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Hi,

does this calculation also take in consideration if a charge move is a one, two or three bar move?

Thank you

Asked by Mad_lugano7 years ago
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Answers

yes............. did you read the article? that's what the concept of DPE is all about.

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OK,

so this should be considered the real value of the move, instead of the power value given... And to this should be only added the eventual STAB when it is...

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it's just a (better) method of ranking charged moves in a vacuum, sans the impact of the fast move, and the impact of damage taken (which both affect how quickly a charge move is... charged up). It also doesn't take into account STAB or weather boosts, nor does it need to really.

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Damage/Time helps rank moves based on how fast they are.
Damage/Energy helps rank moves based on how energy efficient they are.

Neither one is by itself an optimal measurement. Combining the two helps normalize the comparison a bit but there are still some issues. Read their article for more details.

https://pokemongo.gamepress.gg/dps-dpe-exploring-better-ways-rank-charged-moves

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There is no physical reason to multiply Damage per second by Damage per energy, so one gets very weird results because of the Damage^2.
I proposed a very simple fix but I can understand if a whole article is dedicated to this index they are not going to change it the next day.
The principle is simple, standardize the time to reach 100 energy (EPS=10, quite typical for fast moves, results in 10 seconds). Then the standardized charge move DPS over a cycle is:
CDPS = Damage*NrBars / (10 + MoveDur*NrBars)

See also: https://pokemongo.gamepress.gg/q-a/dpsdpe

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