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Completing my Naming Convention

I am looking for some help completing my latest naming convention. I am looking for help with the beginning part of the name, as I want to sort Pokemon by name.

As an example for my latest naming convention idea, I'll use Blissey with Zen Headbutt and Dazzling Gleam, with its total IV being between 33 and 34 (actual total IV, not %): *xA 33+

The * represents that this moveset cannot be improved. This also sorts this Pokemon higher than those that have suboptimal movesets. The first 2 letters (xA) represent Gamepress' ratings for this moveset, for both attacking and defending. The last numbers (33+) represent the Pokemon's total IV, adding in the + if the exact IV cannot be determined.

The above naming convention is useless as of now, as a Yanma with Wing Attack and Aerial Ace ('A' rating for both attacking and defending) would be listed before a Blissey with Zen Headbutt and Dazzling Gleam (xA rating).

Ultimately I would prefer that Pokemon are sorted by how good of an attacker and defender they are. Blissey for example, should show up on top due to being a good defender, regardless of the fact that she is a bad attacker. Likewise, Legendary Pokemon should show up towards the top, for being good attackers.

"*xA 33+" takes up 7 characters in the name, leaving me 5 characters to work with.

My latest idea is to include Gamepress' ratings for base stats.

The thing is, stats are complicated. I don't know how important each stat is. I also don't know which stats are more important when attacking, and when defending. Gamepress' stat ratings are also not equal. Attack is rated out of 180, Defense out of 167, and Stamina out of 63. I suppose this could be fixed by converting each separate rating into equal fractions.

Is there a way that I could use these stat ratings to come up with my own rating for each Pokemon, for attacking and defending? What about if I averaged all 3 ratings, to make my own over all rating for each Pokemon? I do know that factors such as a Pokemon's type, and who they counter are probably more important than their stats. I like the idea of including stat ratings into the name though.

Any thoughts?

Asked by Benanater157 years 4 months ago
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Answers

You could split them on attacker/defender maybe and their usefulness?

For example:
(perfect Tyranitar, B/C): A1*AC45
(pefect Metagross, BP/FC): A2AB45
(your Blissey): D1*xA33+
(perfect Chansey) D2*xA39
(perfect Azumarill) D3*xA45
(something useless, like 89% Yanma): X*AA40

A for attacker, D for defender, X means useless. Then the number after that stands for how high you rank them as an attacker/defender. You could also switch around the number and the letter and then have the useless Pokemon with 9X or something.

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This is definitely along the lines of what I am trying to accomplish. The issue at the moment is I don't necessarily know how to rank them. I am a completionist to a degree, so I would like to rank all evolved Pokemon, down to the worst ones.

Even if I decide to just rank the good Pokemon, I don't know how good each one is. Either I need to find a source that helps me determine this, or I need to learn by testing out each Pokemon.

I have been messing around with the stat ratings. It's more complicated than previously thought. I'm also not sure how good of an idea it is to sort Pokemon based on their stats alone.

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by pipjay 7 years 4 months ago

I still think the best way to mark moveset is just an abbreviation of the moveset. The best Blissey is clearly ZD. But Tyranitar can be BC or BS, and which of those two I want to use can vary greatly depending on the situation. Marking based on moves helped me learn what I want to use and it helps me to find them while choosing attackers or defenders. Marking with just generic ratings isn't very helpful for a lot of pokemon with different typed moves.

After they added the search tool, it is much easier to quickly narrow down the list to specific pokemon I am looking for. I sometimes forget about fun/quirky options that I could use, but whatever.

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I definitely understand how it can be good to include the actual moveset. Although the ratings do suggest whether the moveset is good or not, it does not tell you what type of attack it is, which would be useful.

For me, the reason I use the ratings, is because my Pokemon knowledge is limited. I only know that certain movesets are good because they have received a good rating. I don't really know why they are good though. Knowledge is power, so it would definitely benefit me to learn this stuff.

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I name based on typing of attacks, then the total iv, so my Tyranitar with Bite/Stone edge is DaRo 97 for Dark/Rock. Unless it's something like Machamp/Hariyama which have clearly superior movesets like Counter/Dynamic Punch, then I'll name it something fun knowing it has the best set like "Punchington" and "Hairy Llama"

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I am looking to use a different naming convention, but appreciate the feedback. Always useful to see different ideas. Thanks!

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im not sure how hardcore player you are but for me im name my pokemons just like 15 15 15 100 atk def hp and iv and like that till i power up any. after power up i name them like 1 hit ko or steven or whatever i like and after ivesting lot of duat and candy in anybpokemon i remember his moves and stat;) i dont think you will use as many pokemons to need and complicated names

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Definitely a casual player. My Pokemon knowledge is very limited. My naming conventions do attempt to put the best Pokemon up top. I also like naming conventions because I have a sense of control over the sort system.

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Does IV or individual stats really need to be in your naming convention?

Here is how I do mine: My top Pokemon all get favorited. This helps for sorting because it's one of two ways to have control over the sort and so I don't accidentally delete them. Sorting by favorite is basically my top attackers (Slaking isn't favorited to keep him out of this sort). There are some defenders in there but personally I haven't powered up many defenders so they are mainly below 3k and out of my way.

For my attackers, because movesets matter, (again, I don't worry about defenders as much) I change their name to list what their moves are and how good they are by adding 2 letters at the end of their name. These letters will be lower case for sub-optimal moves and uppercase for optimal moves. For Exeggutor, Confusion is 'P' and Extrasensory is 'p'. Solar Beam is 'G' and Seed Bomb is 'g'. So Bullet Seed/Solar Beam is 'ExeggutorGG' (BS is the only grass fast move so it's automatically uppercase). Confusion/Psychic is 'ExeggutorPP' while Extrasensory/Psychic is 'ExeggutorpP'. I like this method because it keeps their names for the most part and I can easily choose between my TyranitarDDs or TyranitarDRs; GolemRrs or GolemRRs etc.

For defenders, I change their name to 'a'. Then when I sort alphabetically, my top defenders are at the top of the page (with everything named 'a', they are ordered by CP) and I can quickly drop in my best defenders. These include Blissey, Chansey, a few decent ones to mix it up and to feed berries for a possible candy (raid caught Machamp & TTar, Dragonite) and then pure berry feeders (Bagon, Beldum, Larvitar, Dratini etc). Evolution fodder to fight demotivated gyms with or drop junk in gyms I don't care about is renamed to 'aa' so I can quickly scroll past my preferred defenders to get to the fillers.

Pokemon that I'm holding to transfer on a double candy event are renamed 'z' to put them at the bottom of the list (or almost) alphabetically.

The only time I work IVs into the naming system is for stuff that either needs to be evolved or I'm waiting to power up the best (like a Legendary). This would be like hatching a Ralts with 15/15/14 IV. I would rename to 'Ralts554' to know which one is the best when it comes time to evolve. Then once it's evolved I will change the name to 'GardevoirXX'. For Rayquazza, the high CPs I caught as the month went on I would add the IV to the name (no reason to put IV on my 2000 CP) and then today, since I am finished catching it, I powered up the highest one ('Rayquazza543') and changed the name to 'RayquazzaDD' since knowing the IV doesn't matter any more because that is the one I chose to power up and will battle with.The other Rayquazza that I hang on to will keep their IV markings as I may still need those in the future to determine which one(s) to power up. The others will be renamed 'z' in hopes of a double candy event soon.

Using this simple naming system and with PoGo's limited sorting capability, I can switch to attackers by tapping the 'Favorite' sort or choose defenders by tapping the 'A-Z' sort. It's simple and quick for what we have to work with.

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My naming convention is:

The first letter of the name + the IV% + STA + ATK + DEF + MoveSet.

Eg.: A 98% IV Tyranitar (ATK 15 / DEF 15 / STA 14) with Bite / Cruch would be something like this: T 98 455 BCr

This way I can see the IV % easily, and I'm also able to check the individual IV values. That been said, I can choose to power up based on a specific IV, like a 15 ATK Tyranitar or 15 DEF Blissey.

I used to use Gamepress ratings, but I ralized that something was always missing in my Pokemon analisys.

Hope it helps.

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Thanks for the feedback! I do want to go with a different naming convention, but it's always good to see other people's methods.

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Have you considered hexadecimal? Your Tyranitar would be T 98 EFF BCr because A, B, C, D, E, F represent 10, 11, 12, 13, 14, 15 in hex. It rarely makes a difference but I do have one or mons with a 4 or 5 stat which I don't want to confuse with 14 or 15.

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It souds amazing! I really didn't think about it. Gonna try it! Thanks so much. In fact, when some stat is below 10, I just put a * on it, like: *45 for 5 14 15. But any way, I really enjoyed the hexadecimal ideia!

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My naming convention uses level as the first character so that, overall, the people I want to use are near the top. Levels 35.5 and above have symbols to signify them. 35 to 31 (weather boosted range) use numbers 1 to 9. 30 is A and then below then is the rest of the alphabet (lowest few levels all get Z because who cares). This way sorting by name sorts by level. The second character tells me the IV percentage (one character), to help sort also.

Another idea would be to use symbols, which get sorted highly, as a first character. For instance, ♤ (I know it's a spade, but I pretend it's a spear here) for attackers and ■ (solid wall) for defenders. For less useful pokemon, you can just an x. If you wanted to take this one step further, pick a high ranked symbol for A-rated attack on attackers (legendaries, gengar, machamp) and then a lower priority symbol for lower ranked move sets on thoses. Do something similar for defensive move sets on guys like Blissey, Snorlax, Milotic.

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