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If CP Scaled With Product of Stats

I was bored so I decided to crunch some numbers to find out what various Pokémon's CP would be if it scaled with ATKDEFSTA as opposed to ATK(STADEF)^(.5). The formula I used to make these calculations is designed to be proportional to the current CP system but with the scaling described above.

Here's the formula:
(((ATK+15)(STA+15)(DEF+15))^(2/3))/16.01)

Here are the results:

Top Sixteen:
1. Blissed (4360.635)
2. Snorlax (3641.752)
3. Tyranitar (3450.161)
4. Dragonite (3242.788)
5. Rhydon (3234.626)
6. Vaporeon (3203.66)
7. Gyarados (3080.365)
8. Donphan (2942.698)
9. Lapras (2831.622)
10. Golem (2831.172)
11. Steelix (2774.017)
12. Muk (2738.22)
13. Heracross (2680.322)
14. Exeggutor (2661.398)
15. Feraligatr ( 2627.618)
16. Machamp (2620.677)

Glass Cannons:
1. Arcanine (2609.923)
2. Espeon (2573.698)
3. Flareon (2558.058)
4. Jolteon (2443.174)
5. Alakazam (2387.208)
6. Kingler (2350.35)
7. Gengar (2146.683)
8. Starmie (2072.629)

Tanks:
1. Umbreon (2427.101)
2. Chansey (2367.063)
3. Wobuffet (1462.978)
4. Shuckle (503.3209)

Asked by BullOnParade8 years ago
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Answers

not good calculation. disagree with this and yes the cp is base on thats especially the attack stats makes the cp high. your calculation is the worse im sorry.

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Yeah, if all stats were equal then defensive species would serve their purpose.

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Not true. Apparently if all stats are equal there will only be one defender.

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but some pokemon will be overrated like blissey if it stands at 4k. if that happen no more dragonites tyranitar or gyaradous at gyms makes the gyms more harder. its not balance if you put that way thats why niantic calculated this carefully and well plan cp change makes the game balance. no need to change it lol

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Gyms are intended to be hard, not full of inflated CP with double weakness. Niantic makes mistakes, but fixes them eventually. In the meantime, you'd better fix your grammar.

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This metric (ATK x DEF x STM) accounts for the mon's total damage output to the opponent before fainting. It is one part of the CP (the other is just ATK, the sheer speed of taking down an opponent). So your list suggests a defender list regarding total damage output to the attacker, or tank attacker list.

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seems more reasonable then the current order. still a couple of oddities because i think dragonite is a better defender then tyranitar. but straight up blissey is more powerful then gyrados.

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That's true. This metric would make it so that each stat is weighed equally as opposed to ATK holding 50% of the weight while the two mitigative stats each hold 25%. Thusly, it would more accurately reflect the true combat power of each mon than the current formula does. It does not take move sets and typing into account, if someone made one that did Dragonite would probably score higher than Tyranitar on it.

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Until Shuckle can sit atop the tower the system needs fixing.

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by JHVS 8 years ago

I applaud you putting this together op. Very interesting.

However this calculation, if applied today, would render every gym a Blissey tower overnight. Her CP would blow all others away.

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Yeah, that would be a problem lol. Gyms would pretty much just come down to who has Blissey's to place and who doesn't. But it would take away the prisoner's dilemma of picking either Blissey or Snorlax for the good of the team or picking Dragonite or Tyranitar so you can be the gym leader.

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....and gyms would be less diverse and propbably too hard to take down for half of the more serious players with regularity. I say this every day (but this is the first time I get to say it today, yay) -The problem isn't CP alone. I know everyone evolved a Steelix and now is on a crusade because he cannot hold a gym because of his craptastic CP. The truth is the problem is larger than just CP and there is really no single lone CP change that will not create as many or more problems than it "fixes". Also, Steelix and others not viable due to CP staus are actually no better at defending than most of the "double weakenss" mons and their ilk. Only Lapras is really screwed by this through great typing. Not "awesome defender stats". Only Blissey and Snorlax are a challenge. All others are roughly the same with different problems. We need a bunch of changes across for:

moves-added, stauses etc

CP-defender specific CP or an overhaul

damage calculations-Perhaps a slight lessing of STAB compared to move type advantage

Attacking rewards/rewards structure

Gym held limits

Any one of these things would fix absolutely nothing long term. A combo of a little of each or some of them would fix everything.

Although every time I start to figure out how much of each I hit the same wall....Blissey. Just like above she either shatters the scheme or is not affected by it while others are. I know nobody wants to hear this but I'm not sure how any change can happen long term without a change of some kind directed at her...maybe if "speed" is added or something like that. I am not demanding she gets nerfed-she is my favorite fight in gyms. But I cannot figure out an angle or amount to fix these things without her being nerfed somehow, unfortunately.

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