Tyranitar tore 3 Snorlaxes new assholes!
Was very happy to evolve an 84%IV Pupitar into a 2.8k Tyrantosaurofuckingawesome. Lucked out with one on day 2 of release.
First test run today was a level 5 gym and it tore through the first 3 Snorlaxes of 2.8k, 2.8k and 2.9k CP before it fainted. T-rex is pretty much BodySlam proof. I had to watch out for the third one with ZH/EQ but the damage from T-rex is there. Stone Edge literally drops a shitload of damage.
I think what's gonna happen in the coming weeks/months when T-rex gets more common, it don't matter if your Snorlax has ZH/BS or any other moveset, T-rex is gonna plough through them all without blinking. As an attacker it feels even better than my legacy DB/DC Dragonite, which really is saying something. Of course defensively it'll have issues but it definitely seems to me that Tyranitar is a weapon made for attacking. I'm reconsidering the value of powering up any Snorlax now.
Gonna put more miles on this buddy and walk it till it poops candy.
Answers
Tyranitar will be for attacking, obviously except against Water and Fighting types.
Bit too early to call it but it looks like Blissey and Vape are best all round defenders. For me, just based on play experience so far (am not a speeadsheet person), best attackers would be Tyranitar, Machamp, legacy Dragonite and of course, not forgetting my beautiful 100% Confusion/Futuresight Espeon.
Provided that those spawn points exist as he has said and 2 every 2 hours. That means during a work day (8-10 hours), he could have caught 8-10 Larvitar per day. With previous candy drop, he would need to catch 25 Larvitar plus transferring them 4x25=100 candies. But let's not forget about the new Pinap Candy! Now to reach 100 candies, 7x15=105. Catch(3)+Pinap(3)+Tranfer(1)
So it's much easier now to evolve these 100 candy mons. Provided that you have a stable source of spawns...