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People complain about living where there are few poke-stop, and I agree. It's unbalanced. But I have a suggestion to fix this: Could Niantech implement a change where pokestop drop rate is based on stop density? If there's a pokestop one mile or more away from another stop, it could drop 10 items. Stops next to eachother should only drop one potion always. Tired of lazy city players living on top of stops bragging about their dragonites. Thoughts?

Asked by h4nk2j0hnson8 years 1 month ago
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by JHVS 8 years 2 months ago

Wouldn't it just be easier to cut the cool down rate in half? Folks that have good access are limited by their bag space anyway and folks with less access could gain more items in less time.

I'm not sure what Dragonite has to do with any of that.

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Even if isolated stops dropped more items people with access to cities, points of interest and tri-lures and such will still be at an advantage. Not sure how I would make it all fair because the way it's designed now makes it a complicated fix if you will

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There are some simple solutions to solve the problem. Give us unlimited pokeballs or we must walk certain distance to get 10 pokeballs, 10 potions and 5 revives.

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The unlimited pokeballs would be a bad business decission. But how about using the buddy system? Make the wanted item your "buddy" and for each 1 km get a Poke Ball, 5 km for a Great Ball, 10-20 km for the Ultra Ball. Similar for revives and potions. Maybe some other items too? (The distances should probably be longer, it's just an example.)

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