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Shadow Hariyama

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Table of Contents

Shiny Variant Not Available

Pokemon Ratings

Attacker Tier List See all A Tier
Great League PVP Rating See all 2 / 5
Ultra League PVP Rating See all 3 / 5
Master League PVP Rating See all 2.5 / 5

Pokemon Stats

253.80 kg Weight
2.30 m Height
Pokemon Max CP
Level 50: 3,198
Level 40: 2,829
Level 25: 2,020 (Raid + Weather)
Level 20: 1,616 (Raid)
Level 15: 1,212 (Research Tasks)
ATK 209
DEF 114
STA 302

Pokemon Family

PVE Movesets Grades

Show Suboptimal/Unranked Movesets

PVE Offensive Moves Explanation

  • Counter is Hariyama’s optimal fast move, having the highest DPS.
  • Dynamic Punch is the clearly superior Fighting-type charge move, contributing the most damage and being flexible to use.
  • Superpower is a step below, and Close Combat is a further step down. 
  • Bullet Punch and Heavy Slam are almost never ideal on an offensive Shadoe Hariyama, even in the snow.

PVE Defensive Moves Explanation

  • Bullet Punch and Heavy Slam counter Hariyama’s Fairy-type weakness and hit Flying and Psychic-types with neutral damage.
  • Counter is a decent alternative to Bullet Punch, but it's resisted by Shadow Hariyama's usual counters.
  • Dynamic Punch is better than Superpower on defense, but neither provides any coverage against Shadow Hariyama's weaknesses. 
  • Close Combat takes too long to access, being a 1-bar move. 

PVE Overview

At long, long last, Hariyama has finally surpassed Machamp in terms of Fighting Type DPS! Too bad Shadow Machamp is a thing.

Just like the way that Hariyama is a slightly worse Machamp, Shadow Hariyama is a slightly worse Shadow Machamp. But being a slightly worse Shadow Machamp is still a very strong position to be in, making it worth raising in the absence of the Champ.

PVP Movesets Grades

Quick Charge ATK
A
B
B

PvP Moveset Explanation

Counter + Close Combat and Heavy Slam or Superpower

Counter is one of the best fast moves in PvP, and Hariyama takes advantage of it with STAB. Bullet Punch is a good move stat-wise, but Steel typing isn't very meta-relevant. 

Close Combat is one of the most powerful charge moves in the game, and doesn't cost a lot of energy to use. The downside is a significant DEF debuff on the user, which makes it risky to use. Superpower performs similarly with less damage output and 5 less energy cost. However, a -1 ATK debuff (and -1 DEF debuff) can put Hariyama in a very bad spot since it could reduce the potential of finishing off the opponent. Heavy Slam isn't particularly exciting, but does offer extra coverage, especially against Fairy-types. 

PvP Rating Explanation

Great League: 2 / 5

Hariyama is a mono-Fighting type featuring average bulk, and a very narrow but powerful moveset. Access to both Superpower and Close Combat give Hariyama two strong choices to threaten significant damage to anything that doesn't resist Fighting-type attacks, but also makes Hariyama a risky choice due to the debuffs applied on the user. Unfortunately competition with Toxicroak and Medicham makes it difficult for Hariyama to stand out among them, but it does have niches against certain Pokemon like Skarmory. 

Ultra League: 3 / 5

Hariyama acts as an excellent bodyguard for Giratina, being able to overcome almost every Dark-type eligible, and also sporting wins over every Steel-type in this league. However, Hariyama stands a little below other Fighters like Machamp because of its lesser coverage, and it has little hope of fighting back against Giratina or Psychic-types in this league. 

Master League: 2.5 / 5

With a max CP of 2829, Hariyama lacks sufficient stats compared to many other Pokemon in this league. However, with its powerful moveset it can still manage to win against several meta picks that are weak to Fighting. Being able to outspeed Machamp and narrowly beating Dialga are definitely perks, but the risks from its self-debuffs makes it difficult to use. 

Fast Moves

12
More Info

Fighting

1.6x DamageVS
1.6x DamageVS
1.6x DamageVS
1.6x DamageVS
1.6x DamageVS
.714x DamageVS
.714x DamageVS
.714x DamageVS
.714x DamageVS
.714x DamageVS
.51x DamageVS
0.7 secs
CD DW EPS EPU DPS DPS w/STAB True DPS
0.90
0.20
8.89
13.33
16.67
9
More Info

Steel

1.6x DamageVS
1.6x DamageVS
1.6x DamageVS
.714x DamageVS
.714x DamageVS
.714x DamageVS
.714x DamageVS
0.7 secs
CD DW EPS EPU DPS DPS w/STAB True DPS
0.90
0.60
11.11
10.00
12.50

Charge Moves

100
More Info

Fighting

1.6x DamageVS
1.6x DamageVS
1.6x DamageVS
1.6x DamageVS
1.6x DamageVS
.714x DamageVS
.714x DamageVS
.714x DamageVS
.714x DamageVS
.714x DamageVS
.51x DamageVS
0.7 secs
CD DW EPS DPE DPS DPS w/STAB DPE*DPS
2.30
1.30
0.00
1.00
43.48
54.35
43.48
90
More Info

Fighting

1.6x DamageVS
1.6x DamageVS
1.6x DamageVS
1.6x DamageVS
1.6x DamageVS
.714x DamageVS
.714x DamageVS
.714x DamageVS
.714x DamageVS
.714x DamageVS
.51x DamageVS
0.7 secs
CD DW EPS DPE DPS DPS w/STAB DPE*DPS
2.70
1.50
0.00
1.80
33.33
41.67
60.00
70
More Info

Steel

1.6x DamageVS
1.6x DamageVS
1.6x DamageVS
.714x DamageVS
.714x DamageVS
.714x DamageVS
.714x DamageVS
0.7 secs
CD DW EPS DPE DPS DPS w/STAB DPE*DPS
2.10
0.40
0.00
1.40
33.33
41.67
46.67
85
More Info

Fighting

1.6x DamageVS
1.6x DamageVS
1.6x DamageVS
1.6x DamageVS
1.6x DamageVS
.714x DamageVS
.714x DamageVS
.714x DamageVS
.714x DamageVS
.714x DamageVS
.51x DamageVS
0.7 secs
CD DW EPS DPE DPS DPS w/STAB DPE*DPS
3.00
0.70
0.00
1.70
28.33
35.42
48.17

Exclusive Charge Moves

10
More Info

Normal

.714x DamageVS
.714x DamageVS
.51x DamageVS
0.7 secs
CD DW EPS DPE DPS DPS w/STAB DPE*DPS
2.00
0.80
0.00
0.30
5.00
6.25
1.52

Secondary Charge Move Unlock Cost

Candy 60
Stardust 60,000

Purification Cost

Candy 3
Stardust 3000

Other

Female Ratio 25.0 %
Male Ratio 75.0 %
Flee Rate 6.0 %
Buddy Distance 3 km
Capture Rate20.0 %

Pokemon Type Chart

Vulnerable

160% damage
160% damage
160% damage

Resistant

62.5% damage
62.5% damage
62.5% damage

Raid Boss Catch Rate

Fighting Medal

None
Bronze
Silver
Gold
Normal Nice! Great! Excellent!
No Berry -
Curve
Razz Berry -
Curve
Golden Razz Berry -
Curve

Pokemon Min/Max CP Values

How to use: You need to know your Pokemon's exact level. To find exactly what level your Pokémon is, power up your Pokémon following this chart until you're certain of your level from Stardust cost changes.

A Pokémon's minimum level is 1.

Every time you power up, your Pokémon gains half a level.

StardustLevelMin CPMax CP
20013440
2001.57082
2002107125
2002.5143168
4003180210
4003.5217253
4004253296
4004.5290338
6005326381
6005.5363424
6006399467
6006.5436509
8007472552
8007.5509595
8008546637
8008.5582680
10009619723
10009.5655765
100010692808
100010.5726848
130011761889
130011.5796929
130012830970
130012.58651010
1600138991050
160013.59341091
1600149681131
160014.510031172
19001510381212
190015.510721252
19001611071293
190016.511411333
22001711761374
220017.512111414
22001812451455
220018.512801495
25001913141535
250019.513491576
25002013831616
250020.514181657
30002114531697
300021.514871737
30002215221778
300022.515571818
35002315911859
350023.516261899
35002416601940
350024.516951980
40002517302020
400025.517642061
40002617992101
400026.518332142
45002718682182
450027.519032223
45002819372263
450028.519722303
50002920062344
500029.520412384
50003020762425
500030.520932445
60003121102465
600031.521282485
60003221452505
600032.521622526
70003321792546
700033.521972566
70003422142586
700034.522312606
80003522492627
800035.522662647
80003622832667
800036.523012687
90003723182707
900037.523352728
90003823522748
900038.523702768
100003923872788
1000039.524042808
100004024222829
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