What is the point of charge move with less DPS than quik one?
I've just read https://pokemongo.gamepress.gg/Q-A/victreebell-leaf-blade-or-solarbeam-attacking and was surprised with phrase "If you face a vapo with hidropump, solar beam is better
If it is an acuatail or worse a hydropulse" - hydropulse DPS is less than Water Gun. How using it by opponent could be worse?
Answers
Attacking and defending a gym works very different, when attacking, you want a quick attack that has the shortest cool down, so you can spam it as often as possible between the defending pokemon's attack, and still be able to dodge, then you want a charged move that deals as much damage as possible in one hit (a single long bar), so you can use it once, then keep attacking and dodging. Defending is different, when defending you want a quick attack that lasts as close as 1.5 seconds as possible (that's the time the AI "waits" between attacks), and you want a charged attack that the AI can spam as often as posibble (again as close to 1.5 seconds as posible), because that's gonna give the highest damage output for the AI's attack pattern. Basically, the AI will try to attack once every 1.5 seconds, if it has a charged attack available, it will use it, if it doesn't, it will use the quick one, so what you want, is to have the AI to have the charged attack available as often as possible, so it gets a higher damage output.
Thank you. All clear to me now, except one thing - how energy is accumulated? I remember reading its' speed is based on attacks. Where can I read comprehensive info on energy accumulation for both attacking and defending? Thank you!
P.S. What is StaminaLossScalar? Where colors on hp bar are explained too? (like today in one battle hp bar was becoming yellow more and more w/out getting white-empty and then at once no hp and end).