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Raid tyranitar

Hi guys what lvl and what Ivie need machamp with weather boost at least for solo a tyranitar ?

Asked by atsass6 years 3 months ago
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It can only be done with cloudy weather and 6 level 40 maxed out machamps with counter dynamic punch. The only video I've seen shows this team (IV's on the machamps were one 100%, and 5 others above 93% from what I could tell looking at the CPs) and he had 0 seconds left in the raid. Took him a few trys too.

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Soloing Tyranitar from what I can gather requires equal parts heavy investment and luck. You basically need:
- 6 level 40 C/DP Machamp
- All Machamp likely need near-perfect IVs, 15 attack is a must
- Cloudy weather
- Empty lobby trick to buy some extra seconds
- I'm guessing Tyranitar must know Crunch

Even with all of this it'll likely take multiple tries to complete. Not to mention connection or hardware issues could make this straight up impossible for some people. Unless you're dead set on grinding out a full team of L40 93% or higher 15A Machamp and have a working raid scanner to scope out the boss moves before spending the raid pass you're better off grabbing a buddy and duoing it.

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I can't tell if this is facetious or not. Unless your Machamps were weather boosted Machop catches (as in, caught at > L33) why wouldn't you just raid for better Machamps? Even a floored 10a IV would be a better option.

In the event you're serious, the 5a one doesn't even hit the last counter breakpoint when maxed out and shouldn't be considered for a Tyranitar solo. The 7a one hits the Counter breakpoint at max level but Dynamic Punch will be weaker by 6 points. It doesn't sound like much but Tyranitar solos run against the clock so hard you need every damage point you can get.

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by SvEn 6 years 3 months ago

Even with 6 machamps at level 40 all with 15 atk and cloudy weather you need some good RNG and a pretty fast phone to get it done. The worse your Machamps and phone are the better your RNG must be. Therefore I highly recommend a team of 6 at lvl 40 with 15 atk. I think the hp and def stats don't matter that much in this case.

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I'd argue having higher HP would help since theoretically an extra hit point could make the difference between firing off another Dynamic Punch or fainting. It ultimately might not matter in 99% or cases but for something like a Tyranitar solo with very little margin for error I'd spend extra dust maxing a Machamp with 15hp over one without. Defense is probably still on the bottom rung as far as importance goes.

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Umm, disagree. A point of defense can stop a HP or two from every charged attack, which is a better deal than a single HP gain from a point of stamina. That said, 99.9% of the time, Machamp goes down after the same number of fast and charged attacks, so it doesn't matter that much as long as you're close to perfect and max level.

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It's situational. In this particular case, Crunch will do 40 damage to Machamp if it has anywhere between 13-15 defense IV and 41 if it's between 9-12. That's one point difference across a range of 7 points. At level 40, a Machamp with 9hp IV will have 170hp. At 15hp IV it will have 175hp. That's 5 additional hit points across the same range of 7 IV values.

Again, it's situational but something like a T4 solo calls for situational analysis since it requires everything to go according to plan. With the info above I'd be more inclined to max a Machamp with perfect attack and HP over one with perfect attack and defense.

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