New type effectivness factor?
Ive heard some people saying that the type effectiveness factor (how much the damage is multiplied/divided by) got increased.
Is that true? Because if so, that could really change a lot in how we make teams, both PvP and raids.
Answers
I wouldn't be surprised if - eventually - we saw buffs to raid bosses in some form. I'd be curious to know Niantic's game designer's thoughts about T4 raids entering solo territory as a result of the rebalance and damage multiplier changes. They still advise 13(?) people for T4 raids and we've been 2-manning most of them for months now.
Personally I haven’t seen anyone using proper counters much less anything even remotely close to a supreme counter in months .... So I think the recommend number of trainers is still valid for the vast majority of players ... I’m guessing that players that understand counters are doing short man private groups leaving the “I don’t need to know about counters, I Hit LV 40 in 3 months using lucky eggs and gifting, so I know what I’m doing” crowd to fend for themselves