This is hardly normal rng, this is bullshit.
Answers
So two days in to PvP, and you're already whining about not getting a Sinnoh stone. How eye-rollingly not shocking. The feature has been live for what... 13 hours? You literally have no patience, do you?
But let's be real. You get 4 chances at this per day. Give it a week or two, and you'll be fine. Eventually, you'll start throwing those stones away.
A 20% drop rate in PvP and let's assume a lower, say 5%, drop rate in training.
That would mean the probability of having none after 6+2 battles is 0.8*0.8*0.8*0.8*0.8*0.8*0.95*0.95 = 23.6585%.
That's RNG - there's nothing wrong with that luck. Try going 4 days without a reward (about 5% total chance at happening) then you might have a complaint. You should really get it under 1% chance (or roughly a week of no rewards) before you start accusing things of being rigged.
On an alternative note:
On day 1 I scanned my girlfriend's code: she got a stone (2 actually) and I didn't get any.
On day 2 I had her scan my code: she didn't get any stones and I got 2 today.
Not claiming there's any connection, but maybe try having someone else scan your code for day 3 (also maybe forward your time zone to do day 3 early, before any drop rates get nerfed).
Admittedly 0 in two days is poor luck - especially if they later nerf drop rates. It's not incredibly bad though, just unfortunate.
I'll also add that all those battles are in master League. Since Stardust is higher there, and you need three Pokemon over 2500 to enter that League, I'd imagine drop rates may be better in master.
1. I only battle with best friends and ultra friends. Today i fought with myself (Actually my father's phone, i used his phone and just used 2 phones with 1 person) while yesterday i fought with 4 different players. No need to scan QR codes. I only get daily 2000 dust.
2. All of the battles are in masters league.
3. My bag is not full.
Actually, that's exactly normal RnG.
It's you're assessment of "normal RNG" that is flawed.
You're confusing odds with a finite group of results. Which is wrong.
The cup game: Place a stone under one cup. add two cups with nothing under them. Mix the three cups until you lose track of the cup with the stone under it. Pick a cup
You have a 1/3 chance. If you miss, you have a 1/2 chance out of the remaining cups. ...This is the logic you're trying to apply to your complaining. In the cups, the stone exists in one of those three cups. And each cup you remove increases your chances of finding the stone. In the game you have a 1/5 chance every single time you get a reward. But it's a constant 1/5 chance no matter how many times you do it. It doesn't go down to 1/4, 1/3, 1/2 until you get it.
I don't think I can dumb it down any further. You use the term RNG, you just don't understand it. Scary.