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Legendary Exclusive-Moves

Hello Gamepress; long-time reader, first-time poster here. I'm looking to get the community's hot take on exclusive moves, specifically those belonging to legendary Pokémon.

I have a lot of thoughts, but I'll try to keep this as short as possible: Zapdos Day happened. Zappy was given the event-exclusive attack thunder shock. DownWithTTP wrote an excellent piece about the whole thing (If you haven't already read it, I'm basing a lot of what I'm saying on it: https://pokemongo.gamepress.gg/open-letter-niantic-about-tms-thunder-shock-zapdos ).

I agree that Niantic has set a really depressing precedent. No, thunder shock isn't exclusive to Zapdos, nor is it all that game-changing, but now it's impossible for me to ignore the fact that there's a large handful of legendary exclusive moves that have been sitting in the game master for months (Mewtwo's Psystrike, Kyogre's Origin Pulse, Groudon's Precipice Blades, among others).

When the Community Days began and old Pokémon began outclassing themselves with new limited-time attacks, I started thinking about this in regards to Legends, but ended up talking myself off the ledge, "Legendaries are different... between the time and resources spent raiding for them, the skill needed to actually catch them, and then the piles of rare candy needed to raise each individual one, there's no way that Niantic would make us hit the reset button through a Kyogre or Groudon Community Day." And yet here we are. Zapdos Day happened. And now I feel like the three legendaries that I've had the most confidence in powering up (Kyogre, Groudon, and Mewtwo) now have the biggest risk of becoming obsolete.

In case this a TL:DR kind of post, I'll quote DownWithTTP to sum it up: "We all knew when we invested in Zap that it would be outclassed in a future gen. ... But we never expected that legendary Pokémon would be outclassed by a limited release version of themselves, nor should we tolerate it." I'd really love to hear everyone's thoughts and feelings regarding this. Thanks guys. :)

Asked by Swampert EX6 years 9 months ago
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Answers

I've made no secret about my thoughts on this. I'm not happy about it in the slightest.

I would have been super annoyed but not quite so angry if I had been available to participate in the 3-hour event and caught a good Zapdos with TS. But (imagine this!) I do have some semblance of a life outside of Pokemon Go and had made other plans that could not be changed given the short notice we were given.

Community Days are different in that: a) we know about those well in advance and have the chance to plan around them, and b) we can save one or more good specimens so all we have to do (if nothing else) is find time to evolve them during the 3-hour window. For the record, I'm still irritated that the 100% Charizard I had previously maxed is now outclassed by a different Charizard. But there's a big difference between an irritated customer and an irate one.

I urge everyone who is upset by this decision to contact Niantic directly and let them know. I have.

I'm quite sure Niantic pays no attention to anything said on Pokemon Go sites or forums like this one. But maybe they will listen if enough of us contact them directly and let our voices be heard.

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I think that's a really good approach: to reach out directly to the devs and share feedback. I'll definitely do that.

And I do feel the same about Community Days as well. For me, it's definitely going to be a tough pill to swallow when the meta tells me to shelve my favorite Pokémon in my collection, my maxed-out pride-and-joy Swampert, for the seemingly inevitable future-version with Hydro Cannon. :(

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Yes, please contact Niantic if this bugs you. I suspect that when it comes to the exclusive moves for legendary pokemon, they will find another method to pass them out. Something like a 'Signature TM' that one earns with a Mew like quest chain, and then you get one of them, to apply to your best example of the legendary. I can imagine Niantic not wanting hard core players to be able to field a team of 6 100% and 98% Kyogres, all of whom have Origin Pulse. No raid boss would stand up to that except ones directly designed to resist it (and even they would be stressed). But one Kyogre with OP, one Groudon with PB, that seems reasonable.

Niantic knows that this is a game, and the only way for the game to thrive is to keep the paying customers (we players) happy. Finding out that my hard won, maxed out 100% WF/HP Kyogre has just been made obsolete by something someone can catch during a 3 hour window and power up at their leisure would kind of suck, even if I caught one of the new ones.

Speak up. Help Niantic help themselves by keeping the players happy.

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I love the idea of a limited-quantity Signature TM questline; that sounds like it would solve the problem in a really fun and engaging way!

I'll absolutely reach out to the devs for what it's worth. Thanks!

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I started back when the app first launched. I remember when the most XP you could get was to lucky egg an evolve. I had to wait about 8 months for my first Lapras. I waited six months for my first Snorlax.

The game is changing. And I see a lot of people scoff at newer players who "never had to suffer the way we did." ...I don't care.

Let people get a Snorlax every day for doing almost nothing more than turning the app on for a minute a day. It makes the game fun. And that's what it needs to be. Gratz to the grinders who were there in the very beginning when it was boring and slow. We made it. But, the game is better now without it.

If a newer Zapdos comes out with a moveset that is an improvement over the first - then how is that not a great thing? Just because you pumped up an earlier version? Cripes I walked my first dratini almost 100 miles. I didn't complain when they had dratini day and you couldn't fart without catching a shiny or evolving a great one. ...Oh, and I transferred Dragnoties that got bad move sets. ...Any veteran players can attest to how much time goes into evolving a bad mon and the crushing frustration that comes with the crappy move set . Because TMs weren't even on the horizon yet. ...But I never complained when TMs came out.

The short reply is, if you can't tolerate Zapdos being released with a better move set than I can almost guarantee you're going to hate this game is it continues to evolve. Don't tolerate it...give the account to someone who can.

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The game can evolve without silly cash grab 3-hour events with “exclusive” moves for legendaries that overwrite grinding hundreds of rare candy over 70+ raids. That is just bad design.

The game actually evolving would be a revamp of the terrible combat system, making dodging relevant, pvp , breeding, rebalancing of stats, bring back training, prestiging in some capacity etc etc.

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As a veteran player, I can definitely appreciate where you're coming from here. There were SO MANY more limitations in the game in the early months, it's pretty crazy to think about it:

To get a good version of any Pokémon you had to get lucky enough to hatch one in the IV range you were happy with or catch one (but with no weather boost to help IVs, and no raiding to target what you want). Then you had to hatch and catch more (without buddies to walk, trading for candy, or raiding for candy) until you finally had the resources, then you PRAYED to get that one moveset you were looking for (no TMs to save you!). If you made it through all that, you were one of the lucky few to say they had a top-tier version of that Pokémon.

However I, along with hopefully everyone else, welcomed all of the aforementioned additions to the game. Sure, the first Larvitar that I hatched I ended up walking for miiiiiiles to be able to evolve it into a killer Bite/Crunch Tyranitar that I was proud to show off in gyms. But when the raid update came and someone was able to get the same T-tar in about five minutes of time, I wasn't mad. I was happy because I was in the same raid lobby, getting candy to power my original up even more. :)

All of the things you've mentioned have been additions that made the game more accessible to more players, little by little. But the change that I'm talking about will do just the opposite. I love that almost any player in the world can go and get the same dark-moveset Tyranitar that once took me weeks to get... but I would hate for all of our T-tars to be rendered obsolete by a limited-edition version with the exclusive charge move Brutal Swing.

(edit: before I accidentally start a "second T-tar community day" rumor, that "Brutal Swing" scenario is a hypothetical example, hehe)

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I agree, yeah it's a little annoying spending resources on a pokemon to have it outshined by another version of itself, but isn't that kinda the concept of the game anyway? Also people complaining about Go not having so many of the mechanics from the actual handheld games...This is not a Gameboy game, this is a mobile game, they can't make it exactly like the handhelds. There are going to be specific timed events, why not just look at those as bonuses instead of being outraged that you happen to not be able to participate. The game can't be tailored to fit everyone/everyone's schedule, and you don't have to spend money during the events, especially the Legendary days when they give you 5 free raid passes.

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Death and destruction awaits this game and it won't take long past the hype. It's already fortold in the last 2 years, the last year and this year. There is no escaping it and i think if i get disgusted enough i just quit. There is literally no point engaging in this insanity test once you get the brains straight from the brainwashing, and no game has bought me so much pain trying to read about it. There is not even a point trying to contact them and the game can just die out already.

Gen 3 is a good display on poor game combat balance (Milotic and Swampert inferior to other water pokemon like Gyarados, Metagross and Salamence being inferior to many other Gen 1 or Gen 2 pokemon with equally high stats, Latias worse than Dragonite and the Regis being inferior trash cans etc....) and i cannot imagine it gets any better. If other crimes such as the dodge glitch, the trade ivs reshuffle, the blank sightings glitch and the fact that you will not have a chance to catch any rare pokemon if you have the slightest bit of bad luck and will never be able to re-engage it (Rare pokemon like Unown or Dragonite breaks free from the first GRB + ultra and flees), i am not suprised if they didn't get this straight and receive a death backlash.

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And the hyperbolic post of the year award goes to...

"i am not suprised if they didn't get this straight and receive a death backlash."

The sad truth is these things do happen. Recently, some of the writers for Warcraft content at Blizzard received death threats because some fans didn't like the direction their stories were taking. Threats like that are never ok. Even just insinuating that it would happen, like you did in your post, is not only wrong but also deplorable. Shame on you.

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I do agree, but for most legendaries, even if a new move is added, it wouldn't change there use.

look at mewtwo, if they added psystrike, it would make it a good psychic attacker, the shadowball/focusblast move sets are more widely used, so that wouldn't really impact that, and this is the case for most all legendaries other then kyogre, another move would let them do something they weren't able to before if they didnt have the moves to do it well (ho-oh being a fire attacker, lati'smewtwo being psychic attackers, lugia being a flying attacker, groudon being a better ground attacker than a grass attacker, etc)

I think they likely gave zapdos that move just because of how much raikou outpaced it, wanting to keep them somewhat even so people stil had a reason to use zapdos, but I do agree it did set a bad precedent, but I think Zapdos is the most extreme example of this, and other possible exclusive moves would be more tame

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In the case of Mewtwo, if Psystrike was added and wasn't changed from how it currently exists in the code, I'm not sure it would even be that much of an upgrade given it's abysmally long animation time (4.40s).

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I agree that they most likely gave Zapdos thunder shock to let it catch up to Raikou, that makes perfect sense. And I do like the perspective that future exclusive-moves will be more about creating new attacker-roles for certain Pokémon and less about taking things that are strong and making them even stronger.

I only want the power to put my TMs to use and adapt to these future decisions, just like we all have the power to do in any other move rebalance/shuffle that's happened through the years. We get to look at what we have that's legacy and decide for ourselves whether we want to keep it that way or TM to something new. I don't think the Legendaries that we've invested in should be any different. :)

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by Arak2 6 years 8 months ago

A minor gripe, but a gripe nonetheless....

Thundershock is NOT an exclusive raid day move for Zapados.

I get why people think it is, because you can't TM to Thundershock. True. But you can't TM AWAY from Thundershock either. You could TM away any other exclusive move in the game.

This means that it's even more dire a precedent.
Thundershock appears to be Zapados's only move now.
Charge Beam appears legacy.
And yet, TMs don't work on legacy move. Raising the question of why TMs were put in the first place.

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Really? That's very interesting. What kind of a strange system are you creating here, Niantic?

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A majority of the players (at least here anyway) have been pretty vocal about their dislike of the precedent set by Thundershock Zapdos. Whatever their reasoning for TM-locking it was a slap in the face to anyone who had powered one up. Community day moves aren't /quite/ at fault since those are easier to prepare for, but as soon as Pokemon started getting better moves in the 3-hour window a tone shift rippled throughout the game where people have held onto unevolved Pokemon who are most likely to get a CD instead of actively evolving and using them. From a game design point, encouraging players to not participate in the game seems weird to me.

At the end of the day, Niantic is a business. The single only way to get them to listen is to quit funneling money into the game. When coin sales take a noticeable slump they'll investigate where they went wrong. When reading GamePress's open letter about it I was in agreement until DownWithTTP started talking money. Maybe my financial situation is different, but regularly shelling out $100-$200 a month on this game is a fuckton of money. To express valid concerns and follow it up with "Oh btw I'm still gonna give you my money" shoots your entire argument in the foot. Why are they going to care what you say when they know you'll still give them money for it? Why change their shitty practices when they still print money?

I realize many people don't spend money on coins but on forums and websites like this it's likely a good number of people do, myself included. And I get that that makes me part of the problem as well. Money drives everything, and if they routinely pull stunts like this in the future they won't be getting mine anymore.

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by Kazlu 6 years 8 months ago

I mostly disagree. I get why people get frustrated, but what, should every mon be entitled to get the new best moveset via TM just because you invested resources in it? When better mons appear, should we be allowed to transform our old maxed pokemon into the new ones? Or should the best mons today stay the best forever? Man that would make the game lame for newcomers. Most people accept that better mons come along the way. TS Zapdos is just a better mon than CB Zapdos. What's wrong with that? CB Zapdos is obsolete? *Obsolete*? Hell no.

To quote myself in a previous post, take the most resounding hypothetical example of Groudon getting Precipice Blades someday and making Earthquake Groudon second best ground pokémon instead of best. Veteran players surely still have on average more resources than new players to max it. But for the sake of example, let's take one veteran player and one new player and suppose they have equivalent ressources because they play the same way today and it's easier to gather resources now than before, especially stardust. When a new pokemon comes out or a new move is given to a pokemon that makes it number 1 in its role, both player have the same ability to power it up. Both the veteran and the new player would be able to catch and power up a precipice blades Groudon. So the veteran player's ground squad is composed of, say, one precipice blades Groudon, two earthquake Groudons and 4 earthquake Rhydons. The new player has one precipice blades Groudon, let's say to be nice he somehow managed to gather 5 earthquake Rhydons through raids (and if not lets put earthquake Golems instead). In the end, who has the best ground squad?

The only case where the new player can get to the same strength than the veteran is when both have 6 maxed precipice blades Groudons. How likely is that? And even then, worst case scenario they are both equal.

The new player will NEVER take the edge over the veteran if they play the same way. Never. What we veterans powered up before newcomers come to play, we will ALWAYS have that over them. In the end, having the better team is only a matter of how much time (and eventually money) you invest in playing the game, whether you're new or veteran. If you were the best before, you're STILL the best after, until someone invests MORE in game resources into his/her team, which would be a good reason why his/her team should become better than yours.

So yes, it requires you to invest once again in a new pokémon (same species, but different pokémon). But isn't this how the game works? The game gets better, the mons get better and we have to keep up to stay competitive, that's what makes the game exciting!

My Dragonites are outclassed by Rayquaza for sure, yet I still haven't powered up any Rayquaza and my Dragonites are still very useful. Are they obsolete? Hell no, since they are still useful! They are outclassed by better mons, but they are still good. I'm still looking for a reason why I should need more dragons. Should it happen, my Rayquazas are waiting and ready. Same thing goes for any maxed CB Zapdos or any maxed E Groudon if PB Groudon comes some day.

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You obviously missed the part about NOT BEING ABLE to participate in the 3-hour event. It’s one thing to have a previous investment being downgraded IF I am able to get the new, better one to invest in as well if I choose. But I (and I presume many others) have no TS Zapdos at all and now, due to the TM lock, have no chance outside of trading. And that’s a crap shoot. I’ve traded with friends 5 times now and have not only wasted a boat load of dust but have also totally trashed what were at least good IVs.

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You have a nice counter-perspective to my point here: treating the speculative relationship between PB Groudon and EQ Groudon as being the same as that between Dragonite and Rayquaza. Although it doesn't address the problematic "3 hour window" precedent that Zapdos seems to have set and how those left out of that window are pretty much high-and-dry, I think this is healthy perspective that the player-base is going to have to adopt, should Niantic decide to keep with Zapdos' course in releasing these future moves.

I totally realize that not a lot of the player base feels this way, but I personally don't like to keep armies of the same legendary. I like to have one of each that I work on powering up. That's part of the reason why this precedent rubs me the wrong way; I understand that hardly any of my Pokémon will remain the best of their type, but to get beaten by a newer version of themselves and not having any power to TM their way into adaptation? Ouch.

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The comparisons you make in your argument are indicative that you may have missed the point of why the TM-locked TS Zapdos angered so many players. Most players don't expect that the Mons they've powered up will remain best-in-class forever. We all knew that Dragonite would likely be out-DPS'd by Rayquaza, we were ok with Zapdos being outclassed by Raikou (who will eventually be outclassed by Zekrom), and we know there's a chance that, given the right moves, Palkia could outperform Kyogre. The game gets stale if future Mons are always inferior to what we currently have, so no, I don't think anyone is expecting old Mons to get adjusted just because something newer comes along that does the job better.

Zapdos Day did not fall into the examples above. This event was not about something new coming along that outclassed Zapdos. This was an instance of Zapdos outclassing itself, with the new and improved version only being available during a very limited 3hr window. And unlike Community Day mons where you could chase after high IV forms of that Mon to evolve and get the exclusive move on that day, there was no preparing in advance for this.

TL;DR: no one is griping about power creep or new Mons dethroning old Mons. Those are entirely separate things. The issue here is Mons being outclassed by themselves, due to new moves that are only available during a severely limited window.

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by tanj63 6 years 8 months ago

Most of these complaints could be answered if Niantic would release an item that let you transfer movesets between two pokemon that share a pokedex entry. Zapdos to Zapdos, Gengar to Gengar, etc. Allow transfers between male/female and different levels but not between different forms.

This would let anyone that gets a lower level, or lower IV pokemon with a legacy moveset to transfer it to their level 40, perfect IV iteration of the same pokemon. It would make trading for legacy move sets more useful, and it would make community days less stressful.

Note: this would be a transfer, the pokemon that started with the legacy moveset would get the non-legacy moveset in return. No increase in how many pokemon have these moves, just an increase in the percentage of these movesets that would be on high level, high IV pokemon.

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