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Just Like That Trading Is Dead.

Leave up to Niantic to introduce a new feature everyone wanted. To make it so expensive no one wanted to do it. To giving it a Bonus that everyone wanted to do it again. To nerfing the chance of that said Bonus to everyone not wanting to do it again.

I got really lucky the first couple of days when Lucky Pokemon came out but it was really hard to find people willing to trade. Even if it was for their 51% Eevee they were reluctant to give it up. Yesterday my Ultra Friend and I traded 37 Pokemon from 2016 to 2017 and got 4 luckys. 3 of those were between 70-76% but the Magneton was 98%! Definitely going to power up a Magnezone if it gets good move sets.

Now that Lucky Pokemon is nerfed everyone is back to ignoring trading. What do you guys think could be done to buff trading agian? Maybe boost candy rewards for parting with your pokemon via trading? It may motivate someone to the table who has a bunch of Bagons and instead of transfering it for 1 candy might trade it for 5 candy or so.

Asked by Barrelrider136 years 10 months ago
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Answers

I think its best not to trade old pokemon until the feature is fully understood. Too many conflicting reports of success rate means we don't understand something fundamental about the feature.

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I was following this logic. And then apparently I missed out on the best odds to get lucky pokes.

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I don’t think anyone ignores trading, it’s settling down to a feature of the game. Just like the main series, trading wasn’t a main feature, just a way to get Pokémon you don’t have. I assume there will be some kind of trading requirement for some gen VI evolutions, or bonus to give you a reason to trade once in awhile. Maybe they will do a trading event with double candy. I would trade a few legendarys for distance and 6 candy, with a chance of giving/getting a lucky.

The main focus should be what it always is, catching and battling. Raids are the meta now, but hopefully they change up battling so that battling gyms becomes better, or even random battles. But we will see.

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They just have to get their heads straight and stop murdering and raping any new feature they get up with.

When you are buying passes and incubators you are paying for someone to RAPE and MURDER a otherwise fine game, please remember that.

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I genuinely can't tell if this is satire. Hyperbolic analogies don't help your argument.

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Absolutely agree with previous reply. We're talking about a fun little phone geolocation game - nothing that happens in game even compares with the horror of actual rape or actual murder. This kind of overreaction makes people ignore what you're saying.

Sure, I get it, you don't like a feature or a change. But it's not like you were raped. Get a sense of perspective.

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I agree Niantic needs to get their heads out of their butts and make a decision already!

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Jesus you sound bitter.

Trading isn't dead, literally every raid I've been to since it came out at least one person has asked if anyone wanted to do some trading. People in my raid chat regularly schedule trades when the people in question get off work. Now that the lucky system is in place there's more emphasis on it, people are more willing to trade some legacy stuff just for the chance of it going lucky.

glugmaster put it best, the lucky system is still largely unknown. Once we figure out the numbers I guarantee it'll pick right back up.

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Honestly you sound bitter.

How about you gtfo of here? your comments are annoying as they are stupid and unproductive for everyone....

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Preach!

This guy sounds like an Elitist Admin that would kick people out of his chat just because

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By "my chat" I just meant the chat I'm a part of, I'm not an admin in any way shape or form. It's really just a big messenger-type chat, I guess the closest thing to an admin would be whoever made it? It's not like there's any moderation, nor any need for that matter.

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I’m convinced that there is nothing to understand. Lucky is based on nothing but pure RNG. Same as shinies, high IV raid bosses, and basically everything else in this game. I’m not sure the developers at Niantic know how to code for anything else.

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People arent ignoring trading, they're just unsure as to what the specifications on things are, and are waiting for more information to be discovered, given that when lucky's were first announced, people traded like nuts before finding out they wasted that dust and those pokemon, they're cautious

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So trading is dead if half our mons aren't lucky and we aren't getting even more free candy off of distance trades? Being able to get +2 or +3 candy from rares is still extremely good and luckys are just gravy on top. +5 candy for trading is preposterous, we don't need everything handed on a silver platter.
I'm less inclined to do full 100 mon trade session ever since I got both my medals gold, but even a 5-10% lucky rate gives me a lot of extra incentive for trading. Otherwise I'd just grind my disposable rares for distance with whoever friend I can arrange it with, but because of luckies I'm trading extra.

EDIT: Wow this place is full of people who are salty that we don't get everything for free with no effort.

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Yeah, I have traded 20 or so times with no lucky pokemon. I think that I will only trade now if there is something that I really want like a shiny or just trash alolan pokemon for the distance medal. I honestly don't see how trading is all that great of a feature. It doesn't really even help newer players when the chance of improving IV's is so poor.

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by kenbkk 6 years 10 months ago

Many of the complaints about Trading suggest that people are expecting too much from a fairly simple addition. Also there seems to be a lot of "entitlement" baked into the complaints where trainers feel they have been cheated of an easy source of Luckies and "improved Mons". I guess some of the blame for this falls on Niantic for making the game TOO Rewarding and Too Generous over the past year or so. I mean, come on, most players now have hundreds of Rare Candies and TMs; Community Days and quests spoon feed us high end Mons and Raids have given most trainers (apologies to rural trainers) far too many Rare and Legendary Mons. The result: our expectations are too high and when a new feature does not spoon feed us many complain.
Trading per se is not working due to the risk that your 90%+ IV gem may tumble to a sub par Mon. However this is still a fun and generous way to get a re-roll for suboptimal catches. I assume most of us are now saving the expendable Mons we catch for trading hoping that it gets an IV buff and now we trade the trash before we transfer it. I have been getting good buffs maybe 15-20% of trades so feel that this is worth it and fun.

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I can see your point to a degree. Trading really is only beneficial for trading trash pokemon. The extra time and effort to coordinate trades for a rural player like myself is just not worth the small percentage for rewards. It's like anything, if it suits you then great. I am not going to quit playing because a feature doesn't benefit me very much. However, I can express a critical opinion that it's not that great of a feature. If the chance of getting a lucky pokemon is like getting a shiny then I am not going to spend that much time trading when catching pokemon is a lot easier and I can do that without any coordination with others.

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Your comment comparing Luckies and Shinies is a good one. Trainers who feel strongly about both probably favor any event or feature that significantly boosts the otherwise remote chance of getting one (or see lesser value in events that don't). I don't view Luckies as being soooo special, thus Trading is good enough for me as the occasional reward of a well buffed Mon is a thrill. Today my son and I traded a mediocre Beldum which got buffed to be high IV and it was fun. Had it been a Lucky he would have been thrilled but for me, not a big deal.

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Just for clarification, does your "trash" include rares that would otherwise go to the grinder? Because that's what I see as the main appeal. If by finding a trade partner with distances mons for 10 rares you can skip 100km of walking, that's a pretty darn good deal to me.

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by DrAzzy 6 years 10 months ago

The chance of a lucky pokemon sounds like it's still not terrible - but also not something you can count on.

IMO the problem with trading right now is that the interface is so awkward, particularly with how performance of recent versions of the game has been so poor. Instead of being fun, it's a chore. I'd like an interface with the pokemon selector at the bottom, the two selected pokemon at the top, and the ability to trade repeatedly without leaving the screen, ie, both select, confirm, both select next pokemon, confirm, and so on... It wound up taking me and a friend like half an hour just to trade 10 pokemon x_x

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I do have 55 luckies, however going forward I hope to keep these in the bottom 10.

***just added 2 more: 294 Nosepass...1156 Starmie, on the edge of my seat about to find its hidden power....FIRE!

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