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Pokemon Go suddenly turned a logistic nightmare

This just my own personal experience, others probably have different opinions!

1) I have an ambition to handle my PG-friends (70+) in some sort of fair manner.
2) I want to hatch some good new Alohan types.

Chaos came crashing down....

Friend requests poured in from our discord group. The list soon got awfully long and laggy. I have more gifts waiting than I can open in one days (20 gifts/day limit). I can only have 5 gifts in item box before needing to distribute them, that is just a few couple of 100 m in a city. Then stop (in the rain), trying to figure out whose turn it is to give a gift.

While collecting gifts it is essential to also keep a close look at the incubators (running 9 at the moment) If eggs are close to hatch, stop spinning stops to avoid filling slots with standard eggs.

Each stop spinning is now a great decision what to prioritize. Not spinning (Aloha egg space), spinning (getting balls, gifts and research).

I have not even tried trading yet.

I miss the simple life two years ago. When I walked, caught pokemon, span Stops and had an occasional gym fight. (The simplicity was one of the things I liked in the game, just a rather mindless thing to do while walking)

I guess things will be easier after the Alohan rush and when Niantic make some fixes in the friend handling.

Asked by NorthbyNorth6 years 11 months ago
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Answers

Eventually Alolan eggs will be so common that you'll be claiming gifts without empty egg slots.

As for accepting so many friends... that's on you, buddy. There's really no obligation to send gifts to everyone you raid with IRL.

The only daily that annoys me currently is the research task thing. Now that I have gold medal, I'm mildly irritated that I need to claim a task daily to be able to catch the legendary. At least with the 7-day streak you only lose out on balls, potions and stardust.

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I think that everything will sort itself out in a week once most people have at least one of the Alolans and the hype dims down from the urgency of walking those 7km eggs. It took me a whole day to reach the claimed gifts limit because I decided to open them only when I had a space left in my egg inventory, which was filled by 10km and 5km eggs already. A few grimer, sandshrew, and a ton of meowth later I decided I could not keep going like this and keep gifting back the people in my friend list. I still have at least a hundred unclaimed gifts which I think I'll save for item droughts during events or something and stop prioritizing 7km eggs once I get a damned vulpix or until the system gets an overhaul (hopefully soon). Most of my ingame friends gift back immediately after I send them one, so I think I can keep a reasonable stock of items waiting to get claimed during emergencies.

All in all, there are two things that I think need to change in order to ease people's perception of the recent update and make the whole experience a little less overwhelming:
1. A second, separate tab for gifted eggs is definitively a must that needs to be added. It's quite hard to micromanage the normal egg inventory from stop spins when balancing the acquisition of gifted eggs at the same time, especially when quests and the highly-coveted 10km eggs are also distributed by stops through normal play. This is because we can't receive eggs from gifts unless there's a space open in the eggventory but also cannot be sent more gifts from friends unless we have opened the previous one, which will disrupt the cycle of giving and receiving for some players.

2. The friend tab menu needs additional sorting options, just like the pokemon storage does. It's quite laggy to scroll through it and could use some favoriting features or something. I'm not quite sure on the possible fixes but something needs to be added.

I am by no means bitching like most of the usual whiners that plague this game; I love the idea, implementation, and intention of the update, but a few tweaks here and there would drastically improve the weighted first impression that many people are undergoing at this moment a mere day after launch. The way it is now, I believe many players will just opt to prioritize 5-10 friends and leave the rest unattended from regular gameplay by not worrying about pleasing everyone through gifts in a "fair" manner. Otherwise, it will become a burden and the game is grindy enough already lol.

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I totally agree that it will sort it self out in some time. I think the friend/trading was much better implemented than I feared, but some of the restrictions to avoid abuse certainly adds a lot micromanaging.

( I so want a nice 90%+ Vulpix, Ninetails is my favorite mon)

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by Pingo 6 years 12 months ago

I get you. Specially with the guys u often see and like u wanna be "even" with gifts and guys that send you gifts every day u start to feel guilty if u dont send them one back once in a while.
Which basically means u have to go out every day send 20 gifts and it's not even close to be enough cause you have like 100 friends and that one poor guy u unintentionally missed out for the 5th time in a row is starting to get some kind of suicide thoughts...

Better reduce your job to part time and do an excel list on who has given u gifts and vice versa instead ;-)

No, seriously a counter would help a lot.

Edit: just recived the first (of probably many) massage which is like: "I sent you 2 gifts. Where is mine a**hole?!"

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If someone sent that message I would instantly remove him from my list.

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Unacceptable, though your experience did make me post in my local group that until we get a sort feature can't promise symmetrical giving.

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I rarely complain about features in progress...but sorting would be great.

I've decided to prioritise IRL but distant friends, friends who do not/cannot raid in a group often, then raiders. You get friendship benefit from raiding after all.

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