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Fire-type attackers

With Jynx as a tier 3 boss (along with Pinsir) and Metagross becoming a common gym defender, I need to add more Fire-type attackers to my team (before the Regis come).

Entei: My only good Fire-type attacker. Level 30, 15A/15D/11S, FS/OH.

Moltres: Was on hiatus back when it was a raid boss, but if the rumors are true, I may get one this weekend.

Flareon: Mine are all former prestigers and wonders (I sent the non-wonders to the professor a long time ago).

L19, Emb/FB, 12A/13D/14S
L18, Emb/FB, 11A/15D/12S
L17, Emb/FB, 11A/14D/13S
L9, Emb/OH, 14A/14D/10S

I have over a million stardust and am not afraid to invest a lot in a good Flareon. The last may have the lowest level, but has 14A and already has OH. Unfortunately, Eevees have become rare in my area (and those I do catch are mostly crap). Main hope for a better one would be the Field Research to catch 5 Fire-types, which are sadly rare in my urban grass/water biome.

Charizard: Keen to evolve my level 20 14A/15D/11S Charmeleon to fill a gap in my Gen 1 living wonder dex, but I would then have limited candy to power it up.

Arcanine: I have a level 27 15A/10D/15S Arcanine with FF/FT (only 28k stardust to level 30) and a few high-level wonder Growlithes (which can never learn FT). However, Arcanine is only borderline viable against Jynx and not that great a Fire-type attacker in general.

Houndoom: Generally more useful as a Dark-type attacker (have a level 30 15A/13D/11S one with Snarl/FP and only one Tyranitar).

Blaziken: My level 30 14A/15D/15S one has Counter/FocB but I rarely use it. I have 14 FTMs to spare, but only 7 CTMs and suspect Blaziken is even less viable than Arcanine as a Fire-type attacker.

Typhlosion: Just joking.

Asked by hkn7 years ago
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Answers

1) Don't see any issue with powering up the Entei to final breakpoints against Jynx/Pinsir (whichever is higher), provided RC isn't an issue.

2) Any chance you could pick up a horde of weather-boosted Eevees and pray for RNG to provide you with the Flareon you're looking for?

3) A Charmander Community Day could very well be a month-and-a-half away, so I'm not sure if investing (heavily) in that line right now would be the wisest move.

4) Don't dismiss Typhlosion so easily. It has access to Overheat, for one. And perhaps more importantly, it has access to Shadow Claw, which has coverage against both Jynx and Metagross. Its stats aren't bad either (in fact, they're the same as Charizard's).

5) Arcanine isn't as bad as you might think he is; the fact that yours has legacy Flamethrower only makes it a better option. Although I do prefer Arcanine as a pseudo-electric type.

6) Regarding Houndoom, you're right about his usefulness as a Dark-type, but this still leaves him viable against Jynx and Metagross.

7) Leave Blaziken as he is, good DPS but glaaaasssy.

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Per your suggestion, I tried a level 30 Typhlosion with SC/OH on Pokebattler. Without dodging, its best time is 185s with 7 deaths. With dodging, there are fewer deaths, but it takes even longer.

I can wait two weeks to find out whether the Community Day in May will feature Charizard.

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You could actually do something with Typhlosion. May sound weak but, any thoughts on Rapidash?

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I personally don't think any of your Flareons have IVs good enough for investing, considering their low levels and Eevee's availability in the wild, but if they are really that rare for you, the lowest level one is for sure your best bet. Powering from 9 to 20 doesn't cost much and it already has OH.

Charizard: No use for soloing Pinsir if you can't power it up to above 30.

Arcanine is ok filler, not much reason to not invest the small amount of dust to get it to 30 if your team lacks a member.

Houndoom is great for Jynx with dark-type attacks.

Blaziken is more viable than Arcanine due to high attack stat and the best possible moveset. But with your number of CTM I would be wary of using them on a second tier pokemon like Blaziken.

Typhlosion isn't much behind Charizard and Arcanine in viability. If you have one at 30 already, it may be ok for filling in.

If you ever see partly cloudy, go out there and catch yourself some 800 cp Eevees. Massive save in resources if you can hit an OH Flareon with just an evolve.

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In my Level I only got 2 L20 Entie. I did not powered them since i have trouble with dust and candies...
So my Fire Squad are composed of (6) Flareons in a row...
Blaziken in not too good for Jynx due to its fighting type which is weak to psychic and also Charizard which is weak to Ice for being a flying type.
Houndor is good too but I have enough good flareons so. I stick into it...
Arcanine is one of my Fave but after nerfing Him... I just decorate him in my dex...

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I failed soloing jynx! Need more 8-10 secs! My squad-
Charizard lvl 32 with OH
Flareon lvl 25 with FT
Two arcanine lvl 30 with FB
Two Houndour lvl 30 with dark move sets
I have the same problem with eeve. Although both times I tried jynx had CF + Blizzard. So if you are lucky you will win with slightly better squad than above!

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Power up your Flareon to level 30 and CTM it to OH. All the best!

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My Jynx team - never lost a solo battle. The goal of this team is to handle all of Jynx's movesets with minimal dodging so there is no risk or worry.

1. Tyranitar, LV35 Bite/Stone Edge. He goes first, and only if Jynx has Avalanche I will dodge it a few times. If Jynx does not have avalanche then I usually don't dodge with any of my team because the clock is ticking. Also, partly cloudy is fairly common weather around here so Stone Edge gets boosted.

2. Moltres, LV40 Fire Spin/Overheat. Moltres is a bit of a let down because without dodging, I only get 1 or 2 Overheats out against Avalanche. If Jynx has Draining Kiss then Moltres survives longer. But this bird takes the biggest chunk out of Jynx each time so it's still worth having on the team. My opinion is that Fire Spin is too hard to dodge with you will end up wasting time unless you are some sort of dodge freak :p

3. Entei, LV35 Fire Spin/Overheat. Entei definitely has the best balance between damage output and survivability against Jynx. Psyshock may be the most dangerous moveset for Entei but with two Tyrannitars on the team it's not a problem. I also don't bother dodging with Entei. I'm not sure if it's only me, but Entei has animation issues and the game sometimes lags/does nothing when attacking. I just keep tapping and hope for the best.

4. Tyrannitar LV35 Bite/Crunch. When you battle with this moveset your attacks look like this: Bite, Bite, Crunch, Bite, Crunch, Bite, Crunch. Cruch is so slow no hope for dodging but he does steady damange against Jynx. Will die quickly against Avalanche.

5. Flareon LV32, FireSpin/Flamethrower. I used to have Houndoom here but Avalanche was my teams weakest counter, so I think Flareon is better against Avalanche than Houndoom. Houndoom is great against Psyshock, however my two Ttars can practically duo a Jynx with Psyshock so the Houndoom is not really needed. Also since my Entei has Overheat it's nice to have a 2-bar fire attack in here. Nothing is more frustrating than fainting just before that single charge bar is ready.

6. Aggron, LV34 Iron Tail/Heavy Slam. This guy rounds out the group. The battle only ever reaches him against Avalanche if I failed to dodge a few times with my first Ttar. Sometimes when i'm low on revives I may swap out before they faint and use him to clean up at the very end.

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Try and find some of these, even with crap IVs.

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