I think this would be something interesting for Niantic to implement. I believe you can get bottle caps in the main series games that essentially allow people to do this. Perhaps those could be added into the rewards pool for raids, giving people a useful item to pursue while also netting $ for Niantic, as some might be encouraged to raid more to acquire them.
What do you think about Nick Trainer tips idea about training iv's ?
He talks about this in one of its last video and I believe it's a brilliant idea. I never thought about this as I always took for granted iv's are set and can't change. As Nick says pokemon go is a simplified pokemon game and in the main series you could train your pokemon to gain effort values.This could translate to pogo as training your pokemon to increase their iv's. Nick gives some ideas of how it could be implemented without developing too much but it doesnt matter, what matters is the idea. I Think it's great because the activity generated by scanners are nothing more than a symptom, an indication of what players play for. A lot of players play for perfect iv's or at least always finding stronger iv's... Since you can't do anything to prevent the use of those scanners you can only eliminate the unfair edge they give to the players using them. That is giving access to better iv's to everyone.
Unfortunately I believe that this would translate into a loss of revenue for Ninatic as people could catch a 10 10 10 and turn it into a 15 15 15 so there would be less incentive for players to buy raid passes but maybe I'm wrong because players grind raids mainly for xp and candies idk...
Answers
I dont like the idea. High IV mons would lose their value. If everyone has one, two, three or even more 100% of the top ones, these are nothing special anymore.
I dont use trackers. So a 100% is still something very special for me. Just go to a mon and knowing its IVs just takes a lot of fun from the game. Im kinda proud of my few perfect ones and having the possibility to convert just any mon to a perfect just doesnt feel right.
Also Im assuming that nearly eyeryone has hight IV mons. At least for the top ones. In most cases the difference between 91% and 100% isnt that big, so that the perfect one is more a trophy than a huge advantage in battle.
If you need an item to increse the IVs it would probably be a raid reward. Again very unlucky for rural players.
I was telling the same thing since launch...
I always wanted them to give one legendary each and make us train them since we are. " trainers " but we are clearly not... We are pokemon collectors.
Raids could drop something like special dust to improve our pokemon so people will kepp raiding.
So many ways niantic could go with pogo. They choose shithole.
This is an utter BS idea, because 100% mons then no longer mean anything. It's bad enough Niantic de-value legendaries by hanging them out like confetti.
However this is not how EVs (effort values) work in the games. In the games you can add on a certain amount of EV's regardless of IVs. So in Go if they decided to allow a maximum of 15 EV's per mom could turn a 15-15-15 mon into a 20-20-20 mon, or a 30-15-15 mon. This is similar to how it works in the main games. EV's are independant from IV's, IVs can never be changed.
That would be an interesting Idea and could twist the meta. Being able to give Lugia or Articuno 15 extra attack for example, suddenly makes them look more viable in attack.
Bad idea.. It will take away the purpose of hunting for a high IV or perfect Pokemons.. In other words, one can just sit at home and catch a 10% IV mon. Then he/she just has to proceed to train that mon's IV to 100% without doing any hard work...
You have to realize main series and Pokemon Go is a completely different game where one has to just sit down at home to play the game while the latter involves you walking and running around to catch mons and do raids..
I understand the desire to make your Pokemon stronger through gym battling but If you really sit down and think about it, it would just widen the gulf between viable and unviable Pokemon. It's just going to make Machamp, Dnite, Mewtwo and Raikou that much stronger.
I think it would be better to revamp the battle system to implement status effects but I don't see a graceful way to do that either.
For me, this would drastically increase my interest in raiding and normal playing/grinding. Simply because it would give incentive to max out Pokemon I just couldn't justify before. Having more Pokemon you want to spend resources on results in needing more dust and more rare candies and therefore more playing and more raiding.
I did watch the Trainer Tips video, and I like some of the idea, but the idea of introducing a Power Up to raise an IV by 1 point... I look at that like I look at the Evolution Items. I have 2 of each saved (and 6 Metal Coats, cuz I'm stupid and I think Steelix and Scizor are going to become relevant some day), so every time I get a new one I throw it out. If I saved them I would have over 70. (Whenever my RNG says "No Revives for you! Come back, 2 weeks!" it always gives me Sun Stones or Kings Rock in much higher abundance.)
As for the idea of "Training", I've been a proponent of this since I started. I've even got an idea of how to implement it:
Introduce "Points" (or another term, using points here just for the example) for each IV. To raise an IV, you need 10x the Desired Level - so going from a 0 to a 1 is 10 Points, and going from a 14 to a 15 is 150 points.
Every time you Attack a Gym or a Raid Boss and succeed, you get +1 Stamina points.
Every time you SUCCEED with that Pokémon, you get +1 Attack points.
-Meaning that only the Pokémon that dealt the last blow gets the +1 Attack, but every Pokémon used in the battle gets a +1 Stamina
Every time you place a Defender on a Gym, you get +1 Stamina and +1 Defense points.
Every time your Defender is responsible for defeating an attacker, you get +1 Defense points
For every 24hrs that the Pokémon defends a Gym (in total - not in a row) that Pokémon gets +1 Defense points.
Obviously this couldn't exist under the current Gym meta, as I honestly don't think I've lost a single Pokémon attacking Gyms outside of intentionally losing Pokémon (ie: Attacking with one until it faints and INENTIONALLY not switching it out), not to mention that - as we regularly see on the Gym Defense arguments - there are RADICALLY different ways of looking at Gyms in different parts of the world. Where I am, I'd have 30-40 Defense 15 Pokémon just from Training if this had been implemented, but for some, they might not have been able to get a single Pokémon up to Def IV 15.
It also means that it would be ridiculously easy to raise the Attack IV of your Pokémon up to 15. Find a Low Motivation gym, grab your Attack 12 Tyranitar, clear all 6 out, +6 Attack points and you might have to use 2 potions.
So while my idea might not be workable, I'm behind any idea to make me a TRAINER rather than a Collector.
Everything would be beautiful IVs were randomized per trainer, instead of being fixed for all trainers (of the same lvl and above 30). Like how legendaries work, except everywhere, all the time. Much lesser use scanners, gigantic reduction of spoofer abuse, and... that's all you need.
Now, I don't think there would be a problem with introducing Hyper Training from the main series games IF it was very, very hard to earn bottle caps.
EVs are a completely different thing tho, and I l would love them being introduced.