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do IVs actually make much of a difference

I had a debate in my local discord about the importance of IVs, personally I think they are way over rated and their difference is so exaggerated. Personally I look at each individual pokemon's viable raids and look at breakpoints, harianma which was the mon that started the debate at lvl 40 as equal dps vs ttar with 1 attack and 15 attack, hits the same bulkpoints with 0 defence to 15 defence and its HP is so high that the HP stat makes little difference, so in the long run any harrianma is going to be equal at lvl 40. In the short run you want to evolve the highest CP. I am aware that on other pokemon the difference between IVs is greater, but are IVs over rated

Asked by 0spreydave7 years 5 months ago
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Most of the time they don't make much of a difference and evolving the highest CP is the best thing to do for most mons.
Powering up is a different thing, no reason to spend limited resources on something without stellar IVs. When you want to max a mon it's all about the IV and the level becomes a secondary consideration.

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from how I understand it, they can matter quite a bit when they help you reach a break point, but otherwise effect very little. and hitting break points is usually only hugely necessary when trying to do a raid with a smaller amount of people for better raid rewards/success or being able to solo T3s. but I mean...the value of those is also a tad overstated IMO. I imagine they'd be more impactful if PVP was introduced.

some people on here I swear tho post questions like, "should I power up this 93% mewtwo?"

and that's...just sorta silly. the answer is yes unless you're swimming in EX passes and even then it's probably still yes.

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Yeah, I don't get when people get an 82% Rayquaza and go "ugh, it's trash!" Even a 70% legendary is still better than the best non-legendary of it's type at 100% (except for crappy ones like Suicune, who even at 100% is outclassed by Vaporeon and Gyarados).

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IV's matter in a couple different ways. They have a prestige value. When you tell your friends, "I have an XX% blahblah.", they are going to be more impressed, the closer XX is to 100. They also have a practical value, which is they add some, usually small, percentage to the performance of your blahblah. The prestige value is much greater than the utility value, but this is true with other things in life. A luxury car adds some small percentage of utility to your drive; accelerates a little faster, has nicer upholstery, a few more safety features, but the prestige value adds far more to the sticker price of the car than the utility value of these small improvements is worth from a purely utilitarian point of view. When the prestige value of your possessions is greater, you have a higher social standing, and that is worth a lot to people. If you are just in the game for the thrill of doing raids and taking down gyms, this whole IV thing is 80% bullshit.

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Typically, the lower a Pokémon’s specific stat is relative to their other two stats, the more important ivs are.

Examples:

- blissey’s attack stat
- Alakazam’s hp stat
- Sharpedo’s defense stat

As many people have voiced in he past, attack is helpful for reaching break points in some match-ups, and some will even argue high hp BUT lower defense stats may help rack in a little energy sooner (which I think is some impractical bs)

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If you plan on maxing out a Pokémon it doesn’t make much difference except in rare occasions. Where you might achieve an exceptional breakpoint, like Raikou vs Kyogre. But on the other hand TTar vs MewTwo it doesn’t matter.

However, if you intend to power something only to a breakpoint or bulk point it can make a significant difference in how much dust/candy you spend. This applies primarily to mons that have a disproportionate stat distribution, for example glass cannons. For “generalists” with relatively high stats across the board like dragonite, hariyama, etc it’s not going to make a huge difference.

The perfect example I can give is gengar. To hit a very relevant break/bulkpoint vs Confusion MewTwo a perfect gengar only needs to be level 32. However, to achieve the same survivabilty my 93% 15a/12d/15s gengar needs to be at level 34.5. That is a 33k stardust and 36 candies which is significant.

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