This knowledge can be extracted out of existing tables as move-list and type-chart. Maybe there could be an explaination about the impact of the parameters on actual gym-play in general as
fast, weak quick attack - dodging easyer, up to 15% more damage thanks to rounding in damage formula
slow, strong quick attack - better for defending, as defender adds 2 seconds delay to each quick attack
high EPS: possible to use charged move more often
STAB: as strong as type bonus
Quick attack and Charged attack same type: good for attackers, easier to find a good matchup
Quick attack and Charged attack different type: good for defenders, harder to find a good matchup for
attacker
These and many more general rules should be given at one place on this side, but i would not like to read it specificed to each Pokemon, as it would be kind of retundent