I hate buying bag space...and I like the extraballs, too. I'm trying to keep at 100 golden razz...so Delibird and Pikachu sometimes get fed good. I haven't been too concerned with revives/potions yet.***largely depends on location, I'm not required to fully square up to battle full gyms---plus I get to gyms by car and the weather is mostly mild. If I was spatially contained and I needed to knock down big gyms all the time I'd be concerned. Plus if really cold/dark it is not pleasant to spin and spin trying to get your performers to health
Potion Drought?
Kind of curious how many players actually feel a potion drought?
Personally the new drop rates are a godsend for me as I was always running low on Pokeballs and throwing away potions and revives before the change. Now my bag is much more balanced and I'm throwing away a lot less.
Level 36, play daily, but only have a limited amount of time to do so. Just wondering if I'm in the minority here?
Answers
Haven’t really been too nervous about potions in a while. Mostly only take fully demotivated gyms and drop in 4-10 gyms daily. Only a few of which are keepers requiring revive and potion. In addition, average a raid a day (usually legendary). Haven’t thrown potions away for a couple of months but do toss revives occasionally. When I was getting nervous about potions, I just dropped in throwaways.
I am like a person who grew up during the depression. So, even though I have this inventory, I still play as “efficiently” as possible. I clear gyms to the point of red bar then swap to a different attacker. One big potion. Done. UNLESS it is an attacker that I plan to power up anyway. I will use it to fainting and then power it to give it the 1-3 HP mini-revive and then one potion. Done. Exceptions are when bag space is getting tight, I will use purples or supers instead.
Note, I rarely invest dust to power something without doing the mini-revive power up. Took 98 IV rhydon from L5(?) it so to L33 by faint, power, potion over and over again. Have 4 L37+ vapors faint, power, potion over and over. Many other examples. My belief is to get something from your dust! On rare occasions where 10 stack placement would change 6th to 2nd or similar, I would just pump dust in to a perfectly healthy soon-to-be defender. This happened very rarely. (In case you are wondering, 14,000 battles and 3500 trainings...I had a lot of opportunities for the mini-revive power up, every one of which saved a revive).
Raids are a different story. I use every attacker to the end, revive, potion, done. Unless I get charge move off and am nearly fainted then I may swap attackers.
The problem with the potion drought is that it makes the game less fun.
Gee I really want to drop in Junk into Gyms and fight Gyms with Junk just so I can keep potions steady.
And the point of powering up pokemon is when all you are using is transfer bait is???
Potion drought is real, even if its just in the way it changes people's Defenders and attackers.
I still throw away anything below Hyper potions...the system gives me what I already have a collection of so I just don't let it run out.
All studies on what drops we get from stops have been done based on an unproven assumption...that every spin will give the same chance at an item no matter what is in your bag already.
Until anyone proves or disproves this initial assumption, I can't take any other studies seriously.
My theory....it isn't about the stop, it is about what you already have in your pack.
That's been my theory as well. Same with 10k eggs, balls, etc.
I have never had so few potions/revives and will have to limit my gym attacks (now that I've had the opportunity to do some t5 raids, I need my potions for them). I'll probably use some former prestiging mon and then transfer them... but I hate putting poor defenders in gyms (I have my pride, LOL).
But I'll have to change something because I refuse to buy "free" items in the shop!
I sort of see it but being a higher level and actually maxing out my Pokémon, I can clear out gyms with little to no effort by selecting the proper counters.
Raids giving out hyper potions now despite being a free to play player has helped out a lot as well.
I still toss out revives in bulks of 30 or more and use normal potions on Pokémon that hardly get any play time since I rarely use some of them. I don’t like holding more than 100 revives at a time since I’ll never get a chance to actually use them.
I feel it in full, since the start 6 weeks ago, although it's not as bad now as it was at the beginning. As a free player, the near disappearance of 50hp potions makes a difference since raids are the only way to get big potions in large numbers.
As someone else said, it makes the game less fun. I used to fight gyms just for fun while in the subway. Now I have to target only the gyms I can take. Combined with the increase in golden razz, it makes the gyms more stable here in my city, hence fixing the problem we had 9 months ago before the gym rework... which is not a problem in the new gyms system.
I know this game is too easy, so in that sense it's good, but I miss fighting gyms just for the heck of it and to get some badge points.
So in summary, it's bad for gym players, not bad for grinders
People I raid with are constantly complaining about needing potions and revives, but I've still been throwing them out. I've tossed something like 100 each of hyper potions and revives in the last few weeks, while I still have a hard time building up a decent supply of pokeballs. If I have more than single digits for each kind of pokeball, I'm doing pretty well, because most of the time I have like 10-15 of all three combined, but still holding hundreds of max potions and revives.