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Graphical idea to compare mons

We compare things like DPS and TDO independently, but there is a very simple way to compare mons (or similarly, different move sets).

Each mon is a rectangle with DPS on the y-axis and time (s) on the x-axis. The area of the rectangle is TDO (damage per second X seconds). The taller the rectangle, the higher the DPS. The wider the rectangle, the tankier. The standard 'seconds' for each mon is arbitrary and could be done any number of ways, but for example could simply be the time a 100% level 30 mon takes to faint against whatever mon of your choosing (or a completely neutral surrogate). Simulators could get even more fancy and have DPS time-dependent as well (ie actually using move cycles).

I think this would be a nice graphical way to compare different mons and move sets. What do you think?

Asked by GobblesAmerica7 years 4 months ago
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Nice idea! Inwas just wondering where this rectangle should be displayed? In game on the pokemon page itself? Or here on Gamepress?

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Here on gamepress, like the graph mentioned below. May actually be a good way to show top counters for specific raid bosses.

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Wow, what an original idea never before seen bef-
https://pokemongo.gamepress.gg/overview-new-gen-3-icewater-pokemon

Just kidding around, but as you can see in the link above it certainly helps to compare multiple pokemon with a single move type or boss scenario.

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Hadn’t seen that - thanks.

I still think I would prefer DPS x time (= TDO) rather than DPS x TDO (= D^2/s, whatever that represents). The graph in that link is also somewhat strange in that the x-axis (independent axis) is actually dependent on the y-axis. But yeah even that is helpful.

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