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How much do IV's really matter for legendaries?

Everybody including myself has been obsessing over catching that perfect 100% legendary but how much better are they really? I've been holding off powering up legendaries under 96 IV, which doesn't seem like the best way to play the game. How much more powerful is a 100% compared to say an 89%? Ar they still worth powering up under 90%? I'm also curious to see some of the legendaries that have been powered up all the way so far and how they perform.

Asked by Luke416x7 years 3 months ago
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I would prefer 89 to 100%. However if i really had no choice (Like multiple fails before the end of the season or seriously unable to find anything in this range), i would consider powering up the highest one (Say, an 82% Lugia).

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by mahzza 7 years 3 months ago

There MAY be an attack or bulk break point here or there, but in the vast majority of cases, we're talking 2-3% performance, if that. And that's in a vacuum. These legendaries have such high stats that missing an IV here and there isn't going make a huge difference.

Think about Mewtwo. Perfect attack is 315. Is a 312 going to be so inferior that you'll deny yourself the experience?

Sure, I'd love to have all 96% legendaries. But I don't. The search for perfection is an important component that keeps us grinding, and we should rightfully celebrate it when attained, but the practical effect isn't that significant.

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IVs are overrated in GO, especially as with legendaries you can't get below 10 in any of the categories. The difference between 10 and 15 will not often get you to another breakpoint. This reflects Niantics desire not to make GO a competitive game!

A 100% legendary is a trophy more than anything!

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Now dust can be reserved almost exclusively for legendaries, if you choose. Previously dust as an extremely limited commodity was a factor often discussed on the internet. Rare candy is now available to most as well

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The only thing that matters right now with Legendary IV is the attack stat. Defense and HP don't matter because your not defending gyms. And eve the attack stat may not be that important based on the breakpoints you are trying to reach for a certain raid boss.

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If something is too tough to solo or duo or trio where you might need perfect level 40 counters...chances are they will "add a feature" soon (make it easier/less challenging)

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Defense and HP determine how long the pokemon lasts, whether it's attacking a raid boss or gym or defending a gym. To say that they don't matter because you're not defending gyms is just wrong. Usually they don't matter because at 10 or 15 IV you'll likely get overkilled by the same charge move anyway. But sometimes there's a difference, like with Raikous level 35+ defensive breakpoint.

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I recently saw a video where guy transferred his 76% Mewtwo during a hissy fit/public cry for attention because it's a "trash Mewtwo". Dude obviously has no idea how base stats and IVs work.

Of course, we're all chasing that 100% because they're the ultimate legendary-hunting trophy. But if I don't get one by the time a particular legendary leaves, I'll power up the best one I did get. (Assuming it's a useful legendary to start with; Suicune, even a 100%, wouldn't get any of my dust.)

Yes, I would have loved a perfect Raikou. But I ended up with a 91%. It's maxed to 40 and is one of my most-used mon.

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It's funny you bring up a Raikou because I am currently in the process of maxing out mine. I just need like 60k more dust. I must admit that I am a bit bummed out I didn't get a better Raikou especially since a 98% and a 100% both ran away form me. The best one I have is 91% with 15/13/13. Suppose it's not the end of the world though.

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Your 91% is way better than mine because I don't have one. Didn't find a raid group until the end of Raikou, and missed the two that we beat. I'd be delighted with an 82% Raikou.

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Honestly, because of their temporary nature, I would just power up the best legendary that you get at the end of their visits. Sure, you can wait and hope for re-release, but we have not an inkling of when or if that will happen, and there's no guarentee you'll get a better one (and, even then, you'll have tons more stardust and Rare Candy by then). Because of the current Raid Bosses out right now, I don't think, at this point, there's really a need for a full squad of 6 of any of the same legendary - it would likely be better to power up one of each (which also is good because it "cashes in" the free candy capturing has got you)

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IVs aren't all that important for most legendaries because their base stats are so high. Although, IMO, most are so niche in their usefulness that they aren't worth the dust investment. Exceptions being Mewtwo (just about any one is going to be helpful), and the electric and fire birds and beasts, since they are so much better than any others of their types. I'm considering Groudon, but the current lack a compelling reason for a powerful ground attacker and its weakness to water as a grass attacker make me wary.

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Well, at least I have 1 Groudon at level 25. Ended up with 3 boosted Ho-Oh's. Expecting more clear skies and not really any tougher to beat the clear sky Boss

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