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What 6 would you use in PvP?

What 6 Pokémon would you use (as of right now) if PvP were introduced tomorrow? Inspired by DeLana_99's posts a while back

I'm out of charged TMs but I'd prefer rock blast on golem > stone edge to allow it to get its rocks off quickly before switching out, incase the opponent were to counter-switch in a geass or water type. Scizor was more of a filler option to resist Dragonite's weaknesses. I chose not to include legendaries but feel free! This is a dire question

Edit: assuming the mechanics of a future pvp introduction hold similar to the current battle mechanics

Asked by EruptHonorFace7 years 8 months ago
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by hkn 7 years 8 months ago

Dragonite (DT/OR), Tyranitar (Bite/Crunch), Raikou (TS/WC), Machamp (Count/DP), Exeggutor (Conf/Solar), Gyarados (WF/HP).

Would replace Exeggutor with Gardevoir (Conf/DG) once I actually get one.

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This is subject to change, but the Dragonite has DT/Outrage (great DPS generalist), the Raikou has VS/WC because the combo hits extremely hard against anything that doesn't resist electric attacks, the Eggy has Confusion/SB (the two hardest hitting moves in the game), Bite/SE Tyranitar (SE instead of Crunch so I have dark and Rock coverage), Machamp with C/DP (SE damage against a ton of meta relevant Pokemon) and the Arcanine is 100% with Fire Fang and Wild Charge. It's a ton of fun to use and works as a decent generalist.

BTW I agree on Rock Blast Golem. I have about 8 double rock Golems (desert biome) and I like the Rock Blast ones more than the Stone Edge ones.

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Yeah you would mess a lot of people up running Wild Charge; just like a fire type that runs solar beam! If I saw an opponent whip out an arcanine, I would think "welp I better not bring out any grass or ground types (electric resistances)" and then get muk'd over by wild charge

I would rather run B/Crunch on Tyranitar (because I anticipate if I were to whip him out, the other play would whip out a fighting type and I would rather quickly get a crunch off or just switch out in general rather than lose the energy) but at the same time having Stone Edge with your squad in particular allows tyranitar to eat less hits compared to other mons, with quick cool down

Confusion / solar beam is ddiiirrttyy

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Cool question. I will exclude legendaries.

Db/O Dragonite
Zh/SoB Eggy
Kc/CrC Machamp
B/C TTar
L/BS Snorlax
Zh/Dg Blissey

My 100% IS/IB Lapras just misses the cut, I would replace Eggy with her. I would also consider my DC Dragonite, but she isn't powered up all the way. I like the fire power with bulk combo.

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Thanks~~I like this squad a lot in terms of type-advantage balance. I wasn't fortunate enough to obtain a KC/Cross Chop machamp (only C/Cross Chop, lv20 though) otherwise I would gladly throw in a KC/CrC.

I would stick with eggy > lapras; if you had lapras in there, a machamp would get super effectiveness over 4 of your mons. And if you kept eggy alive throughout the battle you could keep their fighting type (if they have one) in check

Solid movesets too, I prefer multi-charge moves because I theorize that if the mechanics hold similar, it will be conveniently to use a multi-charge move and get rid of all of your stored up energy if an opponent were to switch a counter-type in and then switch out (e.g. they see you switch in snorlax so they throw a machamp in, you body slam quickly and then switch out to eggy)

I personally dislike Outrage but would like it muuuch more if the damage was dealt earlier in the animation

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Yeah, not a huge fan of outrage for PVP. I could probably put my 3000 cp db/dc Dragonite in there.

Even tho Blissey takes SE from Machamp, it also hits SE. Plus Dragonite resists Machamp. Blissey is such an underrated attacker. The more damage she takes, the more damage she does. Back in the good old days she could take out 3 Dragonites with minimal dodging.

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Truee then maybe Lapras wouldn't be such a bad idea, it would continue to hit ground types super effective like eggy and would be a safer counter to dragonite than your dragonite

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It's hard to just pick 6. I wouldn't use Dragonite vs Dragonite. My style was to use bulk vs Dragonite. Blissey and Snorlax would more than handle Dragonites. My Muk was actually a solid bulky option.

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I feel like Muk will gain more value as future generations release and more/strong fairy and pure grass types become relevant

Idk if snorlax could comfortably* handle dragonite; move-wise would you say L/BS and DB/DC are similar? I feel like between (in my opinion) similar movesets, dragonite and snorlax would be on par with each other-snorlax has hella bulk but dragonite dishes out damage faster and both have great dodging abilities with those sets.

As for blissey, with such an abysmal attack stat, idk if her lack of damage output would be more than compensated by her bulk? She will definitely stay around for a while! But idk how the two would match-up; DG is super effective but ZH leaves it vulnerable between attacks (vs Dragonite's DB) and DG gives a slight warning before it dishes the damage. It will certainly be interesting to find out though

But yeah it was difficult to pick only 6 with endless options and combinations hahaha
I chose Snorlax > Blissey in my squad because I prefer L/BS as a moveset in favor of P/DG even if Lick hits normal types with an immunity multiplier.

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I have a lot of experience using those guys because we used to have to beat 10 fully powered pokemon. Blissey actually shines as an attacker when she is taking heavy damage because damage adds energy, so she could spam DG against Dragonite.

Snorlax isn't ideal against Dragonite but he only takes neutral damage. Outside of Lapras, nothing really has the survivability and hits Dragonite SE. Gyarados maybe, but a double Dragon Gary isn't a great generalist.

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That's true she could spam DG's; I made the assumption that they are easier to dodge while using DB/DC but im sure all you would have to do is wait until dragonite uses DC and then immediately unleash a DG

Gardevoir on paper looks like it can out-manuever dragonite with that immunity multiplier, but even then lapras is probably just as if not more threatening with it's double Super effectiveness and a fast move of the same type

edit: i'm about to go to bed, i'll read this in the AM

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Dodging is what makes it interesting, and the human factor will make the difference. Really I think the difference will depend on guessing their charge move, which will make unpredictability the biggest asset, even more so than type advantage. For example, I throw in my Machamp with stone edge. SE comes fast and hits hard. If that hits your Dragonite, say bye bye. If you were using a glassy psychic pokemon, say bye bye.

Outside of that I would consider the damage you DO take. Even with A successful dodge, you still take a portion of that damage, so something like hyperbeam is still a solid move. Even tho DG is easy to dodge, it still may be a better option than using a different pokemon.

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I think Niantic should definitely exclude switching mons out during battle otherwise it will mostly be a battle of changing mons every few sec.

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I disagree, I personally would like switching because I have confidence that I known my type advantages better than the average player, and shouldn't be penalized for such knowledge. I think it widens the potential skill gap between two players. As well, one of the reasons I don't like the gym system is because defenders are static; they don't switch out. Having the ability to switch would add some spontinuity to the game

I do see your concern regarding switching, perhaps there is a solution (which I have not yet thought of). Switching would also allow players to consider which Pokémon to conserve as counters. In the string between me, you, and KESAthans, if KESAthans were to use his scizor recklessly and keep it exposed (e.g. If you were to counter-pick Machamp upon scizors switch into the game and he left it in), then he would be at a disadvantage because scizor is a solid counter to 4 of your other mons. Simultaneously, if he were to keep scizor healthy (unexposed) while purposely attempting to wipe out your Machamp, you may be at a disadvantage for the remainder of the battle.

Also, knowledge of charge moves and debating to keep a mon in to fire off a charge move or to switch it out once its counter enters the field may work as a partial counter argument to switching?

I don't have a solution, however I think removing switching as an option would make battles much less interesting and would remove an element that would otherwise add much neede spontinuity to the game, in my opinion.

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Likewise, I too will not include legendaries.
I included 2 T-Tars because one has Stone Edge and the other has Crunch.

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Unless you plan to use in it every battle or the order I will place them then it won’t happen. Every Pokémon has a weakness and I could just switch it to another mon that is not super effective.

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If you plan to use a dragonite vs scizor, then you could lose because Dragonite also double resist to grass atk and I am assuming you will be using grass atk because of the T-Tars.

Edit: whoops, I totally mixed up the bug and grass resist. Grass is double and bus is x1

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KESAthans does make a good point though: apart from B/Crunch Tyranitar AND MACHAMP (edited), Scizor receives not very effective damage from at least one of the attacks of each pokemon on the rest of the squad (except if dragonite has hurricane and gardevoir has charge beam/shadow ball)

I predict it would then become a war of you trying to break down his scizor and him trying to keep his scizor alive for the duration of the battle

edit: I just realized that machamp would be your best counter-attacker as machamp resists bug moves yet deals neutral damage to scizor (steel's weak but its bug type resists)

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Already packing a gardevoir daaaayum ~~ AND its neutral to bug/dark; tyranitar and espeon appreciate that for sure

Also I see raikou in your groudon raiding squad ;)

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The team I choose is based on the common foes. Are you stating that would be the setup you would use to battle a stranger? Because I could easily change my mon to Fire type. Your choices on based on what you think I would use which can be obviously changed easily before the match. My decision on these mons is because both side will not know which mons will be used until it is time to battle.

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I just realized: in that previous scenario (scizor vs the squad) scizor takes neutral damage from machamp while dealing not-very-effective damage to machamp; machamp would be the ideal counter to scizor in that scenario

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Guys, I think the ideal Pokémon to use in PVP is high Atk and bulk(generalist). You never know which order or mons your opponent will use until it is time to battle. If you rely on 1 mon to take out more then one mon, you are likely to lose most of the matches and dominate the 1 or 2 match that is favorable to that type.

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I agree, hence my team (posted above.)
Dragonite
Tyranitar
Eggy
Machamp
Snorlax
Blissey

I have firs power and bulk. Your team lacks bulk, and has the same weaknesses.

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ZH/DG Blissey for Dragonite and Tyranitar . Would purposely eat a Charge Move to use DG at the same time and deal more damage to you than receive.
RT/SE Golem for flying types
C/DP Machamp for Snorlax, Blissey and Rock counters
C/FS Alakazam for Machamp and pure DPS
VS/D Jolteon for Water Counters. Volt Switch just hits hard plus EPS for one VS
AS/OH Charizard for bug and grass type counters
All Level 39 soon to be 40 in less than 100k XP if my power up option returns at level 38.

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The problem I have with Stone edge on golem is: what if I have golem, you see it, and then switch in a water or grass type? Is it worth staying in just go get a stone edge off? Golem would be eating 1.4x^2 damage due to its double weaknesses. With rock blast, I theorize that there will be a better chance that by the time you switch in, I'll have enough energy to get off a rock blast and then switch out, thereby minimizing the damage taken while being able to fire off a 50-damage move

I personally would run TS on jolt and PC on zam (due to their lack of bulk) and would prefer WA/FT Charizard over AS/OH (for dodging) but other than that this team seems well-rounded!

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