A new era
When the game opened up, Vaporeon was king in gyms, and Water dominated the scene. Then other mon moved in, and things got more balanced.
I think that we're now in the era of Solar Beam. Not Grass, but Solar Beam. Ho-Oh's solar beam was a raid wrecking attack that required more trainers to fight than the other two. Now Groudon not only has Solar Beam, but it's his most damaging charged attack, even without STAB.
And on the other side of the ledger, both Groudon and Kyogre are weak to grass, so hitting them with Solar Beam is quite effective.
I don't know whether this is just the confluence of Ho-Oh and Groudon, or the way things will be for a while, but it seems that Solar Beam is really at the front of most of the thoughts I have on PoGO these days.
Comments?
Answers
I like how they've adapted some small elements of moves to this very simplistic version of Pokemon dueling.
For example, moves like Splash/Yawn building energy but next to no damage, and Solarbeam being powerful but having a very late damage window and long cooldown, and electric quick moves (for the most part) having the highest energy gain.
If you mean that it's the strongest charge move in the game disregarding types, you would be wrong. The best move is Shadow Ball. Below Shadow Ball but above Solar Beam are moves such as Dynamic Punch, Wild Charge, Avalanche, Grass Knot and Power Whip, which are basically Solar Beam divided into two parts.
By pure power, yes, Solar Beam has the highest at 180.
I think we are in the era of dynamic punch. Between raidable Machamp and farmable Hariyama, along with the more liberal distribution of TM's, it is fairly easy to obtain a small army of these fighting types, which roll over dark and normal types, while also handling ice and rock types effectively. Sure, they have some weaknesses, but for overall attacking usefulness, DP Champs and Haris are hard to beat. Other than for soloing Omastar, I could get along without solar beam, but I would be much more severely handicapped without dynamic punch.