So I have heard a lot of excitement about Player vs player, but no reasons why. What makes it so appealing? Is it just a way to have fun against real people, or is there some sort of reward system if you win? Why would I want to battle another person if all it does is take my potions and revives away (I know we all have a lot, but resources are resources and I would rather take down a gym with those than battle another person for no reason)? Can someone explain this to me please?
Answers
"What makes it so appealing?"
Because this is basically the ultimate goal is training and having during Pokemon, to battle OTHER PEOPLE. Pokemon has always been about that, and so far it's nowhere to be seen. Niantic needs to get this working ASAP, it's pathetic how long it's taking, and normally I don't really get upset about feature delays it whatever, but when a company is taking this long they need a wake-up call.
6vs6 battles is what we're waiting for.
Bragging rights.
How good would you feel being an “underdog” because you don’t do 15+ Legendary Raids a day so you’re still not Level 40 but beat someone 1 on 1 who thinks they’re superior cause they’re level 40 already thanks to Raids; 10,000XP per $1.00.
Someone who is part of the your community’s “click” because they’re always raiding with the other “Top Players”.
That’s my goal. To finally shut so many people up who think they’re better than you.
I’m a free to play player who’s grinded legit since day one; have better stats overall but always get taken for granted.
I’m going to beat so many players in my community because I grinded and earned/spent so much stardust to max out so many species of Pokémon.
Hardcore players are going to set the standard of only one Pokémon per species allowed and so many of these new Level 40 Raid players don’t even have that many Maxed out Pokémon because that 10,000 XP per $1.00 spent costed them so much stardust required to match a player with a squad to equal catching enough Pokémon at 100 stardust a pop to total a single 10,000 XP as opposed to just doing a Raid whether you catch it or not.
It’s just a number game in reality and some understand it more than others.
If they go with 6v6 Pokémon per team with 1 per species, you can push it more if you want to play for real money. Sort of like fighting games where you can play FT3 (First To 3 Wins) or really Best of 5, how many of y’all really have 18+ Maxed out species of Pokémon? Remember no 2 Pokémon of the same species will be house rule across the community when PvP comes out because it’s the only thing we can do ourselves to make it less stale.
With a possible option to use 30 different Pokémon if y’all go down to 2 wins a piece, there are so many Pokémon that can be useful again because you have to think about MUs (Match UPs) with Weakness and Resistance involved. You can choose a lot of Pokémon that aren’t currently useful in today’s meta is strictly DPS for whatever is a Raid Boss people seek the most.
Even 3v3 would be acceptable. That's a pretty standard format for competitive battling anyway. (Battle frontier, tower, etc)
In the stadium games it was not uncommon to select your six and then narrow it down to 3 while you see the six you and your opponent select. I think that would also be fair.
As someone who powered up a lot of random stuff I do hope there are different rule sets. Obviously 6 Blissey will win Every time. Ideally I would like to see various terms set. Such as tier lists (U, OU, UU, RU, NU, NFE, LC), species clause, capped at various levels, and of course anything goes...
Without some form of a wager I see little point to PvP. Pokemon is all about beating up people weaker than you and taking their resources. I would like to also see some way of setting the stakes beforehand - for dust, coins, items, or perhaps even candy. This could be a slippery slope as it could allow people to transfer en masse a lot of good stuff from their alts to their main, or vice versa. I wouldn't want PvP to be the next thing cheaters exploit.
Time Wil tell.