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Simple damage question

Hyper Beam is listed with the number 150. But what does that number mean? I know that damage depends on the attacking monsters attack rating, as well as level. Is there some attack rating and level which would give 150 damage? How can I understand what 150 really means?

Also, the DPS numbers listed change with level. Are they always for level 30, or what?

Asked by gibell7 years 7 months ago
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by aSp 7 years 7 months ago

You may find this interseting.
https://pokemongo.gamepress.gg/damage-mechanics

Basically, the amount of damage the moves do is dependent on...
1. Your attack stat, (base stat + IV)
2. Your opponents defence stat (base stat + IV)
3. Your attackers level, by way of CpM (see link)

EDIT Just added the link I meant to put in first time.

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Someone that understands the maths better can correct my but i think i've got it somewhat. Have in mind I've also been at work for 14h so I am VERY sleepy. loads of spelling and calculations issue but hey. Who doesn't love math.

The only think you need to know is that the damage output is:
Floor(½∗Power∗Atk/Def∗STAB∗Effective)+1

Basic:

Floor is a function always rounding the output down. for example if the damage equation:(½∗Power∗Aatk/Ddef∗STAB∗Effective) = was 0,9
it would be rounded down to 0. than add +1 so a minimum damage is always 1.

Attackers atk=(BaseAttack+AttackIV)∗CpM
Defenders def=(BaseDefense+DefenseIV)∗CpM

CpM is dependent on level;
https://pokemongo.gamepress.gg/cp-multiplier

We will do a extreme case.

100IV lvl 40 mewtwo vs
0IV lvl 1 igglybuff (34, the lowest defense).

Mewtwo:
Aatk=(BaseAttack+AttackIV)∗CpM; 300+15CpM
(300+15)
0.79030001=249
Iggy:
Ddef=(BaseDefense+DefenseIV)∗CpM=
(34+0)*0.094=3,2

Floor(½∗Power∗Atk/Def∗STAB∗Effective)+1
=(0,5150 249/3,2)+1 = 5836,9 = 5836

In comparison vs a lvl 40 blissey:

lvl 40 Blissey defense (239+15)*0.79030001=201

Floor(½∗Power∗Atk/Def∗STAB∗Effective)+1
=(0,5150 249/201)+1 = 93,9 = 93.

HP=Floor((BaseStamina+StaminaIV)∗CpM) = 414

So a hyperbeam of a lvl 40 mewtwo vs a lvl 40 blisseywirh no dodge would do 93 damage; around 22% of it's total health. seems about right to me.

So yes, HB can in theory dish out 150 damage, if a low level defender it could probably dish out a couple of thousands.

everything you need to consider is almost in the formula: Floor(½∗Power∗Atk/Def∗STAB∗Effective)+1.

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"So a hyperbeam of a lvl 40 mewtwo vs a lvl 40 blisseywirh no dodge would do 93 damage; around 22% of it's total health. seems about right to me."

this is interesting and thank you for this because i was looking for something like this easy to understand BUT 93 is 22% of what exactly?

i am really interested thanks. this is too much math for me in a game, i do enough math (i am 3rd level calculus in 12th grade) IRL to have to shove more math in my head because i need to save space for more study math.

edit: oops nvm found it...and the 249

"Floor(½∗Power∗Atk/Def∗STAB∗Effective)+1
=(0,5150 249/201)+1 = 93,9 = 93."

is from the mew2 att.

side note, does everyone actually do all of this for every mon and matchup AND moveset? that's hilarious, or i guess thats what pokebattr is for?

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In all seriousness, there are no simple damage questions in this game.

The response from allterrainveno is a reasonable effort at providing an example of using the formulas listed on the damage mechanics page that few users here beside aSp have mentioned.

allterrainveno made a typo on the Blissey defence which is why his response lists 93 damage instead of the correct value 97.

He ignores the fact that gym defenders have double the HP which is why he arrives at the wrong conclusion that a single hyper beam takes off 22% of the Blissey’s health in his example.

However, equations like the ones used above are not adequate to answer the larger question of how much total damage one Pokemon has dealt to another at an arbitrary point in the battle, which would be needed for an accurate Damage Per Second number. None of the DPS numbers on this site are an attempt at providing that.

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