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Hi guys,
my question is about IVs. Is it really making a difference on strong pokemons like Dragonite whose base stats are equally powerful ? (Does it make a huge difference whether it has 13-14 or 15 ATK IVs? ) or is it miniscule ?
Given that Chansey has low ATK stats , when we have good ATK IVs on that pokemon, does that make a bigger difference than it does on Dragonite's in this case?
I wonder these thank you..

Asked by mjoraz7 years 7 months ago
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It depends on the damage breakpoints. PoGo uses a flooring formula for damage per fast move.

For example, Dragonite with 15 attack stat and Dragon Rage fast move (just for example, this move doesn't exist in PoGo) deals 7.98 damage per hit against a perfect level 39 Blissey at level 29. This is rounded down to 7 damage.

At level 29.5 with 15 attack stat, it deals 8.03 damage, which is now rounded to 8.
But at level 29.5 with 14 attack stat, it deals 7.99 damage, which is still rounded down to 7.

So, the 1 less attack stat means 12.5% less DPS from the fast move, which can be a big difference in soloing T3 raids.

To reach 8 damage, the Dragonite with 14 attack stat will need to be powered up once more, using an additional 5000 stardust.

If the attack stat is lower, let's say 10, the Dragonite will need to be powered to, let's say 32 to deal 8 damage per hit. This means 27000 extra stardust for powering up compared to the one with 15 attack.

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ty for the answer , yes that was also mentioned in Trainer Tips' video, wasn't it? For example I'd powered up my 14ATK Machamp to 36.5 lvl instead of 36 I guess.
I just wondered , when you already have low ATK stats IV on a pokemon, let's say you have 15ATK IV Chansey, does that make a huge difference ? (compared to dragonite etc.)

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It will make a big difference in CP, but CP doesn't matter much anymore.

For example, my Chansey with a 14 attack has an IV below 82% but a CP of 817. I have another Chansey with an IV above 82% but the CP is around 799 because it has a lower attack stat.

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There is always a significant difference at every damage breakpoint.

Your post reads like all you need is someone to reassure you that some Pokemon you hatched or caught is good enough.

"Sure, MATH, of course. But what about me?"

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You are correct in that there is a sinifcant difference at every break point, but it is not the case that a chansey with say 13 ivs will not reach a break point compared to one with 15 ivs, it depends on the Pokémon that it's going up against, which may not have perfect ivs, either.

Also I disagree with your opinion regarding the OP's post

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What were you saying regarding my opinion of the OP's post? LOL.

https://pokemongo.gamepress.gg/q-a/q-about-blissey

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Yeah, iv's makes a bigger difference if you have a lower atk stat. The same breakpoint might be from 3 to 4 damage, a much bigger relative increase.

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No, no significant difference but it's a good excuse to power up a 100 or 98 IV mon.

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I agree,

A Pokémon with say 13 ivs won't get a real point against some pokemon, and even then it's assuming the defending Pokémon has maximum ivs.

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It depends on your personal goals.

Under the old arena system, iv really mattered for the top defenders, not because they got noticeably better with higher ivs but because they could reach a higher cp value. This point is moot after the arena re-work.

Under the new system, better ivs increase survivabilty and attack power, but this is relative in two ways: first, often times a mon with lower ivs can reach the same (or so close it does not matter) attack power and survivabilty as a higher iv one, although it might need a few additional power ups to do so. Second, unless you go for level 3 solo raids where every second matters, you will hardly notice a difference between an average and a high iv mon in most group raids. There is one of course, but it will hardly ever make the difference between winning or losing or getting a higher or lower damage bonus.

There are a few notable exceptions to this however: if you have an attacker with a low damage quick move (e.q. snorlax with lick) which due to low attack iv stays below a quick attack break point that the very same attacker could reach at his level if he had a higher iv, this will noticeably lower this mon's performance in raids (which wouldn't be the case for e.g. machamp, where the difference between quick attack break points is way smaller). Similarly, low sta/def ivs can in extreme situations seriously lower a mons usefulness, but this is really a rare exception (classic example: gengar vs mew2 with confusion).

And then there is the last reason for aiming at high ivs: collector's pride. While I understand this motive in principle, I often wonder whether many of these players who boast on this forum that they would never power up a mon below 9x % total iv might only be able to afford this attitude because they use trackers or don't play raids competitvely.

As to your last question, you will find the answer above: the more damage a quick move produces, the less relative difference reaching the next higher break point makes. This is also the reason why on this forum it is usually the quick move break points that are being discussed - the (high damage) charge move break points just matter a lot less for a pokemon's overall combat performance.

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by Dr. T 7 years 7 months ago

I suggest to reframe the question from strength, which is hard to judge, to levels. A level 30 Dragonite with perfect IVs is equivalent to a crappy one at level 38. Which will cost you 140 candies extra and 116.000 stardust. The difference between a perfect Dragonite and a 90% one is still about one level. At level 30 this is only 10 candy and about 10.000 stardust. At level 38 it is already 27 candy and 19.000 stardust.

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