Critical catch?
What's the point of it?
Answers
yes, it is an amazing abbreviated relief. but what is the point? of course you bypass all flee rates, you caught it! whenever a regular catch happens, you have bypassed flee rates by definition of catching it. I still don't know what it does. I thought it was telling me that I had caught a mon of awesomeness IV, but alas, no. I have seen it quite a few times.
i have had two legendaries do it and it is almost orgasmic.
That would be a bit too overpowered IMO. So, instead of adding triggerable critical catches just add small multipliers to Capture Rate for each escaped attempt.
So, like:
Great Throw + Escape = +.025% Capture Rate
Excellent Throw + Escape = +.05% Capture Rate
These would stack as well, so let's say the target was hit twice with ETs and twice with GTs, then there would be a base increase of +.15% Capture Rate for the next attempt. I don't think this would be too overpowered and would just be a good mechanism to add to the game, like a Nice/Great/Excellent streak-bonus, or something.
Sounds nice, but no, while I don't consider an excellent+curve is by any means "easy", I personally still get them far too often to consider that as a fair automatic catch condition, particularly where legends are concerned. Though it would certainly have saved me time on that Lugia I hit with 7 excellent+curves out of 9 balls (caught it on a mere curve, not even nice, go figure).
each attempt, has a fixed chance of beign a critical catch, no matter what the catch rate of the pokemon is, in regular games, critical catch may fail to catch a pokemon (but that catch has a much higer catch rate) i don't know if a crictical catch can miss in po go, because it only shows that is a critical catch only when you get it, so we can't know if sometimes the game triggered a failed critical catch
Also, if you get a critical catch on your last pokeball vs. a Legendary you will catch it. The last ball otherwise being a wasted effort.
I have not had a critical catch on a Legendary yet and nIve caught about 35 Legends. But I do know a number of people who crit caught Legends. So it's got a purpose. Just a little more RNG to make things fun.