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arcanine vs mewtwo

Is arcanine with snarl and crunch viable attacker vs mewtwo,
I live in a non water biome i neither have tyranitar or duoble dark gyarados,
Arcanine has good bulk too and attack stat and growlithes are common here.

Asked by 98092923907 years 7 months ago
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I happened to ask myself the same question yesterday, ran sims on PokeBattler, and discovered that Arc-double dark does about exactly as well as an Arc-double fire, that is, not terrible, maybe good enough for a B team, but not A team material.

If you are up against Mewtwo with Focus Blast, it becomes definitely good enough for a B team, doing just barely less damage than a Tyranitar B/SE and fainting just barely sooner than it, too.

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sounds fair enough

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by Arak2 7 years 7 months ago

I think sometimes people over estimate SE even though its now better Stab.

1.4 > 1.2 all right, but some moves are simply 20% better than other moves.

Crunch is a bad move. Yes it's 3 bar but the long duration it takes really weakens it.

As for Focus Blast, I'd look to Dragonite, Moltress, Zapados over Arc.

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In my sim runs vs MewTwo Confusion/Focus Blast, Arcanine snarl/crunch is only outdone by Houndoom double-dark, Tyranitar B/SE, Pinsir FC/XS, and Gyarados B/HP. Dragonite and Zapdos (even with ideal attack sets) do significantly worse, surprisingly. I don't have a Tyranitar double-dark, so I didn't try that combo, but the Gamepress article on Mewtwo suggests that Tyranitar SE does just as well as Tyranitar Crunch.

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So your sims suggest that Gyarados B/HP is some degree better than DT/OR Dragonite?

I might have to revise my squad for Focus Blast mewtwo...

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Yes. Actually against any Mewtwo they're roughly equivalent. Against MewTwo Conf/FB Gyrados B/HP does about 10% higher DPS and lasts a couple seconds longer.
The sims I ran were with my 96% Dragonite DT/OR level 30 and my 93% Gyar B/HP level 31.5. The slight level difference doesn't make a big difference (which is why I haven't wasted dust in powering them up further).

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I happen to have one of my Houndoom runs still up on my browser for a direct link: https://www.pokebattler.com/fights/attackers/HOUNDOOM/quickMoves/SNARL_FAST/cinMoves/FOUL_PLAY/levels/30/ivs/BC9/defenders/MEWTWO/quickMoves/CONFUSION_FAST/cinMoves/FOCUS_BLAST/levels/30/ivs/FFF/strategies/CINEMATIC_ATTACK_WHEN_POSSIBLE/DEFENSE_RANDOM_MC?includeDetails=true&dodgeStrategy=DODGE_REACTION_TIME&seed=1503752738916

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Have you tried to rerun the simulations? I have tried it and that would give you different results since it is a Monte Carlos simulation. A better way to do is to record like 10 simulations and plot the results. You have to compare the distribution of each attacker.

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Okay, I see what you are doing wrong. You are running a Gym Simulation not a raid simulation.

A gym similuation assumes Mew2 starts with 0 energy and only gets energy from you and faints with a partially full energy bar.

If you look at Raid Guide and Raid Simulations on Pokebattler.

Vs Psycho Cut/Focusblast
Dragonite 3rd, Gary 4, Moltress 5, Zap 9 and Arc doesn't make top 20

Vs Conf/Pyscho
Dnite 3, Gary 6 Molt 11, Zap 17 Arc cracks 20th

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It's true I didn't notice the Raid Guide on Pokebattler, thanks for the tip. But there is no Raid Simulator tool, they only give you a ranked list of attack sets vs attack sets, with no way to simulate how a particular mon of yours will do.

I use the Battle Simulator to find out exactly which of my particular Pokemon will do better than others, considering their actual IVs and levels, and what benefit powering up an individual or not may do for me. So the fact that simulator opponent is a much lower level than an actual raid boss shouldn't matter, since I'm just comparing performance between my individual mon against a given attack set with everything else fixed and therefore irrelevant. Right?

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The biggest issue is exact hps your level 30 mew2 has that you are keeping constant.

If that Mew2 dies from Arcanine with 90 energy, while it gets off say that move on Dragonite and has 10 energy. Its going to look like Arc is doing better. But the reality is that Charge move is going to hit both, and might KO Arc, but dragonite survives.

I usually just set the CP in basic window to something in ballpark of legendary Im fighting.

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Problem is near everything will be knocked out after a charge move...

Problem with Focus Blast Mewtwo is nearly everything will be one-shoted by it and if not, then a Confusion/Focus Blast would destroy Gengar in 3 Confusions without dodging...Shadow Ball will also > 60% damage to nearly every Pokemon out there too...including Arcanine so with a few quick moves, you'll probably be also knocked out.

My concern with Bite/SE Tyranitar is you may never get off 1 Stone Edge in a raid and using Golem as a guide against Articuno, that SE damage is wicked against your attackers...Dodging makes sense, if it didn't bug out so much...

I keep referring back to this chart/thread for how long can you survive against the various Mewtwo movesets:
http://imgur.com/a/H7fac

https://www.reddit.com/r/TheSilphRoad/comments/6w4rkx/extended_tables_of_mewtwos_damage_with_each_of/

(this is not my thread/image...).

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Exactly, this why B/SE ttar should be the first in the lineup against FB, after that only Mons with 2 or 3 bar moves such as C and XS or Mons that can survive FB such as Gary, dragonite, zap and Moltres.

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I think Bite/Crunch Arcanine is still the better option if you're gonna use Arcanine for Mewtwo.

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equal or better choices than Arcanine (assuming they have the correct moves)

Houndoom
Scizor
Pinsir
Snorlax
Dragonite
Moltres
Zapdos

All of these have other uses aswell. You'll never use that Arcanine against non psychic pokemon.

Invest that stardust elsewhere.

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