Why Does Niantic Refuse To Address The Real Issues
Just recently Niantic added Potions as an added reward for defeating gyms while taking away rare candies and other exclusive rewards. Although some players complained that it was to exsausting to go form raiding to hitting poke-stops to heal their Pokemon but Niantic has failed to address the 3 main issues.
Raid Passes are to expensive. Inactivity is hitting the communities hard. When Lugia first came out there would be 50-70 trainers arriving to fight it. Yesterday we barely managed 10. This is because we feel that we have spent to much and need to wait till the weekend to spend some cash on raids. We can fix this by 1. Making 1-3 lvl raids free (who the hell will pay $1 for a magikarp?) 2. raid passes should come in 3s like Incubators. You should be able to collect 1 daily free raid pass everyday not limiting you to only holding one. This is a no brainer, Niantic only put this in place to keep people active by logging in to collect the raid passes so doesn't common sense dictate that you would want them to hold more than one to keep them logging in? Lack of Stardust. I consider myself Hardcore gamer I spend about 1-2 hours playing everday, never spoofed never will, during that time I will catch 90-110 pokemon hatch an egg and hit lots of pokestops but I only rack in 12k stardust. That is really low compared to what it costs to fully power up a pokemon. If I am struggling I can only imagine what the casual player is going through and why they will lose interest.Answers
- Cheaper raid passes would be nice.
- The one daily pass is actually a quite ingenious mechanism to make people keep playing. At least you can save one pass till the next day. I honesty don't think they should change this.
- Heavily limited stardust is CRUCIAL to the game. Otherwise the game would be super boring. There needs to be some limit or everyone would just be maxing out everything now that raids make both high IV elite mons and candy easily accessible.
Problem with Heavy Limited Stardust is it causes disinterest in a game that requires a lot of people to be interested in it to complete.
I forgot to place a solution in for this but I do agree with you that I don't want to see 6 powerful Tyranitars so What I think should happen is they create 2 different types of stardust. Each Mon you catch will Reward 100 Super Stardust (for S rank mons like legendarys Dragonites ex.) and 200 Regular Stardust (that you can use on all other mons like Houndoom and Grandbull) What this will do is allow trainers to power up those mons they love but can't because they need to stay relevant in the raids. It would be kool to see other players Mons and see a 1800 Wigglytuff or a 2300 Jynx.
I hear that argument for more stardust. I'm not saying it should spout out of the ground, but it's obvious Niantic is reducing what we reap from activities. I think they should at least increase the amount of dust we obtain. Wether it's from activities or just increasing the amount we get upon capture would suffice, especially with Gen 3 on the horizon
As it stands, it takes the rural player too long to power up anything and even players in urban areas want to see this change
But everybody should just get a 100% MewTwo added to their account tomorrow and 2 Billion free stardust for every Pidgey that's evolved. That would be fair. Otherwise it's not fair. Boohoo for rural players, India, China, wah wah
sarcasm. yeah the stardust is actually perfect. YOu have to use it strategically so LOL to those who have none. what did you use it on?
Listen, i am not on anyone's side here but these are my opinions on the matter.
1.) Raid passes probably are a little too expensive but these boxes are actually a great deal. never bought a pass unless it was on sale. Here's the thing with 1-3 being free. MAJORITY of them are rare in the area, good higher raid counters, or in magikarp's case... increased chance for shiny. I do agree that for the price maybe passes should have multiple uses.... 100 coins should equal maybe 2 raids just because incubators is basically 50 coins per use so why shouldn't passes be?
2.) This statement does not make sense to me, if they wanted you to log in everyday just for raid passes they would let them accumulate... the holding it to 1 at a time helps to increase activity because otherwise you're just wasting a free raid pass. I would like to see it accumulate for one purpose just like how i would like to see raids changed for another group of people. Make raids last 2 hours longer. caters/helps out Monday-Fri 9-5, also accumulating would help those mon-fri go out on a Saturday with 6 passes. This will somewhat even out the playing field of raiding. Both don't need to happen but AT LEAST one needs to happen to fix raiding for the average working person.
3.) 1-2 hours everyday i think would be casual but that's my opinion, just like everything. I think Stardust has always been a problem but because of how many rare candies we have been getting people just notice it more. Solution for me is as simple as questing in the game.... been saying it for months. Don't even need to be ground breaking rewards but maybe Stardust/Apparel/Pokeballs as rewards for doing minor things.
Again these are my opinions and overall Niantic clearly has some stuff to work on, just seems like everyone wants this already free to play to just be completely free.... this is real world they have to make money.
I agree with point 2. Would be nice to be able to stockpile them until you want to go on a raid spree, especially if you have a local group. Point 1 is valid in a high volume area but I think it's because people just already caught Lugia and don't care anymore. Point 3 is valid for everyone that plays this game. I want to power up things for fun but don't because I know that "better" pokemon are more worth the dust.
So you want more things for free... good to know, but... this is a business, they are even giving you 50% of a raid pass every day if you are willing to put in the work, plus the sale boxes are a pretty good deal, so in short... start grinding, stop complaining or get a job so you can afford it. As for stardust again, there's plenty of stardust to go around, just go and catch some pokemon.
"want things for free" we want affordable things not everyone here can afford $200 a month for shop items. They also could go with World of Warcraft and just charge $15 a month to play and you can earn all the shop items.
"start grinding or get a job" this isn't a viable solution and more of an Insult I feel that you are angry with the game just has we are so please do some research and add some free thinking to the comments sir.
I know I saw a similar concept elsewhere but I've modified it to make a little more sense:
RE raid passes:
Why not convert raid passes to raid credits. You get 100 free credits a day for first gym stop spin. Each incremental tier is 25 credits and you can save credits. So for example:
Magikarp = 25 credits
Machamp = 75 credits
Mewtwo = 125 credits etc.
This way rural and solo players aren't paying the same for inferior mons AND can accumulate more chances. It will allow solo attempts on lower tiers to feel like less of a "wasted pass". Also, it makes Legendaries slightly harder to attain. In order to raid a legendary either you pay, you wait more than 1 day to raid a legendary, or you have to achieve half the gym bonus everyday.
It's simple, a raid pass equivalent 100 credits could still cost $1 in the store, it solves some of the gripes we hear daily.
One raid pass for free is fine. Go and dedicate some time to real life.
They cost 100 coins, so every two days you can get another free one. (Do you see a pattern here? It's all free.)
You point on stacking up raid passes is weird. Either you get one and play, or you don't and that's that. You can even get 2 a day when passing one day, stop being greedy.
There is plenty of stardust around. You can't power up any pokémon. But guess what, grinding is needed. It's working for something, not getting it all for free.
There is just two things: raid rewards nerfed? Bad move. Removed stardust from gyms: bad move. That's it, suck it up and grind a few more pidgeys.
That would be cool. It would still be an extra advantage to be in a gym, but not as much as it used to be with getting 5000 dust a day. However, they have to earn money somehow and they have two items now that sell well.
A reduction to 50 coins and 2500 Stardust for 10 gyms would still have been absolutely great rewards.
No one here is being greedy in fact we are thinking for the best interest of Niantic. Majority of the community does not make enough to play this game. This game is now costs to much to play and only the top 30% of income players can fully enjoy the game. We are thinking for Niantics future that if they want to keep up activity they need to make the game affordable.
The game can be played totally for free. I have never spent a penny on in-app purchases, and I am level 38, I have every mon available to me except Unown, I do approximately one raid every day, and I currently have 3,300 coins and 170K dust.
I do wish there were other ways to obtain stardust, e.g. gym rewards, because grinding Pidgeys and Sentrets is not in any way fun. And because of the time and effort needed to obtain modest amounts of dust, it will not be worth powering up fun mons like my 100% Pidgeot anytime in the foreseeable future.
I don't see any of these as issues...
2) No, the whole point of making it 1/day but only holding 1 is to encourage doing raids as a daily thing, like the daily catch/spin bonuses - while still cashing in on people who go from raid to raid.
The only one Raid pass price is fine when using them for lvl 4/5 raids. I don't think the lower level raids should be free, but it would be nice to have a mechanism by which they're cheaper than the level 4/5 raids (particularly level 3, which most people can't solo, but for which it's hard to motivate people to spend the raid pass on, since you meet fellow pogo players on legendary/L4 raids so they'll have already spent the free ones).
Stardust is definitely the limiting factor - but it's very important that there is a limiting factor somewhere. I think them cranking back the rare candy award is part of them trying to bring back candy as a limiting factor. I suspect that there will in the future be some way(s) to get more dust.
IMO the real issue is that there's no real competitive aspect anymore like there was with gyms in the past, something where taking down gyms is somewhat challenging, and where the person holding the gym totally doesn't want to be kicked out. That was totally the most fun part. The most exciting things in pogo have been doing huge raids, and kicking people out of gyms as they tried to prestige them, hiding out of sight, leaning against a fence around an empty parking lot to just barely get in range of the gym, or going with groups to systematically knock down every gym with a specific player who talked trash on FB in it.
I am a Pokemon master and trainer. Nobody says training will be easy so suck it up and start training and catch them all. Throw the berries into the gym and whatever to gain the stardust. The changes in the game is to level the playing field - now even level 10 players can hold a gym with their buddies and collect coins. And there is nothing wrong with it.