waiting to press "ok" after catching ledgendary
Is it pure superstition or some research behind this?
Some of my fellow raiders claim catch rate increases for the entire raid party if people wait to press "ok" after catching Zapdos until everyone is finished throwing their balls. I assume this is pure superstition since I've never seen it discussed on this forum. If anyone has light to shed on this phenomenon, please let me know...If I catch on first ball I am usually ok to wait for a few minutes but if this is clearly a gimmick I probably won't bother.
Answers
Well waiting was part of the testing for the lingering effect of nanab berries.
https://www.reddit.com/r/TheSilphRoad/comments/6qj87w/tested_nanab_theory_for_legendary_raid_bosses/
They counted pokemon movement in 5 min intervals to determine that nanabs have a ~90% movement reduction until the first hit, then a continued ~25% movement reduction for the rest of the encounter.
This nanab testing was already misinterpreted into alternating nanab and golden razzberries, so the idea of just waiting would not be much further of a leap from that nanab testing.
I totally don't believe it. Even if it works, I will be the one who benefits most since I am usually among the last of any raid groups to finish catching the boss. Unless all are firm believers of the trick and unselfish , I don't see it happening that all wait for me until I catch the boss. I think it is another hoax like the nanab BS.
Of course, the human brain is hardwired to see patterns and meaning "where none exists". Why is that?
Because, the human brain is ALSO hardwired to see patterns and meaning where they DO exist. From this perception of a pattern or meaning, a hypothesis is formed which can then be tested and either confirmed or discarded ( we all believe in DNA now, a ludicrous pattern if I ever heard one). At least that's what I learned about scientific method in 4th grade.
if the whole group waits til the last person throws they're balls that means the 5-7 guys that know about it stand around all day. Who gives in and goes first. If the whole group knows like you said how does that work? That would mean everyone would stand there looking at each other just waiting all day
FWIW, it's not just the "first" person to catch who needs to leave open the capture screen, it's every subsequent player with a successful catch, so the server doesn't register ANY successful catches until everyone has either caught or missed with their final throw. Also, you can't catch what you don't hit or what blocks your throw, so there will always be people who miss.
Okay, I accept confirmation bias as likely, BUT I was 9 for 31 on all legendaries until we started doing this yesterday. I am 7 for 7 since then (4 Zap/ 3 Lugia). I have changed nothing in throw mechanics, same # of bonus balls, etc). I was one who tended toward throwing slowly and deliberately, often finishing last. Another player always waited to throw until he went to his car due to the humidity on his screen, level 36, and was 0 for 19 on all legendaries; now 3 for 3.
Who, in a large group, has not noticed that often one player catches on their first throw, followed in relatively rapid succession by 3 or 4 more players with successful catches, then virtually none or maybe one catch out of the last 10 people throwing? Players I have spoken with admitted they rushed to be the first one throwing their bonus round because they "superstitiously" noticed the same thing.
What IF, there were a code that attempted to limit the total number of catches per raid, or % of catches per raid, by either a hard cap, or decreasing the likelihood of success with subsequent throws (last ball glitch anyone?) Niantic plays with the capture rate all the time, why not this way too? What if the server doesn't register a catch until a player hits okay on the capture screen? And what does it hurt to try, you've already caught the mon, just let everyone finish throwing. And it's NOT that each player takes turns throwing, everyone throws at once, same as every other raid, just don't hit okay to acknowledge the capture until everyone has a chance to finish.
I also expect that now that this is out there, and IF it's actually true, Niantic will change it ASAP, and may have already done so.
Actual results in raids since starting this:
Lugia - 9 catches per 13 players
Zapdos - 7 for 8
Zapdos - 10 for 12
Lugia - 8 for 11
Zapdos - 7 for 13
Zapdos - 9 for 10
Lugia - 6 for 13
Note that in raids 5 and 7, we had a spoofer join in who was not in communication with our group, and could have hit okay before the group finished. I admit I didn't keep exact stats on earlier legendaries, but I KNOW the capture rate for our groups was never as high as 50%, usually more like 25-30%. This is all FWIW, not trying to persuade anyone, but I'm tickled with the results: