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What is the minimum group size for zapdos raid?

Assuming level 30 players, what the minimum group size?

I'd like to hear from those actually participated in zapdos raids and make their practical guess/estimate. Thanks.

Asked by chameleongohk7 years 7 months ago
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Answers

by Sebhes 7 years 8 months ago

Has Zapdos already been released in countries?

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No, I think OP was a little premature. T-6.5hrs until Zapdos, most likely.

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Yeah, last Monday, Moltres got released on the west coast very late in the day. The rest of us didn't see Moltres until the following morning.

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I think 12 players should definitely get it done. 9-10 would be tough depending on the players of course.

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Back in the Articuno days, I was in a group of nine people and we beat it with 30 seconds left. The trainer that was the highest level was level 35 and the lowest level was 21. Since Zapdos' stamina and defense are lower than Articuno's, I don't think it would be too hard with 9 people.

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Potentially easier than moltres so if you are in a group of level 30 or higher players with golems and tyranitars, 4 to 5 would be sufficient.

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I don't think there's any way it will be easier than Moltres. Moltres is double weak to rock, and single weak to water and electric. Even if you don't have Golem/Tyranitar 6 deep, surely most level 30+ players were able to find good Vapes to fill in the gaps.

Zapdos has no double weakness. It's single weak to rock and ice only. Even if you have a good ice mon, it's probably going to be weak to electric attacks (Lapras, Cloyster) or glassy as heck (Jynx). This means that to fill out your roster after Golem and Tyranitar, you're talking DPS without any advantage. Something like Dragonite.

So to answer OP's question, in my experience Articuno took 6-8 high level players. Moltres took 4-6. I expect Zapdos to require more like 6-10.

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Golem is double resistant to electric. The most difficult part of defeating moltres was the dodge bug from overheat and fire blast. This shouldn't be an issue against zapdos due to electric only doing .51 damage to golem. In real world practice, golems will last longer than they did against moltres which increases effective dps. If you want to get technical, there's a thread on the Shilphroad with the calculations showing that zapdos will be trio-able with level 30 players and easily quad-able.

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Yeah but it will still take longer to kill zapdos, more time raiding, means more time for the raid boss to kick you in the nuts, so yeah Golem is about 30% tankier against Zapdos than against Moltres, however zapdos is about 45% tankier against Golem than Moltres was.

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It's a bit more than 30% tanker, charge beam isn't a powerful quick move (compared to fire spin). Plus the dodge bug is not going to play as prominent of a role. The issue of attacking moltres in small teams was losing the first line up and having to resort to the B team. This will not be an issue against zapdos assuming everyone is using 3 to 4 golems.

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I did read that thread saying that Zapdos was trio-able. The same poster predicted that Moltres would be duo-able.

I will grant that Zapdos will be easier than Articuno. However I don't know about you, but around me Rock mons are rare so very few, even the highest levels in my town, have more than 3-4 quality Golems.

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The rock event yielded enough geodudes that I was able to evolve 3. Plus it's only 1 km to get a candy from geodude.

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It will definitely not be easier than Moltres, but I also don't think it will be harder than Articuno, the issue with Articuno is that the only Counter that boasted resistance to Articuno's attack was Omastar, and Rock throw Omastar is extremely rare. The best estimation for Zapdos is that it can be killed by 3 level 40 players with a rooster full of Golems, if you go down to level 30, we are talking about 4 players with a 6 Golem Rooster.

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Me and other 3 friends were sufficient to Moltres (but we are 30+). I'd say 4-5 at least, since Zapdos doesn't have double weakness as Moltres does.

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by sta 7 years 8 months ago

I believe with players like the Japanese players who duo-ed ttars and Moltres, 3 might be sufficient

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Looking at results from Pokebattler, it looks like it shouldn't be too hard for three high level players with 6, maxed golems. I think 4, mid 30 players with a couple golems could even do it.

On pokebattler, just divide time to win for each Pokemon by 300s and round up to get the absolute minimum number of people (assuming everyone uses that pokemon). Then look at the number of that pokemon defeated (indicated by number next to skulls) add one and make sure it is less than 6 per person. If it is, then that is the minimum number. If it is more, then you need to account for time to revive or look for a slightly tankier option.

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I'd recommend 250-260 seconds (depending on how laggy your game is) to account for the time it takes for the raid to start (My raid counter usually start at 290, sometimes even lower) plus the time to switch/replace pokemon and the energy that is wasted as a result of pokemon fainting, just to be on the safe side.

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Of course, but possible and likely are different questions. I think if someone has an iPhone and good service, 3 players with maxed golems shouldn't have too much trouble. There is more spare time than there was with moltres to two man.

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I attended 6 zapdos raids this evening. None got past my fourth mon, usually something around half time left. The group sizes were 9-15. I think a good team of 6 trainers shouldn't have too much trouble. 10 is a good rule of thumb for randomly assembled groups.

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Hi we have done it with 4 LV 34,36,38,38

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