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Double Stardust Should Stay Permanently

I think that would be the easiest way for Niantic to fix the lack of Stardust situation. During that event it was still pretty difficult to get stardust but it was made much easier with the shorter walking distance from eggs so I think it would be more than fair to just double the amount of Stardust permanently

Asked by Barrelrider137 years 11 months ago
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I agree. I will never be able to power pokemon up for fun. I mean it is a game...

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Yea, i farmed 150k dust during the event. I still with 250k dust which is not much tho.

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When the game was first release I keep telling everybody in my area stardust is the most valuable commodity in the game. While everybody power away every single pokemon. I now have 3 Million stardust. I think it should stay the same.

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Omfg, 3 million dust? i know dust is the most valuable commodity in the game, but u never powered any mon? i couldnt get any fun this way. Im now focused in farm stardust untill level 36 without touch it. Im almost 260k now and hope i'l' reach 600k till lvl 36.

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So you have gathered roundabout 5 Million dust until now. If i put this in relation to my dust/xp-ratio from event (2M XP, 400k dust, 5:1) you would have already 25M XP. This does not match very good to the assumption of you being level 37 (the only reason i see to stop leveling at 38.5)

Could you please tell a bit more about your playing style - how do you get so much dust? Maybe give us a screenshot or two?

At which point am i thinking wrong?

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You forgot that in old system there was 5k dust daily without xp. Within a year it is almost 2M.
Hatches also gives completely different dust/xp ratio, so say 2000 hatches are pretty possible, and it should be about 3M dust and only 1M xp.
So in theory a lvl30 player could have so much dust.

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You think it should stay the same because you have the dust. If you haven't noticed, EVERYTHING in this game is geared towards the casual player...except stardust.

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I do not have much dust and share his opinion.

It is quite fair - casuals and cashuals and pokemon-drive-players can have everything - good iv raid-pokemon, gym participation - but they will have less maxed pokemon than a hard grinding player due to lack of dust.

With free big rewards for virtually no efford, the reward becomes boring.

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If you have 3 Million stardust I can see only some options, one, you play the game 24/7, then i would say congratulations, but most players don't play that much.

A second one, you are a big spender, but as with the play 24/7 option, is not what most of players are experiencing, just your experience. I would never spend thousands on a game and 99.999% of the players either.

The other one, the last, you are having no fun with the game, you have not powered up a single pokemon for fun, just the "top tier" ones, if you had powered up something like a Charizard, a Victreebel, a Poliwrath, a Slowbro, a Cloyster, etc...You would think like a lot of us, that Niantic is forcing us to play the game with a "team" of mon, and anything that falls apart of them is almost imposible to power up with the current amount of dust that we receive. Let's be honest, no one will power up a "fun" mon if you need that Tyranitar to take down legendaries first, for example. So we need a way to get an "extra" amount of dust in order that people keep enjoying the game. I am not asking for an insane amount, but something like the previous rewards for holding gyms would be a nice adittion. They could add dust rewards for taking down gyms, or for raiding instead of the useless revives...or even for walking your buddy.

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Please do not. Please do not double dust. Please leave one little reward for grinding.

If a player does not understand what the "Go"-Part in Pokemon Go is supposed to mean, this player will not have so many maxed pokemon. Easy to understand and quite ok. This player will still be able to take down gyms, take part in raids and get some coins.
He will just have less maxed pokemon.

We have here some really fat players, who drive from raid to raid. I have never met one of them walking. Ok - they buy many raidpasses, surely have lots of high-iv-level-20 pokemon - but lack dust to max some of them :-)

In a raid lobby, you can look at a players walking distance. I have never heared complaints about a lack of dust from players with 3000km+ on their walking medal.

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Many of those 3000km + walking players have done much of that distance by driving...Even a lot of level 40 players I know are not in the 3000km walking distance playing everyday a lot. And since when is dust related to walking? You can sit on a spot, pay for lures, and farm dust all day long with go+, without making a single km.

For example, look at Reversal's walking distance, level 40 youtuber, he has half of the distance I have walked and I am only level 38 with 2/3 times less xp than him and not near all of his maxed out pokemon. Money generates dust, not walking. Being on good hunting areas generates dust too, even being still on a 4/5 stop area will generate more dust than walking like crazy in my town.

Yes, probably players that have much distance have played a lot more, but probably not. I don't think double dust is the solution either, but I am on the opinion that we should get some dust from gyms like before, like 500 dust per gym you take with a max of 10 gyms? Or 500 dust per each km walked with your buddy? Or increase dust from egg hatches? I don't know but I think there should be a way to increase dust for everyone keeping the difference you stated between hardcore, casuals and drivers from raid to raid.

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