I can usually prestige 8K in 30 mins. Thats taking a gym from 9 to 10. Its not that hard if you have the right pokemon. Honestly when the gyms were hard to take down and training was easy all the mons in the gym were huge and you probably couldnt even place a mon in the gym anyways. I really dont understand all the complaining about this.
Prestige gains making game bad.
I feel like Niantic ruined gyms with the prestige changes for gyms. It is making the game not fun. It takes 15 mins to knock down a gym that took 2 hours or more to build all the way up. The prestige gains were perfect before. Now you can't keep a gym maxed because it isn't worth the time commitment. If you are building up a gym and another team rolls up now you have to just leave. Before you could make it extremely difficult to take when battling at the same time. Is anyone else as frustrated as I am with this? I really wish they would fix this.
Answers
I agree that the gyms aren't fun anymore. I still use them for dust and coins but just throw whatever in there now since they're so easy to take down.
I used to see those level 10 gyms full of snorlax dragonite and executors as a challenge. Now if I do see something similar I will mow it down in about 30 minutes. But they're usually just filled with garbage now and level 7 or so gyms can be brought down in 10 to 12 minutes
Agree totally. I don't nick pick this game on everything but the gym mechanics became seriously wacked. This is the number 1 problem they need to fix. I was hardcore gymer before the change. Now it's stupid as f@ck. There time/work/risk/reward formula is off big time. Forget the new radar fix the gym!
honestly, if I had a 3000 dragonite to leave on the 1 place of a gym, I would like the old system. But as a level 25 player, the best I can have is 2000 pokemon. Most of the players are in my level or lower and taking over a level 10 gym full of 2500+ poke was impossible with our shit pokemon. now I can at least collect pokecoins every day and try to be a better player.
They needed to do something to cause turnover. There were too many Level 10 gyms that stood for weeks. I do think that they took it too far, though. I would like to see them split the difference on training. There should be a progressive formula for lowering prestige that awards a greater drop per Mon when more are defeated in a single run.
I would much rather battle a level 5 or 6 gym that offers a bit of a challenge and an opportunity to use a variety of attackers. Taking down a level 3 gym is good for a quick collect but is not really fun or challenging. Taking down a level 10 gym, especially one loaded with super high defenders, can take quite a time and potion/revive commitment. So yes, there needs to be some sort of rebalancing.
Before the change, my area was full of stagnant level 10 gyms. There was no way for one or two players to make a dent. So it was no fun for anyone who wasn't lucky enough to get into one of those, sit back, and collect every day. So in that respect, I'm happy about the easier prestige lowering.
However, with it so difficult to increase a gym now, most around me barely rise above level 3. Honestly, I don't bother to train because that can take more of time commitment than it did to take down a level 10 from before. It's just too much of a chore to have to select the right team with low-enough CP, battle, heal/revive, and then tediously pick that team again.
What I think I would like is this: leave the prestige decrease as it is. That increases turnover and lets everyone have a go at it. But make it easier to level up a gym up to, say, level 6. Then make it more difficult to go those last 4 levels.
Before the change I loved knocking down level 10 gyms. Took an hour and lots of potions but it was worth it. I imagined the horror of the other team waking up and seeing that their precious level 10 gym was gone overnight and seeing me in there instead. I made a name for myself in my area. I was level 10 gyms nightmare. I had a strategy to wear down teams by being aggressive. That was fun. Now it's not fun.
The gym meta was already dull, the "solution" to make it even more pointless, and the Pokémon placed in gyms shows everywhere that it's completely broken. Ninantic is not only out of touch with its core player base, if anyone on the product development team actually played the game and not only observed, but participated in the real world gym mechanics on a daily basis, I'd have a hard time believing this is what's intended, and if that's the case, oh my!
There's a million opinions on what's broke, how to fix it, or just suggestions to make it better. I'll save mine because venting them would be pointless, and someone would likely suck me into a stupid debate, pass!
But yeah, it's bad!