The Machamp Dilema. Cross Chop VS Dynamic Punch
Hey all! New user here all the way from Spain (currently in France though...), long time fan of this website but just created an account now!
OK, off to the question: Why isn't Cross Chop better than Dynamic Punch? It's probably a stupid question, sorry in advance, but it's just that I look at the DPS of both Dynamic Punch and Cross Chop, and Cross Chop seems to have slightly higher DPS. I know Dynamic Punch has more Damage (90) than Cross Chop (50), but Cross Chop having more DPS essentially means that you'd be able to throw Cross Chop more often and do more damage overall than with Dynamic Punch. What am I missing?
I have two level 37.5 Machamps, one with Counter/Dynamic Punch, and another with Karate Chop/Cross Chop. Then I also have two other Machamps at level 20, one with Karate Chop/Dynamic Punch and the other with Counter/Cross Chop (I love the mix of legacy and new moves). After I power up the other two Machamps, which of the other two should I focus on? I also have another Karate Chop/Sumbission Machamp, but I'm assuming it's not worth my time...
Thanks in advance for any input!
Answers
but it's just that I look at the DPS of both Dynamic Punch and Cross Chop, and Cross Chop seems to have slightly higher DPS.
Gamepress - please - remove this damn Charged move's DPS from your website. It is completely misleading. Feel free to replace it by
time adjusted Damage per Energy := (damage - 10 * cooldown time) / (Energy + 10 * coldown time)
This metrix ranges from 0,4 for very bad charged moves over 0,6...0,7 for normal charged moves to 0,88 for solar beam, the best charged move.
With this metrics we can take into account that a charged move needs energy and that the quick move does not deal damage and does not generate energy during charged moves cooldown.
I explain this 2 to 3 times a week.
Thanks a lot!
I agree charge move "DPS" should be removed, but your proposed metric is impossible in physics: how can you add or subtract energy and time?
They should just calculate cycle PPS per move set as in my comment https://pokemongo.gamepress.gg/q-a/trying-understand-your-true-dps#comment-454811
For attack and defense (+2 sec added per move), STAB included.
Ok, I think I get it. I was confused at first because you said that Cross Chop requires more energy, despite Cross Chop and Dynamic Punch both being two bar moves. But I see that the end result is that, Cross Chop requires more energy to output the same amount of damage that Dynamic Punch would with less energy. So confusing... But helpful! Thanks!