GamePress

Maxing attackers makes a difference

I just wanted to post this because this question has not been clearly answered in this forum. I have asked several times if you need to take attackers above 30, or past breakpoints. I wanted to know because the higher the level they get, the more costly it is, especially with stardust even more scarce.

I was playing around with pokebattler, and yes, IVs make a difference and your damage goes up every level. Basically your Machamp will do significantly more damage at level 38 than 34.

I think the question that remains is, when will the bosses change, and to what? I guess I think the safest bet is to focus on counters to the legendaries.

Hope this info helps.

Asked by KESAthans8 years ago
Report

Answers

I have been thinking about this a lot lately as well KESAthans. I have been in about 16 level 4 raids and rarely get past using my 3rd attacker in a group over 5. These first 3 attackers are all maxed out, which I would debate that this gets me the +2 extra balls to catch "the boss" which can be very useful. I'm not sure if I am correct in believing this is more useful that going through 4-6 at level 30.

If one is trying to solo as many raid bosses as possible than maybe 6 at level 30 is a much better use of dust?

Up
0
Down

I do think people should consider their goals and the help they have. I would agree that 3, maybe 4 elite counters are all you need for small groups. I know I have help for level 4 raids and the Legendaries.

For me, soloing level 3 raids is my goal because my friends don't care about those, and people don't typically show up for those. For most of those a couple of maxed counters, with level 30 Pokemon following them seems to be enough.

I guess my goal will be to max 2 counters, get others to level 30, and rely on my help. Once I can do that, I will go from there.

Up
0
Down

Sadly with current stats Jolteon is not soloable.
Flareon seams to be at the limit (even on short report on silph road) based on pokebattler simulations, but I did not felt that I can do it with more tries based on health left. And I have 1 rock golem and one rock/ground golem at lvl 38.5, 96 and 98 iv, a ground/rock Rhydon at 38.5 and the usual HP and AT Vapes at 38.5. And I've tried 2 times, one time starting with golems, one time with Vapes. Better result with Golems, as expected. Then I just did it with the ones previously waiting for me to try solo.

Up
0
Down

by aSp 8 years ago

Not only do you get jumps in damage done, as you level, but you also increase your survivability by reducing the damage you take.
All thanks to the (floor) issue.

This is why I wanted the 'Damage Calculator'

Then we can find out when break points are in attack thanks to flooring, but also in defence to improve our longevity.

...I might need to re-ask.

https://pokemongo.gamepress.gg/q-a/flooring-calculator-please-gp-overlords

Up
0
Down

That is certainly a good thing to consider as well. Using pokebattler with the old gym system, I didn't feel the extra surviveabilty warranted power-ups as it typically did not make enough of a difference to affect a win vs a loss.

This may be different against raid bosses because we need our highest DPS Pokemon to last as long as possible, because it is a team effort and requires multiple pokemon, in addition to the timeout factor.

Up
0
Down

I've got 5 or 6 dudes well past 30. I never realized that might he why I rarely need more than two mons in raids. Its not uncommon for people to be on their fourth in the same time. I dodge a little but depending on the group size / raid level, nothing like the old gyms.

Even soloing lv2s when the boss does make it to my second attacker it only deals 5-10% of the total health bar in damage.

Up
0
Down

I posted multiple times in the past that there was no point to stop powering up at 30 when you had a good attacker. Didn't do it based on calculations, but my own observation. Like a jolteon 2600cp being able to kill a Gyarados DT/C without dodging while a level 30 jolteon would faint.
Thanks for playing with the simulators to demonstrate it. It's about time that people realise

Up
0
Down

biggest bang for buck is still getting them to level 30, but once you can go 4 deep and fill the last 2 spots with a good semi generalist for the raids you are going to target then pump em up.

Up
0
Down

by JHVS 8 years ago

The floor damage/rounding was always known and discussed. The thing was that before this update which created a narrow window for victory (soloing a 3*) the question was "is it worth saving 2.4 seconds and 6% health for 90K dust and X candy" which wasn't an easy question. But as you point out Kesa things have changed.

Up
0
Down

Agreed and I mentioned this before...I was touting 6 Machamps early on, but scaled it back since you are more likely to time out than to actually go through your 6 guys.

Like the video who showed 2 people who did a Tyranitar showed (he had 4 maxed Machamps), you probably want to go with 4 and fill the rest in with other stuff...Of course, having 6 maxed is better, but 4 maxed at this point seems to be the breakpoint where anymore, and you end up timing out anyways...(usually).

This is because the defender can only attack so fast and dish out so much damage to you...

Up
0
Down