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Whelp..... Ninantic lost a whale.

I don't know if Ninatic reads this, but until some pretty major changes are made I refuse to spend money on this game. You've gotten 500+ out of me in last year. You will get Zero out of me this year.

Nothing like watching a spoofer feed berries as I am taking over a gym. Yet I just spent 2 hours travelling to refeed my pokemon.

That alone, is game breaking, and I warned you Ninatic against making legit players have to travel to replenish while cheaters can replenish anywhere anytime.

That's the straw that broke this camel's back.

But it's not the only thing
1) Decay Rate is Too High, especially 3000+ so why bother keep playing when I can't improve my pokemon.
2) Too many clears needed in a Gym. Decay loss for beating is too low.
3) Concept is Stupid. I need to lose my Gym, to be rewarded from it. That's the DUMBEST gameplay Idea I have ever ever heard.
4) This was supposed to be about Teamwork, but you made it anti-teamwork. How do you manage that complete concept reversal? When my friends and I gather to take over a gym, only 1 of us can put a pokeman in it, the rest, nope, unless we want to sit there for 10 minutes?
5) You reduced gyms by 40% space, but didn't make 40% more gyms. Hello.... can't you see the problem there?

There is so much more wrong, you have probably alienated more players than like it.

Asked by Arak28 years ago
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Answers

Curiosity in Vote Form

Thumbs up = New Gym System (Motivation+6) better than old (Prestige+10)

Thumbs down = Old Gym System better than new

Don't include raids in your vote please, they could have done raids with the rest old system. Same with Effectiveness changes.

Just Motivation +6 Slots vs Prestigaing +10

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I voted old system but a few minor tweaks and this will be much better. Stale gyms made it so it wasn't a part of the game - I actually look forward to taking gyms down w this new format.

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I agree with everything you said.

Niantic made all my 3000+ CP defenders a wasted investment now and so much more inefficient than lower leveled defenders. Why bother leveling up my good defenders anymore when they are going to lose motivation and CP 10X faster than one that I didn't.

I like raids and the concept of feeding berries, but the whole system needs a lot of changes at the moment.

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Exactly I walked 250 kilometres for my top 4 to get them over 3000 because big cities required high cp defenders, last week I had 2 above 3000 now 4, I just finished walking my snorlax and maxed it out! My dragonite was always a defender but with bad moves, my perfect gyarados and a 98 gyarados both with bad attacking moves are now worthless I might as well send them to the professor because they are only here to defend, attacking with them is horrible what have they done, the higher levels cost so much candy and dus and now they are not useable!

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These are the main issues I have as well but don't see them removing the fact you need to visit the gym to feed berries. Let's hope they address these issues (as well as implement some coin reward for putting Pokémon in gyms so highly contested areas can get coins).

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  1. Agree - IMO it should have been per-species (ie, strong species lose motivation at a greater rate, as a percent of max CP). The 10:1 difference is way too dramatic. I'd have the top tier drop 3-5%/hr, and weaker ones around 1%, with no influence from how far the mon is powered up. Powering up shouldn't make mons weaker.
  2. Eeh, it's easier than before to take down a maxed gym.
  3. Disagree, I like that mechanic. It adds some interesting meta.
  4. Not being able to slot into the gym immediately after a team takes it is total BS, and hurts teamwork. It's not 10 minutes though - more like 5 IME. Still stupid. It makes sense to keep people from adding mons during an immediately after a battle (to stop shaving). Maybe this was an oversight, and it will be removed for newly taken gyms?
  5. Huh - around here, the number of gyms has more than doubled.

I think this system has potential, but there are definitely some things that Niantic didn't fully think through.

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Ya I'm fine w decay loss for beating a Pokémon. I just took down a lvl 5 gym in less than 10 minutes, so a max gym shouldnt take more than 20... before it took ppl about an hour (or more) to take down a maxed out gym.

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"I think this system has potential, but there are definitely some things that Niantic didn't fully think through."

That is kind of their thing. Who are they idiots that are working for them and testing things? Do they even play pokemon? Tell ya what Niantic...pay me half of what you are paying those people and I'll do it for ya...

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except that while you are healing your mons they can feed the residents back up which drags the fight out a lot.

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I 100% agree with everything you say in this post and also most likely will stop unless changes I am cash player also

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Yeah, I agree, and I am a big money spending too. On top of what you said, without the stardust reward, I really don't have a reason to do gyms, not that powering up pokemon is really needed now anyways...You certainly don't need to power them up for defense...and it sounds like the raids are pretty simple...and even the rewards from the raids are lame...rare candy? Yeah, the rare candy is cool, but when there isn't a reason to power up pokemon, I hardly need a candy to double as Chansey candies...YOU DID IT BACKWARDS NIANTIC!

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They should max the cp decay to half of the total cp, so we don't have to go through a round of beating 400 cp pokemon. THAT is pointless to do...

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I knida agree. I have many pokemon over 3000CP because I played in an area where the bottom pokemon in a level 10 gym was 3000K. I'm happy I didn't raise any defenders over 3100K CP or it would have been just a waste.

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Oh my gosh, another set of those whining gym homebodys. With the old system spoofers could just as fast increase prestige with a good set of prestiger mons as they can today increase motivation with feeding berries. So not much has changed here. But gone are the days of the people sitting flat their but in gyms.

As for you other points: they only show that you're infelxible to addapt to the new gamplay. The gym rework is not even online for 24 h and what people mostly do is whining about how hard it is now to get some coins. While the actual amount of coins per Pokémon and hour actualy more than doubled. The berry feeding IMO does support teamwork AND it rewards stardust for everyone, not just the ones in the gym. What you described above is a perfect example of teamwork. And with the right team strategy it is not a problem at all to clear a gym in the same amount of time or even faster than with the old system.

Getting only coins from Pokémon in the gym effectively cuts of spoofers and shavers from a steady stardust source. Now they have to collect berries and go to gyms to feed their teams Pokés to get stardust. Just as everyone else.
the new system also opens the gym-scene to a wieder variety of players. True, their is optimization potential but no system is perfect and pleasing everybody not possible.

As for point 4) I can't confirm that you can only place Pokémon in a freshly conquered gym one every ten minutes or so. But so far I haven't had problems in getting one in.

Less space in a gym and not as much new gyms to make up for it? In my area gym number went up greatly. But even if they did not make up for the 40 % then that is just to keep the gyms fluctuating. Less space for more player --> fight about

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Inflexible to adapt to the new gameplay? I assure you, I am more than capable of throwing whatever garbage pokemon into a gym until it decays away and comes back to me with a few coins.

I also assure you that I am more than capable of spending my day driving around town, feeding berries to pokemon. Don't act like it's some sophisticated new system. It comes down to time...I don't have time for that. Besides, why would I want my gym to stay up? I don't get my coins unless my pokemon comes back. This makes my best option to go around and stick as many pokemon in gyms as possible, and wait for their return. No battling involved!

It rewards stardust to everyone? First off, if you couldn't be in a gym, what makes you feel entitled to a reward? Second, the amount of stardust is laughable. How many berries are you going to feed a day? 10, 20, 50? Wow, a whole 1000 stardust!?! I get that much stardust catching pokemon in my house...

It's not about not being able to adapt, it's about there not being an incentive to play or keep gyms up.

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Well, first thing. The whole idea of the game is to go out, walk and catch, fight. Not to sit at home and just collect a "reward" every 21 h.

"why would I want my gym to stay up?" exactly, with the new system you don't. Your argumentation goes around in circles. As is the argumentation in the OP.

Oh so you don't think it is worth a smal reward if you heal your teammates Poké? Forgive me, I realy thought that this game is about teamwork. If you think you can make more stardust by catching wild Pokés thant do it. I made more than the average gym reward of stardust every day even with the old system. So, yes, that is a viable idea.

And at last, it's not about keep gyms up. Where a stagnating gym scene get us, we saw in the "past". It more or less forces the ones left outside to start shaving gyms.

But hey, it's a free country and every player can do what he likes. Just don't be to surprised if Niantic does not shed any tears over you quiting the game.

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How do you think I used to get in gyms? How do you think I used to hatch eggs? I got out and walked, ran, and rode bike. I lost over 30 lbs and spent hours a day on here, so please, I am the last person that needs a lecture about getting out. The problem it is excessive to go to gyms multiple times a day. I would bike out 7 miles on gym runs and 7 miles back. If you think I am going to do that multiple times a day, you're crazy.

Of course helping out your team by giving them berries is a plus, but you act as if it is a replacement for gym rewards and you act as if I didn't help teammates before. Just stop

The system would be pretty good if the rate of decay wasnt ao high. Let a gym de ay over a few days or a week, not a few hours...

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I was salty because the Stardust reward from gyms just hit the floor, but then I realized the system encourages you not to power up anything, so it doesn't even matter anymore. Making my defender worse by making it better is a terrible idea.

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Well exactly...what is the point of rewards, stardust, and even the power-up feature then? I'm sure me and a bunch of people can take our crappy IV level 30 pokemon to defeat a pointless raid boss...

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Folks down-voted me and argued with me relentlessly for days when I predicted exactly that as the end result.

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They tried to address too many problems at once and created a mess. It's really too bad, I like some of the changes.

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There is always space for improvement and since when do developers extensively betatest before they release?. The user is most comonly abused as the beta-tester.
So, fingers crosed that they use the new gym system as the base for improvement.

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Do I understand you all correctly??? All monsters over 3000 CP lose more energy than monster under 3000 CP???

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I agree with this one "Concept is Stupid. I need to lose my Gym, to be rewarded from it. That's the DUMBEST gameplay Idea I have ever ever heard."
Rarely feed my pokemons in hope they will return soon to bring coins. Yet, none kick the gyms, so no coins.

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