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Naming System Refinement

I have a naming system in place that I like, but I have a wasted character so was hoping to get some input. This system is only for non-final forms (such as bulbasaur, magby, and poliwhirl).
First three characters are three letters of the lowest stages name (so bulbasaur is bul, magby is mag, and Magikarp is mak). The capitalization tells me their gender (M/F/none)
Next four characters are the CP of the fully evolved form.
Then a period, for readability.
Followed by three characters for IV (HP, atk, def)
Last character is for the Pokémon level.

To illustrate, I have "BUL2022.D98T" is a level 29 bulbasaur with IV distribution 13/9/8 that would become a CP 2022 Venusaur.

I apologize for the length of the post, but now you can see all the information currently in the name. That period character is the one I am asking about. Is there any information it could hold? Any details you would want to add? Something you include in your naming? For readability, I would prefer it be a special character. Maybe something where * means one thing, period something else, and underscore a third thing? Just seems like, with a 12 character limit, using one for spacing is a waste. Thanks for any help.

Asked by pantanimal7 years 10 months ago
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Answers

How about a level 36 one, there are only 26 alphabets.

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First, this is only for non-final, so it covers all wild catches (I have no intention of powering up one of those beyond 36). I do however use the same last four characters for my fully evolved. Right now, I am level 34, and I can name up to 35.5 (capital is one, lower case is next half up, so Z is 35 and z is 35.5). Once I get beyond that, I need to look. Special characters are one option. If I remember right, max level is 39.5 so I'd only need to address 8 more possibilities from 36 to 39.5. I can also go back and reuse 1 through 8 (1 = 36, 4 = 37.5, etc) and let the CP clue me in. Also, I dont keep many (if any) final stages below level 9 (not useful) so the confusion would be minimal. I also don't tend to max out anything, so it's not a big concern. Highest I have used yet is X.

Hope this answers your question. Any ideas for mine?

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Why use three characters for the name?
BUL seems a waste of space, you are taking 25% of your allotment for something totally unnecessary.

So D becomes 13 because D is the 4 letter + 9.
the 9 seems so arbitrary, why 9?
For the IV you only need a-o to cover 1-15, use 0 if it is actually 0.
for the levels you are still adding 9, so arbitrary.
a-z 1-26
A-Z 27-52
that would cover your levels...
a+ could be 1/2 lvl assuming you don't use 3 letter for the name any more.

as for the . replacement you can use symbols to help you if you like the possible evolved movesets or want to wait.
^ means yes, I want to eventually evolve this mon
- means no good movesets yet, mon in waiting pattern.
* means this mon will get a future evolve in gen x
":" ignore the quotes, when evolved, this mon stinks why am I using my precious bag space for it. (get it? it is a colon)
! means, Evolve as soon as I get enough candy!
< excellent prestige mon

etc.

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It's not at arbitrary. The number system is base 10, so digits 0-9. This is an extremely common practice. In hexidecimal, D is 13. Using all the alphabet would be base 36. Your method fails to provide for half levels. Admittedly, mine has issues with levels such as 8.5, but I don't keep any mon at a half level below 10, so it is a non-iisue.

I did consider the idea of using a character to say it is good to evolve. The idea of noting a future evolution is good, although not too helpful. For most of them, it would be applicable to a fully evolved mom (which gets a different naming system and doesn't have this character).

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Add a character isn't really the most effective solution. Level doesn't need to be two characters. Base 36 can handle almost all of it with one (I have a couple options for level 36 and above, but that's not a pressing concern for me).

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You crack me up. You are set in your ways so why ask? You have shut down everyone's suggestions. Very entertaining reading these posts.

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You have 3 wasted characters at the start of all your names. You know it's a bulbasaur so having bul seems pointless to me

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Two characters really isn't sufficient, especially once you add in future gens (I don't want to deal with adjustments later). While it is possible to give each basic form a unique two-letter designation (26^2 options), they become hard to find (S, M, etc are common first letters and more than 26 basic stages exist with that first letter).

The idea is that, especially with gen 4, pokemon get spread widely. Eevelutions are once example. Magby/Magmar/Magmortar is another. I want to keep them so I can group by family. It allows for easier comparison of what I have in final forms and what I can add.

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My naming system: "!@$QmCm-⒖⒖⒖⑳"

! - means prestiger mon
@,# - means A,B attack moveset rating
$,& - means A,B defense moveset rating
Qm - is Quick Move name abbreviation
Cm - is Charge Move name abbreviation
⒖ - is one char unicode for stat distribution (3 chars)
⑳ - is one char unicode for level (20=20.5=⑳)

If they're not fully evolved I just use "⒖⒖⒖⑳" so when sorted by number I can see which to transfer.

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What do you do for a pokemon with a C or D rated moveset for both attack and defense, but high level and IV?

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I don't typically specify C, D, or F ratings, I keep it in my head as three groups, A, B, and everything else. You could just use different symbols for that, I just use @,#,$,& because of where they are on my keyboard.

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I like to sort by name to quickly get to attackers, prestiger and defenders so I use special characters for the beginning of a name. Such as ! for attacker, % for prestiger and @ for defender.

After that, I follow up with IV in atk/def/stm in hexadecimal. So a 9/15/13 would be 9fd. A 15/10/14 would be fae. Up to you on lower/upper case. I use lower case since I use upper case for movesets. Can do vice versa.

Then, I follow up with movesets using either 4 or 3 characters. For a Venusaur with Vine Whip/Solar Beam, it would be VW/SB. If it's charge move is Sludge Bomb, then I do VW/Sb. Just use upper/lower case to differentiate when moves have the same initials.

Up to this point, only 7 or 8 characters are used so still 5 or 4 left. So an "attacker" Venusaur with IV 15/10/14 and movesets Vine Whip and Solar Beam would be !faeVWSB. Since there are a minimum of 4 characters left, can use period, slash or space to space out the name to be more readable. So !f/a/e.VW/SB or !F/A/E.VW/SB, etc.

Or you want to include level of the mon, take away some slash, period to allow 2 spaces for level.

Edit: I'm using an iPhone with English keyboard so no access to fancy Unicode characters like ppl with Android. So just characters available on a normal keyboard. I know other languages (Chinese, Japanese, etc) so might think about using them in names... maybe can include even more info

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I use a different naming system than this for fully evolved pokemon, which attackers and defenders would be. I also tend not to use intermediate stages as prestigers, only final forms. These all get three letter moveset abbreviations.

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"intermediate stages as prestigers" are amazing!
you might want to re-think that.
But then again - the new gym rollout may change everything.
My ivysaurs with SB are why I'm in so many gyms.

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I appreciate posts like this one and all the responses. It is always good to read other people's ideas. I currently don't use the mons name at all, I just use their type, so I can sort by a-z and all the types are clustered. I don't use IV either.
Depending the new gym meta - I may have to update my evolved mons' names.

Fg cDP is my awesome machamp that I just evolved and am super happy with it. Yay!
B rsCC is my pinsir that I will use as the back up to that awesome machamp.

I think for duel typing I'll lean on the movesets' type first
i.e. for mantine:
WaFy bWP
FyWa waAA
for mixed movesets, I may go with the Change move typing first.
WaFy waWP

for evo candidates I don't bother beyond in game appraisal for most mons, i.e. Zchi4 Z to make it last when sorting a-z. "chi" the first letters of the mon and 4 is code for the appraisal. 1 being the lowest. 4 being the highest. Important mons will get the max-cp incorporated into their names. To be updated as gym meta changes.

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