GamePress

Are the GamePress rankings for Machamp moves correct as against Blissey?

GamePress displays the following rankings for Machamp's offensive movesets (ignoring legacy moves):
A: Counter + Dynamic Punch
B: Counter + Close Combat
B: Bullet Punch + Dynamic Punch
C: Counter + Heavy Slam
D: Bullet Punch + Close Combat
D: Bullet Punch + Heavy Slam
I submit that Bullet Punch + Close Combat should be ranked "B" and certainly not "D" (at least as to the all important Machamp v Blissey matchup). What do you think?

Asked by Barry Dale8 years 1 month ago
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Answers

Compared to the others I think a D is warranted. IMO it's not even close to both fighting movesets so I agree with the gap.

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by pipjay 8 years 1 month ago

I haven't used a Machamp against Blissey, but I suspect that you really want either C/Dp or C/Cc. Machamp is already at a disadvantage against psychic and fairy moves, so you want to get the most you can out of your own type advantages. Anything less than double-fighting moves doesn't seem worth powering up.

That is what I am waiting for at least. My one double-fighting moveset I have gotten was C/Dp, but it is a really low level and I used up most of my candy when I evolved it. Tyranitar and several Exeggutors have served me pretty well so I haven't felt the need to walk with Machamp or seek out a nest.

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I have 20 Machamps and use them most everyday against Blissey or Snorlax. Undoubtedly, the double fighting move sets (Counter + either Dynamic Punch or Close Combat) are best in that context. But how can Bullet Punch + Dynamic Punch be rated "B" while Bullet Punch + Close Combat is rated "D"?

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I don't have a machamp with bullet punch/close combat. So, I can't say from experience, for that move set. I do have a bp/hs machamp, which did ok against a lapras. So, I guess, in the right context, that move set isn't total trash, and my iron tail/crunch tyranitor isn't as terrible as its C rating makes me feel. So, I think on a good mon a move set with a bad rating, isn't necessarily a bad mon.

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Dealing neutral damage, without stab, while not resisting any move? Don't sounds like "right context"

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Dynamic Punch, dealing 90 damage per use is just much better in the damage department. Close Combat only does 100 damage for a full charge move use...

while Dynamic Punch, the same energy will dish out 180 damage...(this is not how damage is calculated, but the same idea applies)...

Even though dynamic punch is slower, it's still a very fast charge move at 2.7 secs vs 2.3 for Close Combat.

With all the calculations from the spreadsheets, I think BP/DP does a little less damage to C/CC (85% vs 92% when compared to C/DP).

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http://www.pogomoves.com/check.php?lang=en&pkmn=Machamp&basic=Bullet+Punch&charge=Close+Combat
Bp/Dp is 84%
Bp/Cc is 76%

shrug

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