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Blissey Pound-Physic

My first Blissey (87iv) and the worst defensive move set. Is it still worth powering up? It would take me a while to collect enough candy to evolve another. Power up this one as I get candy or stash and wait for a better move set?

Asked by divi10078 years 1 month ago
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D rank defensive moveset Blissey is twice as good as an A rank snorlax. If you have a realistic chance of getting another blissey then wait, if you can't, there's nothing really bad about this one.

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How is it measured that Worst moveset Blissey is twice better than best moveset snorlax ? Just curious on how people measure that .

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Unlike ZH which allows 2x counter between dodges and resisted by Trex, pound is basically not worth dodging due to its frequency, so most players will not dodge and rather absorb the damage. Since players are not dodging the pounds they are much more likely to get hit by Physic, which is one of the most difficult charge moves to dodge. Ive fought many Blisseys and for me your moveset is one of the most annoying for the reasons described above. IMO any combination of P/ZH and P/DG are the best defending moves. Although HB is annoying specifically due to lag not for being hard to dodge. I think many of the hardcore battlers here will agree. Really the key with Blissey is get it at a high CP to maximize its damage and TO potential. I would not be too bummed out on your mon.

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I agree with every single point you made. It's absolutely correct and any moveset Blissey should be in a gym somewhere asap due to how much better she is than other defenders. More Blisseys= more headaches.

In regards to movesets, if you are in a meta that will only have two Blisseys, kiss your ass goodbye to a decent player with a powered up Tyranitar with B/SE. He resists normal. I don't even need to dodge pound to take out two Blisseys with that as a quick move especially if they do not have DG. Plus he resists Psychic for the occasional missed dodge on that move and reduced damage on dodge. Right now that doesn't matter to the question, not many players have one powered up. But a few months from now it may.

My advice is still the same as yours though power that joker up. It's still the only defender that has to be planned for in any real way outside of Snorlaxes and creative mixes.

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Honestly ZH/DG is rated A on this site but is the 2nd easiest to take down of all the Blisseys with a Trex because dodging is so easy and so little damage is taken as a result of perfect dodging. As soon as the DG animation starts I stop with the bites and its perfectly timed to dodge the DG. IMO ZH/HB and ZH/DG are the 2 easiest to beat in that order. I would rather fight a ZH/DG then a P/P with a Trex B/SE. Of course with a Machamp ZH/Dg is very problematic

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I can go completely the other way and tell you I can perfectly dodge P/P.

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Although Gamepress obviously disagrees, I personally think Psychic is better on Blissey than HB. A mediocre dodger (like myself) will miss quite a few Psychic dodges, but Hyper Beam gives such a long warning that even the most casual of players will dodge it.

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I think they are kind of even. In regards to HB, very serious players will never get hit. We aren't the majority though. Casual players may dodge with success in most instances but when they do eat one it's lights out. Psychic hurts both expert players and those that don't dodge well but doesn't have the impact of HB. I'd call them even in general. Nothing is like DG for her in the long run no matter the quick move imo.

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All 3 charge moves are fairly easy to dodge. It boils down to which move is use more often?

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by ambpup 8 years 1 month ago

My one and only Blissey has this moveset, and once I got past 2400CP it wasn't hard to keep her in gyms for days at a time. After all, I'm trying for a time-out instead of a defeat. And for some players, just having a Blissey in a gym is enough for them to move on and find easier gyms. Add to that, a gym rework is coming this summer so I would get your Blissey up as fast as possible and get those coins coming-in.

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To add to the plethora of support in favor of leveling up that blissey, here's some math. Gamepress's ranking don't necessarily take in account dodging.

In the following scenario, assume both psychic (P), hyper beam (HB), and (DG) are used against a Pokémon of neutral typing (e.g. Water or grass). Now further suppose that these attacks, used against a seasoned player, who easily dodges HB and DG, but doesn't always* dodge psychic. Here's some math:

HB = 150 * STAB (1.25) = 187.5 / 4 (assuming its dodged) = 46.75 ~ 47 damage

DG = 100 / 4 (assuming its dodged) = 25, but it fires off twice as often, 25 * 2 = 50 damage per every two hits, equivalent to the charge of 1 HB or P.

P = 100 / 1 (assuming it's never dodged) = 100.
Assuming it's dodged half of the time:
(100/1 + 100/4) 2 = 62.5.
Assuming it is dodged 100% of the time would mean it does 25, but in this case the attacker would be sacrificing time, attempting to predict when psychic is coming.

This math doesn't factor in many other real-battle factors, but given these assumptions, illustrates how psychic is relatively useful. Again, this is prior to taking typing into place, and assuming that the player is less likely to dodge psychic,

One last side note: what are the attack ivs? For blissey, each attack Iv adds to about 19cp, where as I believe hp is 3 and defense is 6? Therefore, if it has solid attack ivs, it may be worth it to power it up. It's worth checking what it will be at lv 39 compared to other blisseys. E.g. a 15/15/9 will sit higher in a gym than an equal level 14/15/15 (a/d/s).

I have a P/P as well and I didn't hesitate to power her up. If dodging is relevant in the future release of PvP, who knows, perhaps this could be the ideal PvP moveset for blissey ;)

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