Close combat X Dynamic Punch
Why game press consider Dynamic punch better than close combat?
Close combat have more DPS (63,91).
Dynamic Punch just have 48,89 of DPS
Answers
For a charge move, dps on it's own is a very bad way to judge how good it is. Looking at how much damage it can do for full 100 charge bar illustrates it's effectiveness better.
In this case, a full 100 charge on the charge move bar will deliver...
CC...100 once
DP...90 twice.
Basically, for the same amount of quick moves you will get an additional 80% 'damage' from the charge move with DP...this means that a full rotation using DP is considerably more damaging than CC.
Yes...if you start considering damage over time, but I spoke of damage on it's own.
My point is that damage over time is not the best metric to compare - so I looked at the damage done by charge moves using a full '100' charge bar.
Therefore...utilising a full charge bar, without considering the time it takes to deliver, you get 80% more damage for DP than you do with CC.
EDIT Now if we want to take into account all of the variables then we could consider wasted charge, when the charge bar is full and you are waiting for an opportunity to deliver the charge move, while continuing to use quick moves - and in this case CC is even more inefficient as it is more likely that you will be using quick moves while you have a full charge bar, and therefore reducing your dps even further. Whereas a 2 bar move is less likely to waste charge as you can ensure that the bar is never filled 100% as you can use part of the charge before it ever gets there.
There are many variables, not just time it takes to deliver the charge move that need to be considered, but I was trying to simplify the explanation to it's essence.
For the explanaition I gave, I was accurate.
I was taking out the 'damage over time' factor...and you are trying to incorrect me by using a damage over time factor.
Can you not see this?
EDIT Yes, I left out that variable...and many others. You are trying to correct me by only adding one other variable, that I consciously left out, and yet you are completely disregarding many other variables, while trying to appear as if your have a complete equation.
Consider these two imaginary cases:
1. Charge move A deals 1 damage, but it releases instantly(i.e. in a infinitely short time), the dps for it will be inifinitely large.
2 Charge move B deals 100 damage, and requires 2 seconds, so dps is 50.
Since both moves require 100 energy, we can easily see which move is better. The lesson is dps is not the only or most important criteria in evaluating a charge move, it should be used with other criterias to get a full picture.
Dynamic punch does more damage, but DP has a half second longer recovery than CC. Which means you are more likely to take damage when you use DP. and you will likely last a little bit longer in battle with CC and maybe doing more damage in the long run.
Gengar SC/SB 100%
Machamp CC/DP 86.51%
Machamp CC/CC 81.88%