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should niantic revert the CP formula?

as simple as it sounds

from what I understand one of the "rebalances" was simply increasing the weighting of attack in the CP calculation

the result of this was increasing the CP of attackers like gyrados and decreasing the CP of defenders like slowpoke, wigglytuff etc.

this doesn't seem to make a lot of sense given that the main function of CP in this game is gym placement and the current formula doesn't seem to reflect the actual abilities of the mons (also born out by the improved performance of defense dominant mons for prestiging; so people are using attackers for defense and defenders for attack)

This would help decrease one of the more common things we see were good defenders are shaved off the bottom of a gym and replaced with gyrados and rhydon until the gym is just a stack of these and someone can then take it down with 2-3 jolteons/vapes and half a dozen potions.

If they reverse that change it will allow defensive pokemon to place higher in the gym were they actually belong.

Asked by Frostystuff8 years 2 months ago
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by JHVS 8 years 2 months ago

This is an interesting topic. I think some form of more minor revision may be warranted or maybe a separate defender rating. But the real question is whether having a higher CP actually makes certain mons good defenders. And it doesn't. There are a small handful of defenders that would be placed if there were CP changes that would be any better than the ones we have. So I would hit a gym in the morning and say "neat" right before I skull f%#€*^| an Onix. That would get old too.

The truth is besides this defenders need to somehow get better but not impassable to newer players which is a crazy hard thing to figure out.

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for me all pokemons should have quite similiar cp and other stats should determine their real strenght. that would make it lot more interesting but from what i know its still far from what they orginally planned to as gym system

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by Samuel 8 years 2 months ago

The CP rebalance changed how all stats, except HP or stamina, were weighed. The original formula averaged both physical and special stats of attack and defense. Original Pokemon games have 6 stats. Heath, HP ; Attack ; Defense ; Special Attack ; Special Defense ; Speed. The first CP formula averaged the defense and attack stats into a single stat which lead to specialists being low CP but balanced mon being better off.

New CP formula took a weighted average of these physical and special stats so that specialists got a huge CP boost and balanced mon took the hit. Speed stat also has a larger weight so Jolteon and Alakazam got a CP boost from being fast attackers in main series.

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Any idea how using all 6 original stats would change things, if implemented?
Is the original game more balanced in that respect?

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The original games are a bit unbalanced on stats because it had alternate capabilities​ than just damage in battle. You had more strategic options to play with than just a head on assault which some low stat Pokemon were well equipped with moves or abilities to balance the scales.

Using all 6 stats in Go would mean that there would have to be a difference between physical and special attacks. It would be a huge reset on the gym battle scene. Blissey would be easier to kill, since it's physical defense is so low but the current formula uses it's special defense stat to compensate. Current movesets would shift in rankings, depending on what type of attack it is and who learns it. It would change alot in this game.

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My idea: I think balancing the specialists and the generalists while speed being a function that really decides CP the most.

The current formula is already pretty good.

Reverting CP to the first formula seems to be the worst option you can get, people will start complaining about Niantic just like the move update.

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Are we talking about changing the way the CP number itself is calculated, or changing the calculation behind the base stats?
The role of attack in the CP calculation could stand to be nerfed (without changing base stats or battle mechanics). This would provide a better representation of a mon's defensive ability. The downside is that it would be even harder to place above Blissey.

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it would be better reflective though, I mean one of the ways that the defender table is made is not even if the mons is that good in defense just whether they place above it. The best defender should place highest in the gym if the gym order is "ranked" otherwise it should be first in or level of mon.

Note i am not asking for defenders to be buffed just that CP more accurately represents a mons overall strength.

suggestions of breaking up the stats to create more complexity and the like are good and could be implemented as well but decreasing the importance of attack in the cp calculation would be very easy and negate some of the more perverse outcomes in the game.

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The CP formula has never been changed. What changed was the formulae for porting stats from the main games to PoGo. Attack has always had more weight in the CP formula than def and HP.

It used to be that the attack stat in PoGo is the average of normal atk and special atk. The new (current) formula for attack stat in PoGo now gives diffetent weights and also includes speed. There is a page on this site that has all details.

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