GamePress

Ice Punch for defensive Poliwrath is dominated by Submission?

While it is true that Ice Punch is super effective against grass attackers. However that only gives 25% extra damage. According to the information in this website, the DPS against grass will be 11.71*1.25=14.64. However the Submission has DPS 16.19 even under the normal effect.

I realize that Submission is not very effective against the current big four grass because they are also either psychic or poison types. But that is because they have these other types which makes Submission less effective than ice punch instead of that the supper effective of Ice Punch against grass makes Ice Punch better than Submission. Am I wrong in some points?

Asked by SATBBB8 years 6 months ago
Report

Answers

I have found that Bubble + Submission for a Poliwrath is a killer defensive moveset and I would choose it over Ice Punch any day due to its quick cycle time and efficacy.

Up
0
Down

The cycle time means the cool down time? Shouldn't it be already considered when calculate the DPS?

Up
0
Down

I'd say they're both equally viable defensive moves and they both are effective in different situations, depending on the Mon that it's battling. Ice Punch deals more defensive dps but with a slower cool down, while Submissions deals less defensive dps but with a quicker cool down. If I had to truly choose between the two though, I'd probably go with Submission. Just my opinion, however.

Up
0
Down

I think I used the DPS of attack rather than of defense for the above calculation. When the DPS of defense is used, submission induces higher damage against usual pokemons, while ice punch gives higher damage against grass. The last thing to be noticed for gen 1 is that the big 4 grasses have either physic or poison types so the effect of submission becomes not very effective. That's the all difference I see. Thank you for answering!

Up
0
Down

One of the best Poliwrath attackers is Exeggutor, which is psychic, and Submission does 0.8x to psychic effectively cancelling out the STAB benefit in that scenario.

Up
0
Down

Yes, I've realized this and I've mentioned in my question. Thank you all the same!

Up
0
Down

You are using the attacking dps values for defense, if you click on the move it will give you the defensive dps value which is correcting for the +2 seconds move cooldown pokemon have on defense.

Up
0
Down

oh, I really didn't notice this. Thank you very much!

Up
0
Down
Up
0
Down

It seems that total damage done per 100 energy seems to matter for defensive movesets, although I'm not really sure why.

other pokemon seem to follow the same rule (ice beam > blizzard on lapras, hyper beam > body slam on snorlax, dragon pulse on dragonite, water pulse vaporeon et cetera)

hydro pump still does more defensive dps than ice punch even if you take into account you're facing a grass type.

90 dmg x 1.25 (STAB) x 0.8 (grass resistance) = 90 dmg over (3.8s + 2s) = 15.52 dps

45 dmg x 1.25 (super effective vs grass) = 56.25 dmg over (3.5s + 2s) = 10.23 dps

Up
0
Down

You are right hydro pump is totally superior. They had HP listed as the number 1 move forever on here and just recently changed it to ice punch, i don't really understand why though...

Up
0
Down

Thank you for your answer and I agree with that totally. I was comparing the submission with ice punch without considering dodge. When we compare them with HP I guess the issue of dodge has to be considered and that's another story.

Up
0
Down

dodge is 75% for all moves though, so it doesn't make any move more or less effective than another move if they're both dodged, because they'd be reduced by the same amount so the relative difference would still be the same.

Up
0
Down

I agree, but the issue is then how easy to dodge Hydro Pump/ Ice Punch/ Submission. That's a too tricky question because it depends on the various players (I think assuming dodge all or none charge moves is neither appropriate).

Up
0
Down