Minor Issue on Exeggutor's Moveset Rating
I'm a firm believe you should never have 2 movesets rated the same when 1 moveset completely wins 100% of cases situation.
Such is A rating for both ExtraSensory/SB and legacy Zen/Solar.
Yes, the two moves are close. But with same dodge cooldown and same dps. The fact that ES does more energy makes it better in 100% of cases.
Since you didn't rate anything a "D" on Exeggutor why not move all the Cs to Ds. The current B's to Cs
and make the only B move Zen/Solar
Answers
There's a logic on the ratings.
The best moveset is rated A and granted a 100% statistic.
Every other moveset that performs 95% to 99% compared to the best, will also be rated A and placed below the best in order. From 90% to 94% are rated B and so on.
Note: not sure about the actual percentage per grade, the numbers could be wrong, but that's the system they use.
Every other moveset that performs 95% to 99% compared to the best, will also be rated A and placed below the best in order.
What is your source for this, because it directly contradicts GamePress's own explanation of how movesets are graded. Your claim also makes no sense because in order for a percentage to be meaningful, it has to be a percentage of something measurable. So 95% to 99% of what?
On GP's moveset grades page they list the criteria they use: https://pokemongo.gamepress.gg/moveset-grades-explanation I think what Di Torres meant is that there can be some slight variation in performance among the various A ranked movesets, but it's so minor that it's not worth trying to parse out into sub-ranks. For instance, two of Exeggutor's A rank attacking movesets are ZH/SoB and ES/SoB. ZH and ES both do the same DPS, have the same cooldowns, and have the same elemental typing, but ES gives 1 more EPS. I don't know to what extent the Gamepress analysts have an equation they use for assigning movesets. However, just looking qualitatively at all of those factors (DPS, dodgability, elemental typing, EPS), you can see that ZH and ES are almost identical. I cannot imagine an instance in battle where you'd notice a performance difference between the two movesets, which is why both are A rank.
On GP's moveset grades page they list the criteria they use: https://pokemongo.gamepress.gg/moveset-grades-explanation
Yes, I know, which was the basis for my response. And as we are both aware, what it says there is that ' "A" is the absolute optimal moveset (or tied for it) for a given Pokemon.' As I stated, this directly contradicts those posters who insist that the moves are somehow listed in rank order. They say this without any backup. Now, perhaps GamePress does do the ordering by rank, in which case they need to correct their explanation. But unless and until this should happen, there is not only no basis for claiming the order is rank-based, it is in fact (once again, as I said in my post) directly contradicted by GamePress's own explanation.
Oh dear, turns out I didn't read the original comment closely enough! You're right. I thought that the original comment was just that the various "A" rank movesets have very slight differences (which is true)... but it also says that the various A movesets are arranged in descending order of quality (which is false).
The fact that E/So is better than Z/So is already expressed by being higher on the list. It is only marginally better, so they still have the same letter rating. They are both still better than C/So, so if you were to bump down the rating for Z/So, you would also need to bump down C/So.
As for bumping down everything on the list... so many movesets being rated B means that there is not too big of a difference from the highest rated movesets. Bumping everything down would be a disservice for players trying to figure out the relative value of different movesets.
I agree that 2 movesets must not be rated under the same letter grade if one clearly outperforms the other in all scenarios, even if the difference is by a razor thin margin. This would contradict GP's own grading explanation where it states that an "A" grade moveset is qualitatively considered to be the optimal move set or TIED for it.
I'm not commenting on Exeggutor because I don't know enough to talk about it. Just speaking in general terms.