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Which machamp move is better?

I evolved 4th machamp, but no one has a optimal moveset. Which is better, karate chop/submission or bullet punch/dynamic punch? I dont want waste candy to another bad evolved. Thnx

Asked by f0rever8 years ago
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Answers

In your case I will choose KC+SUB (Legacy Moves)
But if you are a hard worker then Look for COunter Close COmbat... IMO... Good Luck!

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Counter 11.11 Dynamic Punch 27.41 86.51%
Counter 11.11 Close Combat 35.65 81.88%
Bullet Punch 6.67 Dynamic Punch 27.41 78.10%
Karate Chop 8.75 Cross Chop 27.33 74.71%
Counter 11.11 Heavy Slam 21.90 74.67%
Karate Chop 8.75 Submission 22.27 73.25%
Karate Chop 8.75 Stone Edge 28.70 71.39%
Bullet Punch 6.67 Close Combat 35.65 67.94%
Bullet Punch 6.67 Cross Chop 27.33 63.98%
Bullet Punch 6.67 Submission 22.27 63.75%
Bullet Punch 6.67 Heavy Slam 21.90 62.26%
Bullet Punch 6.67 Stone Edge 28.70 60.29%

you may use the percentage data as attack power reference. Bullet punch/Dynamic punch is far better than karate chop/submission

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Normaly, moveset-evaluation takes STAB into account. With Machamp, you want to attack SE into Snorlax, Blissey and Tyranitar, so Fighting Type is double important (STAB / SE)
Is this taken into account with your numbers?

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I am in the same situation. The reason for machamp is, that you want a double-fight STAB-SE-Moveset.
I have my legacy Machamp with KC / Sub at 70% IV and level 30.
My first non-legacy Machamp was a complete fail with double Steel-Moveset.

I use my legacy-Machamp, do not invest in this guy, and i patiently collect its candy (not walk for it, just catch) until somedays i will maybe have a modern pure-fight-moveset.

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I am afraid that my next machamp won't be optimal. I would rather invest candy to power up this one Kc/s or bp/dp

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I agree. There's a place I go to grind machops but it's an hour away and it still takes a long time even using pinaps. I caught enough plus a good iv. And got bp/dp also. Is c/dp that much better in the actual experience?

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