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Bulbasaur question...

I'll have 30 spare candies after evolving two bulbasaurs to venusaur. Wondering what strategy I should pursue (e.g.. maybe evolve low CP highest IV first and power if good moveset and not evolve a second, evolve high CP but lower IV second if first moveset isn't good so I'll still be able to max it with remaining candy).

Options:
1) 725 CP, 64% IV
2) 699 CP, 64% IV
3) 637 CP, 73% IV
4) 624 CP, 67% IV
5) 622 CP, 69% IV
6) 538 CP, 82% IV
7) 495CP, 89% IV

I'm debating:
Evolve 3) then 1), and power whichever has better moves.
Evolve 7), power if good moves. Evolve 1 if not.

Up for opinions or if there's a better strategy. Bulbasaurs hardly ever spawn here so I won't be getting much more candy to power up beyond what I have already.

For move sets, I REALLY want a Vine Whip with SolarB or PB. i.e. double grass moves with Vine Whip. Sludge Bomb would be a colossal failure for me. Razor Leaf would be usable but I'm not a fan of the slow attack speed.

I lack any true grass attackers right now. Exeggutor with double Psychic moves is my best bet against waters unless I want to go with a low CP Tangela. No Venusaur yet and my Vileplumes/Victreebell all have RL quick and no grass charge moves.

Asked by TTT8 years 4 months ago
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Answers

evolve as many as you can till you get the moveset you want. I was able to evolve four over the New Year event. Only one of which got Solar Beam, but has Razor Leaf. He's a 68% IV but was a 768 Bulbasaur when I found him. Bottom line, if the movesets are that important, evolve as many as you can till you get that moveset, then power him up.

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No point in evolving the lower IV ones, what if they get good moveset, but then they are not worth powering up =/
Always go with the highest IV one

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Say, you have 2 Bulbas, one with maybe 15-15-0 Lvl 30 und one with 15-15-10 Lvl 20. Do you think, its gonna make a significant difference in combat, if you have like 6 HP more? You will be able to take 1, maybe 2 more quick attacks, thats it. Id rather save the 60k dust and give up a few HP, especially if CP are not important.

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I used to think like you, and I ended up with high CP pokemon - some with good ms, some with bad, but MOST had terrible IV.. now I do not care about the CP, I prefer lower CP (easier to catch), and I much more prefer to boost a low level pokemon, especially if it has like 98, 95% IVs.
In the end, what I actually think everyone's strategy should be - evolve high CP pokemon until about lvl 25-30, but past 30 all of us care only about IV, I am sure!

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Its funny, because I actually had the same transformation, just the other way around. I noticed, that the amounts of stardust to power up a defender to the maximum, are so absurdely high, that I had to save my stardust at the offensive end. Sure, as time goes by, I'm gonna gather some more dust anyway, but I dont want to wait till forever, so I had to use my dust in a smarter way. For example, I evolved my Lvl 30 6-13-14 Abra instead of the 12-14-15 Lv 6 one, I had. Candy was not the issue there, but the enormous amount of dust I safed, so I could power up another Vape to the fullest, gave me the push.
For offense, your only job is to take down the gym, thats it. As long as you are able to do so, it doesnt matter that much, how high your Def/HP IVs are, since you're gonna deal the same damage, just for a shorter time period.
So I definitely disagree with you here, as I value having high defenders A LOT more than high attackers.

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High IV is still useful (which is why I included the information) but since I'll be attacking with the result the end CP doesn't matter nearly as much as on defence. It's moveset that I primarily care about - but I would obviously prefer a high IV one with a good moveset.

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With Venusaur CP is very important, mainly because he has a low CP compared to top tier defenders that you would be going against. If you were using for defense mainly and planned on maxing him out, I would say you should go with the highest IV, or at least highest DEF stat. However, I do not see Venusaur as an end game power up for attacking. I would say if you are just looking for a grass attacker for the time being so that you can take down the sea of Vapes, evolve one with a good IV and above average CP and pray for a good moveset. Number 3 seems to fit the bill. If you get good moves, test him out in a few gyms and power him up to a point where he is useful and you can afford to miss a few dodges and still take down 2-3 vaporeons. Remember attackers don’t need to be pumped up all the way to take down defenders especially when you have type/STAB advantage.

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by razvan 8 years 4 months ago

"Evolve 3) then 1), and power whichever has better moves." - I don't see the advantage of doing 3 instead of 2
I don't see a reason to go with other then 1, 2 or 7 for your first 2 evolutions. 7 at least will be usable as prestiger if the moves are not good for power up.
1 and 2 will be around or over 2k, so at least usable if came with undesired movestes

I would go like this:
1. Evolve 7. If ok, power up. Evolve 1 a few weeks/months from now when you will have enough candys :). Good luck
2. If above fails, than do 1.

The reason I would do 7 first and 1 second is that I find myself ezitating to fully go on with a 60IV alakazam (pc/p); and also left my first HP vap at level 30.5 due to his around 60 IV.

P.S. I had luck with Venusaur before the event when I had a nest and got Vw/Solar from first try.
I had your situation with Charizard, ended up with two Ember ones :(; I have a wing attack one at level 1, maybe someday :D.

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For attackers, CP are not that important, so neither are the IVs
But it may be interesting to know the exact. IV splits, because for an attacker the most important thing is to have a high Atk IV, so 15-10-5 > 5-10-15.

So, if you have a bulba with Atk and Def IVs >=12, go with this one.

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The ones I'm considering all have very high ATK IVs (12-15).

1 has 12 ATK
3 has 15 ATK
6 has 13 ATK
7 has 15 ATK

2 may have lower ATK, I don't remember exactly. I think around 12 though.

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Start with the 89% IV all the way to venusaur, if you got the moveset you want, you are done, either power up to the desired level (as it's for attacking I wouldn't power up beyond 1.2 - 1.5 K), if you don't get the moveset you want, go with the 82% IV.

As the game is now, you don't need yo power up beyond 1.5K C, unless time is escential when taking down gyms for you (the turnover rate is too high in your area), having it at lower CP allows you to use for training too.

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By attacking I mean taking enemy gyms. I have a level 20 Tangela with VW/SB and very high IV that can be used for prestiging. I don't have any grass pokemon that are viable for attacking enemy gyms - this is the niche I'm trying to fill. The best I can do now is an around 2000 CP Exeggutor with double Psychic moves. I also don't have an attacking Dragonite.

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by pipjay 8 years 4 months ago

In addition to whatever you decide, check Ivysaur's moves and CP. If Ivysaur gets Vine Whip/Solar Beam and is at about 1000-1400 CP, you can use it for training at team gyms against Vaporeon and Rhydon.

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If I would have to decide which one to evolve out of what I have I'd concentrate my attention at not exactly the overall percentage. But at one particular index of the Bulbasaur. Yes, the percentage is still quite important. So I wouldn't even review a 64.4% Pokémon. Let's say I have four of them which are the following stats:
❽❹❹⑫⑮⑪
❽❹❹⑭⑪⑬
❽❹❹⑩⑬⑮
❽❷❷⑫⑮⑩
I want the attack to be at best level. Even though three of my Pokes have 84.4% if looking deeper you might notice the difference. Number 1 has 15 ATK. And number 4 is the same. So I take these particular beasts and give it a try to get good move sets while evolving it. Even the number 4 is lower % I'd go for it, skipping all the rest 84.4% ones. That's my point. To have a killer attacker when I'll be done max it out.

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