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Zapdos or Lugia?

Hey guys, I got 98%IV Zapdos and 100%IV Lugia and really want to power one of those bad boys up.
Who do you think I should opt for? Or maybe neither?

Zapdos is really cool and I don;t have a strong electric type but its moves though ;/
Lugia on the other hand is obviously a trophy because of perfect IVs but most say that it's not very useful; althought I got the feeling that it's gonna be a really strong asset once PvP comes out, it's gonna be freakin hard to take down.

Your help would be appreciated!

Asked by DarwinHMS7 years 11 months ago
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Answers

by Sebhes 7 years 11 months ago

Raikou if you can wait. Otherwise Zapdos. Lugia is a no-go for me unless 100%. In that case I might power it up to level 30 for fun purposes.

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With the current star dust drought I would have some doubts. Eventually it will get to level 40 most likely!

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If you are located in North America, I think you should wait for Raikou. He is going to be a monster. I have a Zapdos powered up and I kind of regret it. The fast move really hurts him imo. Lugia is a bulky tank but you can't put him in gyms, so kinda useless. That being said it is a 100% so it may be worth powering up as a legendary trophy.

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Whether you are in central or southern america as well.

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Lugia will be the best counter to C/FB Mewtwo, the hardest raidboss we will habe seen by the time he comes out and is also good in soloing Machamp.

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I'm very glad I didn't listen to the Gamepress community and powered up my Lugia. I can solo machamp with ease and don't have to wait on anybody. Best investment in current meta.

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Once Lugia leaves, I'll power up my 93% one and take it to Level 30...

Zapdos is slightly worst than Raikou due to moves and typing (more weaknesses) and having a tank to not have to rejoin is worth a lot more in my book (Lugia that is...)...Lugia has lower DPS, but the birds are not THAT different from say, general Eevolutions to make much difference in actual battles...Lugia can survive 3 or 4 Mewtwo Focus Blasts and can survive 15 of them if you dodge...

I'd rather go with 4 or 5 high DPS mons and survive with 1 or 2 mons to maximize damage balls, esp if everyone has to rejoin the battle...

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I have a feeling that, like the main series, the majority of legendaries will be locked out of standard PvP play and only allowed in some specific PvP battles where the settings/options aren't set to 'default'

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