So you want to reduce XP gained? I have no idea why are you even complaining. 1st, it's already hard to find a group to take down Legendaries. Not all have the luxury of having players especially in a small town. 2nd, besides power leveling and grinding, there isn't really a solid way to get experience. We can't train anymore... If you want to attack gyms be my guest but if you're living in a small town and the turnover is pretty much low, it's already out of the question. 3rd, we need passes to even get EXP. Yes, one is given out for free but 3000 for a normal raid and 10000 for a Legendary raid seems pretty reasonable. Now if you have a problem with 10k per legendary pass, go back to my 1st argument.
XP bonus for raids is excessive
Anybody else think that Niantic overdid it with the XP bonus from raids? 10k XP for a legendary raid is a LOT! At most raids I see a ton of people in the 20's (levels, not age). They do a bunch of legendary raids every day and level up really fast. I myself have done 41 legendary raids so far for 410k in a couple of weeks from legendary raiding alone.
Why is this a problem?
Well, first of all it devalues the XP system and devalues regular catching. Second of all it means that the discrepancy between player level and the quality of their mons increases. These players have lots of quality mons at L20 from raids, but they have barely any stardust given that the majority of their points are earned from raiding.
Getting to L30 is 2 million xp. Before the gym rework, if you met a player who was L30 he would almost certainly have a pretty decent roster since he would likely have done a lot of catching and egg hatching.
Now, a "new" L30 player will likely have made the bulk of his 2 million from raiding and from the recent mega xp events. He will have a lot of L20 mons but very few L30 mons since he is not hatching a lot of eggs, nor is he catching a lot of pokemon.
Basically a L30 player today is probably equivalent to a L27 player a few months ago.
I myself have arguably benefitted too much from mega xp events and stuff like that. I always go HAM when there is an xp event and have earned the bulk of my points from those events. I am very close to L37 but I don't have a single maxed out mon. I do have a nice roster of L30 mons though, but like many, I am strapped for stardust.
Answers
Nah, I don't see any problem with that. XP has always been devaluated in this game. Level has always been almost irrelevant compared to choosing the right match up (SE damage, DPS , etc). Remember before Blissey, when gyms level 10 could be taken down by level 20 mons? You just needed to select the right typing to counter the defenders.
Wait 30 minutes for a raid to start. Get the legendary running from you, with no TMs to your bag... 10k XP is not enough compensation for all that pain.
XP may have meant something when level 10 towers became stagnant. That's about it. There is little benefit in having a high xp count. A few more levels (at half cp gain and therefore double cost + rising candy and stardust cost) for your pokémon. Personally I never cared about XP.
Just a guess: a level 20 can take any gym. And there are 20 more levels to go. Therefore: XP gain may have gotten easier, but the benefit has decreased. All in all, nothing won, nothing lost.
Another point: XP means nothing without stardust. So , if you level via raids, you're basically fucking yourself over.
If I can get a nice bunch of XP from a raid, fine. If not, I don't care. One more level and I can max out pokémon. After that, no need for XP anymore.
My guess is, you don't like that gaining XP was harder for you and now some greenhorns reap easy profit.
Let the newer 27 to 32s in cities feel like they are advancing, they are going to hit the xp wall and will need to shift. They do have the luxury of investing their limited stardust into Tyranitars and any good attackers they have (Golem and some of the birds). They do help with raids in my area, I'll take it, even if they don't have a full lineup of good counters. I get damage balls and usually 15 rare candy and TMs when I'm a big contributor in a large group
As mentioned, if XP mattered, I can see people being more upset...
In my area and previous gym meta, high level made a big difference since getting another +50 - +100 CP meant you are in the top tier of a gym vs. lower tier...
All that is gone now and I don't think any of that will ever be back...
There ARE a ton more casuals playing and I think this will continue to where it heads so just enjoy and not care...
As a player that has played everyday since release I find it pretty excessive that it takes 20,000,000 experience to reach max level. I just hit level 37 and I'm still only halfway to level 40. I find that pretty shocking to be honest with you. There are also players that started playing way later than the release date that just hit 30. The point is 10,000 experience per raid isn't exactly game breaking. It's not like there are any real added perks of being level 40 anyway. You would have to do 2000 legendary raids to get 20,000,000 experience and hit level 40.
It is not a problem as such, it just devalues xp and trainer levels. Trainer levels is still something most people care about. At the raids I go to people are constantly asking each other what level they are. But really, the main thing that determines whether these casuals are L20 or L28 is the number of raids they attend.
I don't know. It's not that I am upset, I just find it unbalanced and I don't like how much it devalues the meaning of trainer levels. Other than that I am fine. I am the highest rated player in my town, it's not like I am jealous of the new players.
The main problem that we've beaten to death already is everything has been devalued with raids to begin with...
Exp, High Levels, 80% of all mons (prestigers are all dead), "rare" mons like Tyranitar, Lapras, etc..., egg hatching, buddy walking...you name it...
I think Niantic knows people like to level since it seems like you are progressing so that's why they have a lot of EXP events and lots of EXP for raids...
I'm not really bothered by the EXP since we all get it...
That isn't false. Maybe there will be new levels one day. People want to get the highest level, but they want it because this is rare (even if it is not so rare than before right now, the game released one year ago). However, they are frustrated by the fact that they do have to play a lot of time or/and to wait for long before levelling up.
We've already had the first catch/pokestop of the day bonus, the first throw bonus, the pokestop bonus for the first time you reach them... and double xp events. I've not seen my levels 37 and 39 with those events. During the last event I've done 4M xp, I thought getting the level 40 in November, and I could get it last Tuesday, even if I've had my level 39 in mid-July...
Sorry for the English mistakes, it's not my mother tongue and I don't live in an English-speaking country.
No problem with XP bonus from Raids. As others have mentioned, it will provide new players with a sense of progression as they near early level 30s. For players who are trying to hit level 40, the XP bonus is welcomed, as being level 37, you are nearly half way to being level 40. In addition, they will most likely raise the level cap in the future which will require more XP.
10K XP is only for legendary raid, zapdos will leave soon, and we don't know if it will be replaced or if lugia will stay, and raiding lugia is such a pain, since is one of the strongest raid boss ever and will need at least 10 good raiders, with proper counters, low level players will have an hard time against lugia, i don't think that 20 low level player can beat a lugia
If i want to make lots of xp, i go to the park, put some lure modules and grid. I get my 10k xp without a lucky egg in half an hour, just catching 50 pokenon. I get 5k dust this way too.
Yes, mabye some players will get high into the 20s by raiding. It does not make a difference. If they want to get from level 37 to 38, they have to do 250 raids. I got this amount of xp during this one super-bonus week with hard grinding. A friend of mine got 4M XP and 1M dust, during this time, he walked constantly on lucky egg with full incubators.
To wait 30 Minutes for a raid you could have collected this xp and some dust easily.
Honestly, these xp are the least interesting in a raid. Let us have one single, stupid raid. Lets say, it rewards good,
1 raid-boss, 1 fast tm, 1 charged tm, 10 rare candies.
1 full evolved high iv-pokemon - in former time a project of month, and luck
2 TMs - Turnes a useless pokemon in a usefull. In former time, it was work of weeks to month lost, now rescued.
10 rare candies - In former time, this ment walking 50km, more than a whole marathon walk.
And you are complaining about 10k XP? Really? I do not remember the right word for this at the moment, but it starts with "r" and finishes with "idiculous".