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Why do players want trading and pvp?

First off, trading. It can be abused by people that have multiple accounts, they can trade everything to their main account. Pvp, what fun would that be just tapping and swiping? The current system leaves no way to be good at pvp other than having overpowered pokemon.

Asked by Scouncelor7 years 5 months ago
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by Arak2 7 years 5 months ago

While they could trade everything to thier main account, I suspect most people who multi-acct do form emotional attachments to their multiples.

I also suspect most people who multi-account do it for raiding, and to prop up raid numbers to necessary levels in their area. In which case they wouldn't want to drain that account of pokemon it needs to raid.

Trading might have flaws, and I do understand your concern but I think it's overexaggerated and not really that big of a deal to prevent trading for that reason.

((Spoofers and Selling is a completely different topic))

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many people would start a second or third account. the account only needs a good generalist to sweep an unmotivated gym for you. then add that second and third account to your raids. who cares if it contributes or not, just collect the extra rare candy, capture the legendary, and trade it all to your main account.

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I honestly never thought about that: ie creating a junk account just to mooch in raid for candy.

But I also still think people would end up getting emotionally invested in that mooch acct and be like "Man if only I could power up"

Besides part of the contribute advantage is adding to your teams chance to win and get more balls that way.

Still good point

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From my personal experience with other players, you are overestimating the emotional part. Most people don't give a flying f*ck about how they have obtained a pokemon. Talking about people with multiple accounts now.

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Honestly, I just want trading to give my friends and family the legendary pokemon they catch. I have multiples of each kind except for suicune and really given to the people that couldn't or can't get legendaries is what I look forward to the most. And it's just me. A lot of people in my community have the same mindset.

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by Lint 7 years 5 months ago

To be honest I wholly agree with you about trading, I understand the big role it plays in pokemon games, but for PoGo there's no urgent need for it. And they better find a non-game-breaking way to implement if they do.

As for PvP I don't mind, I think it's fun (even if combat is not too complex) to challenge your friends. Can't see it doing any bad you know?

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I'd have to guess a few things would happen. One, trading would only be possible between different phones, a real-time trade rather than just switching accounts repeatedly, make sure spamming like that can't happen. Two, there'd probably be a timer implemented, you couldn't accept or do a trade after a set time for logging back in, since most people are always logged into one account, further prevents spamming between accounts.

For PVP, it would be easy to include a check that powers down the stronger 'mons to the same level as the weaker ones, or even everything down to the weakest level among both players. That way, you can still have good movesets and IVs, but being 10 levels higher than the opponent won't be an issue.

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If I had to guess. Trading would require both people to "Enter same Gym" at same time. Maybe another button on gyms above the battle button.

This wouldnt stop trading with spoofers but it would reduce it.

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One suggestion they could do is to have all pokemon capped at lv30, such that if players have lv30.5+ pokemon, they would be temporarily scaled down in battle.

This would reflect how in the main series, the only PvP tower would scale all pokemon above lv50 down to lv50.

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There are always going to be ways to abuse mechanics, but there are also going to be altruistic reasons to want them.

Personally, I wouldn't mind having trading to help out some of my more casual friends, or those that haven't played for very long. If (for example) they have a good dratini or larvitar but lack the candy to evolve it (I've walked both for so long that I'm well stocked on their candies), I would have them trade it to me, evolve it, then trade it back (they can power it up themselves). Similarly, I have a soft spot for certain CP values as little trophies (666, 777, 420 lol) and a few of my friends have copies of mons at these values I do not. And, as someone else has already mentioned, not everyone manages to get a certain legendary when it's available, and their friends may have multiple copies.

However, I admit to not caring one bit about PvP, wouldn't be good under the current system, and there would be nothing to gain beyond shallow bragging rights.

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I don't want trading. Already the accomplishments of legitimate players game has been cheapened by spoofers; allowing trading would enable these ill-gotten Pokemon to come into the mainstream game play. Maybe if they only allowed one trade per month or something on that level.

As far as PVP, I agree with OP, but I also think there is a way they could make a convincingly fun PVP minigame added onto the existing game, rather than pulling something through gyms or whatever. Imagine you could PVP for "Pink Slips"... that might be fun... lose the PVP battle and you lose your Pokemon! Then we'll see who really wants PVP! :D

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I feel like they'd need to create a Team Rocket for the "lose your pokemon" thing to make sense lore-wise.

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Edit: After re-reading my response, I want to clarify that I am not undermining your opinion or your knowledge of the game. I just think that a tap-and-swipe battle system could be possible if moves were to be expanded upon (additional effects) and other attributes were to be added. Currently, if PvP were to be introduced with the CURRENT tap-and-swipe, the only dimensions of the game would make a skill gap between any two players relatively small. A larger skill gap would be desirable because it would determine which has a better understanding of the game in that they are able to switch their pokemon out at the right times, knowledge of the moves (dodging, deciding if its worth it to execute a charge move or to switch out e.g. if rhydon almost has a stone edge charged and a vaporeon is switched in) but I do agree that the current system would disproportionally favor the individual with stronger pokemon in general.

Original post:
You are making the assumption that PvP will ONLY hold true to its current mechanics; Hanke is referenced in a prior interview mentioning a "new battle mode next summer" which was this past fall, and with this new battle mode I am hoping for more mechanics which may increase the skill gap between a knowledgeable player and a not-very-knowledgeable player

I want PvP to be introduced because I want a concrete way to quantitatively assess who has a better understanding of the pokemon universe. With it's current mechanics, I think you are absolutely correct in that it would be dry. However, type advantage plays a major role. For example, one may argue that alakazam may be better than gengar when fighting machamp. This may be true in terms of how fast alakazam deals damage to machamp, but gengar's typing (ghost + poison) TRIPLE resists fighting type moves, where as alakazam only have one resistance against fighting (ghost receives an immunity multiplier from fighting AND poison receives a not-very-effective multiplier) and therefore I predict gengar would last longer, although dealing neutral damage, taking significantly less, thereby having a greater TDO than alakazam albeit the dps may be inferior. I do not think the person having overpowered pokemon may necessarily win, especially if they have type advantage flaws in their squad (see a previous question I created, here:

https://pokemongo.gamepress.gg/q-a/what-6-would-you-use-pvp

)

I am confident that I know the type advantages to a much greater extent than the majority of the player base (including you ;] I play pokemonshowdown.com's random, OU, and Challenge Cup 1v1 playlists nearly daily for the past 2.5 years, and have the type advantages memorized like the back of my ex's hand)

I agree that trading can be greatly abused, and that if it were to be implemented without much thought, may create an undesirable black market and may lead to other toxic tendencies within the game.

I guess what I am trying to get at is: I want PvP ONLY IF they change it from the current system. I wouldn't mind tap-and-swipe if more moves were added, or effects to moves were added. I hope to be one step a head of my opponent; as soon as I put in a pokemon, I want to know what to have ready to swap out to (e.g. if I throw in a vaporeon, I want to get ready to either swap in golem/rhydon to counter electric OR charizard to counter grass)

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Trading so I can give my SO hat pikachus.

PvP because I am competitive. PvE right now is a crude joke; no progression, zero difficulties.

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All potential trading issues could be solved if all traded Pokemon snapped back to a very low level, maybe even lvl 1. Then there would be no incentive to trade multiple copies of the same super high IV mon caught in different accounts and it'd make it just more feasible to fill in Dex entries and obtain valued legacy movesets, etc.

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