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What to do with my Machamp?

I have a 100% Machamp which I have been powering up, he is now level 32. His original move set was Counter / Heavy Slam, but using a Charge TM it is now Counter / Close Combat.

I like Close Combat, but it seems Dynamic Punch is better. Would you use more Charge TM's to try and get it, or be satisfied with CC?

Note: I have another level 30 Machamp with the same move set (C/CC), and two others with Bullet Punch and Submission & Cross Chop. All of these are lower IV's (70-91%).

Asked by gibell7 years 10 months ago
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Answers

I would say it depends on how many Charge TMs you have already and how often you can get them. Counter + Close Combat is a decent moveset but if you really want you can try for Dynamic Punch given you're a frequent raider. Prioritize your 100 percenter because it's now your highest level & IV Machamp

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I'm in a similar position with a Machamp who naturally rolled Bullet Punch and Close Combat as its moves. Machop are fairly rare here, and I have a grand total of two Machamp to my name so far, so I can't afford to be too picky with them.

The next Fast TM I get will rectify the first problem, but I'm not going to try and re-roll CC. While Dynamic Punch is a better move, it doesn't seem a significant enough improvement to risk wasting a Charge TM on and risk getting Heavy Slam which is almost useless on Machamp. I've seen someone waste several TMs chasing that perfect move, and I don't have those kinds of resources.

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There seems to be less raids in my area and even lesser tms as rewards. I would just be happy with a double fighting move set.

https://www.youtube.com/watch?v=OFkcX3Up1XE&t=59s

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by gibell 7 years 10 months ago

Thanks for the feedback! I do have quite a few Charge TM's but I'm saving them for now and keeping CC. I can always try later. Right now I don't have any mon with Dynamic Punch, I'd like to try the move out first.

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From my experience, my cc champ lasts a bit longer dp champ. The cool down is too long for dp. If you enjoy dps, dp is the better choice.

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I would keep your two C/CC, and focus on trying to get another one with C/DP.

C/CC is really almost as good, and these days you need an army of Machamps for T-Tar raids, and taking down Blissey/Snorlax.

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