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What to do with High CP, low IV/bad moves pokemon?

After the CP shift I suddenly have a few high CP (lets assume high=CP>2000) 'useless' pokemon that either have bad moves or low IV, that I almost will never use in gym combat, or I also have better options to put into gyms.

Some examples:

Kingler 2192CP, 80+ iv, Mud Shot Vice Grip
Kingler2168 CP, 51-67 IV, Metal Claw water pulse
Gyarados 2140 CP, 91 IV, (you know what move)
Gengar 2118 CP, 80+IV, Sucker Punch Dark pulse
Another two Kinglers with Mud shot...
Cloyster 2079 with FB/Hydro Pump

What do I do with these? I have pokemon space, but it's just annoying that they're there and I unfortunately have no use for them. It seems like a waste to transfer 2k mons when I can transfer 1.5k mons (saving the 1k for prestiging), but equally I don't really get a chance to use them...

Asked by Lecafe888 years 5 months ago
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Answers

Twister is still annoying to fight on defense, still kinda low cp though.

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If you don`t like it then transfer it . I have Arcanine with bite and bulldoze , Gyarados with bite and twister both with over 2k cp I transfer it because i have no use for them

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by Lanair 8 years 5 months ago

If space isn't an issue, then I'd say just hang onto them - you never know if/when Niantic will do another rebalancing (or implement some sort of feature where you can reroll a pokemon's primary and secondary attacks) and these might become more relevant. I also like having a "living pokedex" of at least 1 of each type of mon in my inventory. That all said, 4 Kinglers seems a touch excessive.

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Dont transfer them! I never transfer high cp/iv pokemon cause maybe one day they buff some moves or there base stats like the last update.

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Personally I delete the not useful ones. I get mad when I am trying to build up a gym against exeggutor and my magmar has karate chop instead of a fire move. This is partly my fault for not labeling them as such. These kind of things come down to preference though.

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Here's what I"m doing - it's a bit subjective sometimes:

For strong Pokemon, high IV's, and a mediocre moveset, I'm keeping either the highest IV or highest CP (depending on if its offensive/defensive focused). So your Gyarados with Twister I would keep. One little tweak and it could be useful.

For mediocre Pokemon with high IV and mediocre moveset I just transfer it.

Using your Pokemon as examples, I'm keeping 0 Kingler. He's just structurally flawed with move typing, he was never that good in the game to begin with, and I have a million Water Pokemon that are better everywhere.

I didn't keep any Hydro Pump Cloyster b/c the whole point of using Ice Pokemon is for Ice movesets. Ice and Water are effective against almost opposite Pokemon (which is why the combo is so good defensively) - might be diff story if you had defensive quick move.

Gengar I'm holding onto the highest IV of each bad moveset, mostly b/c I feel like Ghost hasn't quite come into its own yet. Plenty more Dark/Psychic are coming, and we don't know if Ghost types will ever be tweaked

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Pokémon that you catch at high CP's or may even evolve for XP that end up with high CP (Staryu/Krabby and many more) CAN BE VERY USEFUL to have on hand if you are a trainer that frequents gyms. In this case (aka you have the space for these pokémon and you battle often) I have found the pokémon can suddenly be handy when you've run out of potions and revives just a couple hundred from training or taking down a gym. OR, more often I haven't even run out of potions/revives but I am too lazy or want to defeat a gym more quickly so I will immediately re-enter the gym w/my 'B' team of misfits and randoms. Some discretion has to be used here with regards to move set. But I definitely keep high CP, even just relatively decent IV pokémon specifically for gym use.

PS- it can be fun to test your battle abilities with pokémon that either aren't your go to squad or that have crap moves.

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I like my little kingler army:) didnt even think about to transfer them.

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Twister hits Jolteon pretty hard and once Gyarados starts to spam it it can get quite tricky, because especially Thunder has a long cool down time. The more desired movesets like Dragon Pulse and Hydro Pump are a lot easier to battle against.

I use High CP-Trash for Gym defense in busy areas generally, so it doesn't appear like I'm not trying but it doesn't cost me any revives when they're fainted.

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I caught a 2587(?) cp snorlax that was trash. But he had perfect love set for gym defending so I kept him around while I work up my 91% gym defender I hatched

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