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Very Realistic Gym Simulator

For those who have seen my posts in the past, you'll likely have noticed that I have created a gym simulator. I've received very helpful feedback and suggestions from members of this community and I'm happy to report I have a major update to it.

https://docs.google.com/spreadsheets/d/1rzJlAAUblWYrfqMsrST0mUCzSZEsLP6Q01Rg3PXCFD0/edit?usp=sharing

This simulator differs from others that I've seen in three ways:

It doesn't use any scripts, only formulas

What does this mean for you? It means you can download and use it on your local computer without worrying about someone including malicious code in the scripts of the simulator. You don't have to say that you trust the spreadsheet for it to work for you.

This is also helpful for those of you interested in how it works. You don't have to read code to figure it out, just take a look at the formulas (and read the documentation that's included).

It allows dodges to fail

Every other simulator I've seen assumes that if you say you're going to dodge an attack, that you always successfully dodge the attack. This simulator does not. You can set the likelihood of your dodge's success to any percentage you'd like. If you want to assume you'll always be able to dodge successfully (say, a Hyper Beam), then set it to 100%. But if you aren't quite so confident (like a Body Slam), you can set it to something lower, like 75%. Plus, you have independent settings for quick moves and charge moves, to make it as accurate as possible.

This allows you to more accurately simulate how you can expect to do based on your skills and abilities. Moreover, you can even configure it to allow you to dodge multiple times (dodge spamming), if that's how you play.

Damage doesn't happen instantly

This is the big new feature of this release. When you attack in PoGo, the attack takes time to affect the defender. It's possible that while a charge move is waiting to hit your opponent, that you may faint from a quick move even if you attacked first. This new model accounts for that by tracking both when the attacks occur, and when the damage is applied. This has the potential to make the simulation extremely accurate. I haven't seen other simulators take a similar approach.

This simulator uses formulas from this site as well as from TSR reddit and pokeassistant.com. Additionally, I'm very grateful to those who have provided me feedback to date. Please take a look the simulator and let me know if you have any questions or suggestions.

Thanks!

Asked by TotoroWrangler8 years 1 month ago
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Answers

by aSp 8 years 1 month ago

I have followed the progress of this project since you first posted. I haven't commented often, but I have watched it develop.

Thanks for sharing your work with those that are interested...much appreciated.

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Thank you, I'm glad to hear you have been following it and I'm quite happy to share. :)

If you have any questions, comments, or suggestions please let me know.

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by razvan 8 years 1 month ago

My goto simulator on computer ( on mobile is trickier, there I use pokebattler still). Easy to use and like that I can easy save my battles.

Btw, small improve there if you split in collumns remaining time and hp, so we can sort, for example when we test on blissey :).

Very good job and very good and fast progress.
I think you can enlarge your audience presentig it on tsr too.

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Thanks for the kind words!

As for your suggestion, my apologies, but I don't quite follow. On which sheet would you like to be able to sort where the columns are combined?

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In the sheet with battles log. So the battle result to be split in multiple columns: winner/remaining hp/battle duration

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The new version has that. You may want to try out the link in this post as it changed from the prior ones. :)

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